cleanup core.tickcount
fix typo in Mobile.cs
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1f3569aefc
commit
502f3b3b97
2 changed files with 26 additions and 42 deletions
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@ -112,32 +112,39 @@ namespace Server
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public static Thread Thread { get { return m_Thread; } }
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public static MultiTextWriter MultiConsoleOut { get { return m_MultiConOut; } }
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#if false && !MONO
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[DllImport("kernel32")]
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private static extern long GetTickCount64();
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#endif
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/* DateTime.Now and DateTime.UtcNow depend on the system time which is undesirable.
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/* DateTime.Now and DateTime.UtcNow are based on actual system clock time.
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* The resolution is acceptable but large clock jumps are possible and cause issues.
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* GetTickCount and GetTickCount64 have poor resolution.
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* GetTickCount64 is unavailable on Windows XP and Windows Server 2003.
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* Stopwatch.GetTimestamp() (QueryPerformanceCounter) is high resolution,
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* but expensive to call and unreliable with certain system configurations.
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* Stopwatch.GetTimestamp() (QueryPerformanceCounter) is high resolution, but
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* somewhat expensive to call and unreliable with certain system configurations.
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*/
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/* The following implementation is an effective substitute for GetTickCount64 that
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/* The following implementation contains an effective substitute for GetTickCount64 that
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* is reliable as long as it is retrieved once every 2^32 ms (~49 days).
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*/
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#if Framework_4_0
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/* We don't really need this, but it may be useful in the future.
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private static ThreadLocal<long> _HighOrder = new ThreadLocal<long>();
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private static ThreadLocal<uint> _LastTickCount = new ThreadLocal<uint>();
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*/
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private static readonly bool _HighRes = Stopwatch.IsHighResolution;
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private static readonly double _Frequency = 1000.0 / Stopwatch.Frequency;
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public static long TickCount {
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get {
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if (Stopwatch.IsHighResolution) // TODO: Unreliable with certain system configurations.
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return (long)((double)Stopwatch.GetTimestamp() * _Frequency);
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long t = 0;
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// TODO: Unreliable with certain system configurations.
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if (_HighRes)
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SafeNativeMethods.QueryPerformanceCounter(out t);
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else
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t = DateTime.UtcNow.Ticks;
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return (long)((double)t * _Frequency);
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/* We don't really need this, but it may be useful in the future.
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uint t = (uint)Environment.TickCount;
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if (_LastTickCount.Value > t) // Wrapped
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@ -146,37 +153,9 @@ namespace Server
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_LastTickCount.Value = t;
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return _HighOrder.Value | _LastTickCount.Value;
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*/
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}
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}
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#else
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private static long _HighOrder;
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private static uint _LastTickCount;
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private static object _TickSync = new object();
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private static readonly double _Frequency = 1000.0 / Stopwatch.Frequency;
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public static long TickCount
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{
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get
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{
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if (Stopwatch.IsHighResolution) // TODO: Unreliable with certain system configurations.
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return (long)((double)Stopwatch.GetTimestamp() * _Frequency);
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lock (_TickSync)
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{
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uint t = (uint)Environment.TickCount;
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if (_LastTickCount > t) // Wrapped
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_HighOrder += 0x100000000;
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_LastTickCount = t;
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return _HighOrder | _LastTickCount;
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}
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}
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}
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#endif
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#if Framework_4_0
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public static readonly bool Is64Bit = Environment.Is64BitProcess;
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@ -368,6 +347,11 @@ namespace Server
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internal delegate bool ConsoleEventHandler( ConsoleEventType type );
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internal static ConsoleEventHandler m_ConsoleEventHandler;
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internal class SafeNativeMethods {
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[DllImport("kernel32")]
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internal static extern bool QueryPerformanceCounter(out long value);
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}
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internal class UnsafeNativeMethods {
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[DllImport("Kernel32")]
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internal static extern bool SetConsoleCtrlHandler(ConsoleEventHandler callback, bool add);
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@ -4510,7 +4510,7 @@ namespace Server
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trg = new Entity(Serial.Zero, item.Location, map);
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else
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trg = new Entity(((Item)root).Serial, ((Item)root).Location, map);
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=
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p = Packet.Acquire(new DragEffect(this, trg, item.ItemID, item.Hue, item.Amount));
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}
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