perf: Migrate NPC and Skill UI gumps to DynamicGump/StaticGump (#2414)
## Summary Migrates five legacy `Gump`-derived UI dialogs in the NPC and Skill domains to the modern `DynamicGump` builder pipeline. All five gumps were chosen as `DynamicGump` rather than `StaticGump<T>` because their layout shape varies per instance, and several of them carry per-instance localization numbers (cliloc IDs) that the static cache cannot bake (see CLAUDE.md gump-system rule and `dev-docs/gump-system.md`). Per-gump rationale: - **`TownCrierGump` (`Mobiles/Townfolk/TownCrier.cs`)** - DynamicGump. Announcement count varies, expiration text is rebuilt per render via `ValueStringBuilder`, and one button per entry is emitted in a loop. - **`ClaimListGump` (`Mobiles/Vendors/NPC/AnimalTrainer.cs`)** - DynamicGump. The pet list and resulting background/alpha-region heights vary per stabling player. - **`AnimalLoreGump` (`Skills/AnimalLore.cs`)** - DynamicGump. Page count itself varies (3 pages pre-AOS, 5 pages on AOS) and several `AddHtmlLocalized` calls use cliloc IDs computed from per-creature data (loyalty rating `1049595 + c.Loyalty / 10`, food preference, pack instinct), which violates the StaticGump cliloc-bake rule. - **`DisguiseGump` (`Items/Skill Items/Thief/DisguiseKit.cs`)** - DynamicGump. Page count and entry order shift on `from.Female`, `Body.IsFemale`, and `startAtHair`. - **`CommentsGump` (`Gumps/CommentsGump.cs`)** - DynamicGump. Comment list and pagination depend on `Account.Comments` size; the title label encodes the variable account username string. All five are now `Singleton => true`, have `private` constructors, and expose static `DisplayTo(...)` entry points that validate prerequisites before constructing - guaranteeing no empty gumps (CLAUDE.md Sec.13). All internal refresh paths (prompts, `OnDoubleClick`, command handlers, target callbacks) were updated to call `DisplayTo` rather than `new XGump(...)`. Legacy `m_`-prefixed fields renamed to `_camelCase` (CLAUDE.md Sec.12), and `DisguiseEntry`'s `m_`-prefixed public readonly fields converted to PascalCase auto-properties. `OnResponse` signatures updated to `in RelayInfo info`. No external callers needed updating - all `new XGump(...)` sites lived inside the same files.
This commit is contained in:
parent
ec85d97482
commit
50599e0453
5 changed files with 342 additions and 279 deletions
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@ -62,60 +62,76 @@ namespace Server.SkillHandlers
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}
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else
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{
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from.SendGump(new AnimalLoreGump(c));
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AnimalLoreGump.DisplayTo(from, c);
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}
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}
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}
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}
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public class AnimalLoreGump : Gump
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public class AnimalLoreGump : DynamicGump
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{
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private const int LabelColor = 0x24E5;
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private readonly BaseCreature _creature;
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public override bool Singleton => true;
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public AnimalLoreGump(BaseCreature c) : base(250, 50)
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private AnimalLoreGump(BaseCreature c) : base(250, 50) => _creature = c;
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public static void DisplayTo(Mobile from, BaseCreature c)
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{
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AddPage(0);
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if (from?.NetState == null || c == null || c.Deleted)
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{
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return;
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}
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AddImage(100, 100, 2080);
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AddImage(118, 137, 2081);
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AddImage(118, 207, 2081);
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AddImage(118, 277, 2081);
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AddImage(118, 347, 2083);
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from.SendGump(new AnimalLoreGump(c));
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}
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AddHtml(147, 108, 210, 18, $"<center><i>{c.Name}</i></center>");
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protected override void BuildLayout(ref DynamicGumpBuilder builder)
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{
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var c = _creature;
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AddButton(240, 77, 2093, 2093, 2);
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builder.AddPage(0);
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AddImage(140, 138, 2091);
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AddImage(140, 335, 2091);
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builder.AddImage(100, 100, 2080);
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builder.AddImage(118, 137, 2081);
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builder.AddImage(118, 207, 2081);
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builder.AddImage(118, 277, 2081);
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builder.AddImage(118, 347, 2083);
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builder.AddHtml(147, 108, 210, 18, $"<center><i>{c.Name}</i></center>");
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builder.AddButton(240, 77, 2093, 2093, 2);
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builder.AddImage(140, 138, 2091);
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builder.AddImage(140, 335, 2091);
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var pages = Core.AOS ? 5 : 3;
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var page = 0;
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AddPage(++page);
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builder.AddPage(++page);
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AddImage(128, 152, 2086);
