fix: Fixes skill requirements and cleans up magery spells (#870)
* Preps damage stacking for mysticism, necromancy fixes, and spellweaving * Removes extra LINQ allocations * Fixes skill requirements for magery spells.
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1cf7b6c056
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4f9714818d
16 changed files with 311 additions and 382 deletions
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@ -20,22 +20,26 @@ namespace Server.Spells.Sixth
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public override SpellCircle Circle => SpellCircle.Sixth;
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public override bool DelayedDamageStacking => !Core.AOS;
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public override Type[] DelayedDamageSpellFamilyStacking => AOSNoDelayedDamageStackingSelf;
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public override bool DelayedDamage => false;
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public void Target(Mobile m)
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{
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if (Core.SA && HasDelayedDamageContext(m))
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{
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DoHurtFizzle();
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return;
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}
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if (Caster.CanBeHarmful(m) && CheckSequence())
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{
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Mobile attacker = Caster, defender = m;
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Mobile defender = m;
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SpellHelper.Turn(Caster, m);
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SpellHelper.CheckReflect((int)Circle, Caster, ref m);
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var t = new InternalTimer(this, attacker, defender, m);
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t.Start();
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var t = new InternalTimer(this, Caster, defender, m).Start();
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}
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FinishSequence();
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@ -48,52 +52,52 @@ namespace Server.Spells.Sixth
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private class InternalTimer : Timer
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{
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private readonly Mobile m_Attacker;
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private readonly Mobile m_Defender;
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private readonly MagerySpell m_Spell;
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private readonly Mobile m_Target;
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private readonly Mobile _attacker;
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private readonly Mobile _defender;
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private readonly MagerySpell _spell;
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private readonly Mobile _target;
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public InternalTimer(MagerySpell spell, Mobile attacker, Mobile defender, Mobile target)
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: base(TimeSpan.FromSeconds(Core.AOS ? 3.0 : 2.5))
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{
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m_Spell = spell;
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m_Attacker = attacker;
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m_Defender = defender;
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m_Target = target;
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_spell = spell;
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_attacker = attacker;
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_defender = defender;
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_target = target;
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m_Spell?.StartDelayedDamageContext(attacker, this);
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_spell?.StartDelayedDamageContext(_attacker, this);
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}
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protected override void OnTick()
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{
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if (m_Attacker.HarmfulCheck(m_Defender))
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if (_attacker.HarmfulCheck(_defender))
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{
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double damage;
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if (Core.AOS)
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{
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damage = m_Spell.GetNewAosDamage(40, 1, 5, m_Defender);
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damage = _spell.GetNewAosDamage(40, 1, 5, _defender);
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}
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else
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{
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damage = Utility.Random(23, 22);
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if (m_Spell.CheckResisted(m_Target))
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if (_spell.CheckResisted(_target))
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{
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damage *= 0.75;
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m_Target.SendLocalizedMessage(501783); // You feel yourself resisting magical energy.
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_target.SendLocalizedMessage(501783); // You feel yourself resisting magical energy.
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}
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damage *= m_Spell.GetDamageScalar(m_Target);
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damage *= _spell.GetDamageScalar(_target);
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}
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m_Target.FixedParticles(0x36BD, 20, 10, 5044, EffectLayer.Head);
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m_Target.PlaySound(0x307);
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_target.FixedParticles(0x36BD, 20, 10, 5044, EffectLayer.Head);
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_target.PlaySound(0x307);
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SpellHelper.Damage(m_Spell, m_Target, damage, 0, 100, 0, 0, 0);
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SpellHelper.Damage(_spell, _target, damage, 0, 100, 0, 0, 0);
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m_Spell?.RemoveDelayedDamageContext(m_Attacker);
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_spell?.RemoveDelayedDamageContext(_attacker);
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}
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}
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}
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