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AddHtmlLocalized(147, 150, 160, 18, 1049593, 200); // Attributes
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builder.AddImage(128, 152, 2086);
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builder.AddHtmlLocalized(147, 150, 160, 18, 1049593, 200); // Attributes
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AddHtmlLocalized(153, 168, 160, 18, 1049578, LabelColor); // Hits
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AddHtml(280, 168, 75, 18, FormatAttributes(c.Hits, c.HitsMax));
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builder.AddHtmlLocalized(153, 168, 160, 18, 1049578, LabelColor); // Hits
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builder.AddHtml(280, 168, 75, 18, FormatAttributes(c.Hits, c.HitsMax));
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AddHtmlLocalized(153, 186, 160, 18, 1049579, LabelColor); // Stamina
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AddHtml(280, 186, 75, 18, FormatAttributes(c.Stam, c.StamMax));
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builder.AddHtmlLocalized(153, 186, 160, 18, 1049579, LabelColor); // Stamina
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builder.AddHtml(280, 186, 75, 18, FormatAttributes(c.Stam, c.StamMax));
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AddHtmlLocalized(153, 204, 160, 18, 1049580, LabelColor); // Mana
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AddHtml(280, 204, 75, 18, FormatAttributes(c.Mana, c.ManaMax));
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builder.AddHtmlLocalized(153, 204, 160, 18, 1049580, LabelColor); // Mana
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builder.AddHtml(280, 204, 75, 18, FormatAttributes(c.Mana, c.ManaMax));
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AddHtmlLocalized(153, 222, 160, 18, 1028335, LabelColor); // Strength
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AddHtml(320, 222, 35, 18, FormatStat(c.Str));
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builder.AddHtmlLocalized(153, 222, 160, 18, 1028335, LabelColor); // Strength
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builder.AddHtml(320, 222, 35, 18, FormatStat(c.Str));
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AddHtmlLocalized(153, 240, 160, 18, 3000113, LabelColor); // Dexterity
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AddHtml(320, 240, 35, 18, FormatStat(c.Dex));
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builder.AddHtmlLocalized(153, 240, 160, 18, 3000113, LabelColor); // Dexterity
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builder.AddHtml(320, 240, 35, 18, FormatStat(c.Dex));
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AddHtmlLocalized(153, 258, 160, 18, 3000112, LabelColor); // Intelligence
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AddHtml(320, 258, 35, 18, FormatStat(c.Int));
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builder.AddHtmlLocalized(153, 258, 160, 18, 3000112, LabelColor); // Intelligence
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builder.AddHtml(320, 258, 35, 18, FormatStat(c.Int));
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if (Core.AOS)
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{
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@ -129,17 +145,17 @@ namespace Server.SkillHandlers
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bd = 0;
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}
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AddHtmlLocalized(153, 276, 160, 18, 1070793, LabelColor); // Barding Difficulty
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AddHtml(320, y, 35, 18, FormatDouble(bd));
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builder.AddHtmlLocalized(153, 276, 160, 18, 1070793, LabelColor); // Barding Difficulty
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builder.AddHtml(320, y, 35, 18, FormatDouble(bd));
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y += 18;
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}
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AddImage(128, y + 2, 2086);
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AddHtmlLocalized(147, y, 160, 18, 1049594, 200); // Loyalty Rating
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builder.AddImage(128, y + 2, 2086);
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builder.AddHtmlLocalized(147, y, 160, 18, 1049594, 200); // Loyalty Rating
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y += 18;
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AddHtmlLocalized(
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builder.AddHtmlLocalized(
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153,
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y,
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160,
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@ -150,122 +166,122 @@ namespace Server.SkillHandlers
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}
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else
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{
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AddImage(128, 278, 2086);
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AddHtmlLocalized(147, 276, 160, 18, 3001016, 200); // Miscellaneous
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builder.AddImage(128, 278, 2086);
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builder.AddHtmlLocalized(147, 276, 160, 18, 3001016, 200); // Miscellaneous
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AddHtmlLocalized(153, 294, 160, 18, 1049581, LabelColor); // Armor Rating
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AddHtml(320, 294, 35, 18, FormatStat(c.VirtualArmor));
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builder.AddHtmlLocalized(153, 294, 160, 18, 1049581, LabelColor); // Armor Rating
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builder.AddHtml(320, 294, 35, 18, FormatStat(c.VirtualArmor));
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}
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AddButton(340, 358, 5601, 5605, 0, GumpButtonType.Page, page + 1);
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AddButton(317, 358, 5603, 5607, 0, GumpButtonType.Page, pages);
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builder.AddButton(340, 358, 5601, 5605, 0, GumpButtonType.Page, page + 1);
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builder.AddButton(317, 358, 5603, 5607, 0, GumpButtonType.Page, pages);
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if (Core.AOS)
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{
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AddPage(++page);
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builder.AddPage(++page);
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AddImage(128, 152, 2086);
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AddHtmlLocalized(147, 150, 160, 18, 1061645, 200); // Resistances
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builder.AddImage(128, 152, 2086);
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builder.AddHtmlLocalized(147, 150, 160, 18, 1061645, 200); // Resistances
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AddHtmlLocalized(153, 168, 160, 18, 1061646, LabelColor); // Physical
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AddHtml(320, 168, 35, 18, FormatElement(c.PhysicalResistance));
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builder.AddHtmlLocalized(153, 168, 160, 18, 1061646, LabelColor); // Physical
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builder.AddHtml(320, 168, 35, 18, FormatElement(c.PhysicalResistance));
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AddHtmlLocalized(153, 186, 160, 18, 1061647, LabelColor); // Fire
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AddHtml(320, 186, 35, 18, FormatElement(c.FireResistance, "#FF0000"));
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builder.AddHtmlLocalized(153, 186, 160, 18, 1061647, LabelColor); // Fire
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builder.AddHtml(320, 186, 35, 18, FormatElement(c.FireResistance, "#FF0000"));
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AddHtmlLocalized(153, 204, 160, 18, 1061648, LabelColor); // Cold
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AddHtml(320, 204, 35, 18, FormatElement(c.ColdResistance, "#000080"));
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builder.AddHtmlLocalized(153, 204, 160, 18, 1061648, LabelColor); // Cold
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builder.AddHtml(320, 204, 35, 18, FormatElement(c.ColdResistance, "#000080"));
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AddHtmlLocalized(153, 222, 160, 18, 1061649, LabelColor); // Poison
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AddHtml(320, 222, 35, 18, FormatElement(c.PoisonResistance, "#008000"));
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builder.AddHtmlLocalized(153, 222, 160, 18, 1061649, LabelColor); // Poison
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builder.AddHtml(320, 222, 35, 18, FormatElement(c.PoisonResistance, "#008000"));
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AddHtmlLocalized(153, 240, 160, 18, 1061650, LabelColor); // Energy
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AddHtml(320, 240, 35, 18, FormatElement(c.EnergyResistance, "#BF80FF"));
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builder.AddHtmlLocalized(153, 240, 160, 18, 1061650, LabelColor); // Energy
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builder.AddHtml(320, 240, 35, 18, FormatElement(c.EnergyResistance, "#BF80FF"));
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AddButton(340, 358, 5601, 5605, 0, GumpButtonType.Page, page + 1);
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AddButton(317, 358, 5603, 5607, 0, GumpButtonType.Page, page - 1);
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builder.AddButton(340, 358, 5601, 5605, 0, GumpButtonType.Page, page + 1);
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builder.AddButton(317, 358, 5603, 5607, 0, GumpButtonType.Page, page - 1);
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AddPage(++page);
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builder.AddPage(++page);
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AddImage(128, 152, 2086);
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AddHtmlLocalized(147, 150, 160, 18, 1017319, 200); // Damage
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builder.AddImage(128, 152, 2086);
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builder.AddHtmlLocalized(147, 150, 160, 18, 1017319, 200); // Damage
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AddHtmlLocalized(153, 168, 160, 18, 1061646, LabelColor); // Physical
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AddHtml(320, 168, 35, 18, FormatElement(c.PhysicalDamage));
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builder.AddHtmlLocalized(153, 168, 160, 18, 1061646, LabelColor); // Physical
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builder.AddHtml(320, 168, 35, 18, FormatElement(c.PhysicalDamage));
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AddHtmlLocalized(153, 186, 160, 18, 1061647, LabelColor); // Fire
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AddHtml(320, 186, 35, 18, FormatElement(c.FireDamage, "#FF0000"));
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builder.AddHtmlLocalized(153, 186, 160, 18, 1061647, LabelColor); // Fire
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builder.AddHtml(320, 186, 35, 18, FormatElement(c.FireDamage, "#FF0000"));
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AddHtmlLocalized(153, 204, 160, 18, 1061648, LabelColor); // Cold
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AddHtml(320, 204, 35, 18, FormatElement(c.ColdDamage, "#000080"));
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builder.AddHtmlLocalized(153, 204, 160, 18, 1061648, LabelColor); // Cold
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builder.AddHtml(320, 204, 35, 18, FormatElement(c.ColdDamage, "#000080"));
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AddHtmlLocalized(153, 222, 160, 18, 1061649, LabelColor); // Poison
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AddHtml(320, 222, 35, 18, FormatElement(c.PoisonDamage, "#008000"));
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builder.AddHtmlLocalized(153, 222, 160, 18, 1061649, LabelColor); // Poison
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builder.AddHtml(320, 222, 35, 18, FormatElement(c.PoisonDamage, "#008000"));
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AddHtmlLocalized(153, 240, 160, 18, 1061650, LabelColor); // Energy
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AddHtml(320, 240, 35, 18, FormatElement(c.EnergyDamage, "#BF80FF"));
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builder.AddHtmlLocalized(153, 240, 160, 18, 1061650, LabelColor); // Energy
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builder.AddHtml(320, 240, 35, 18, FormatElement(c.EnergyDamage, "#BF80FF"));
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if (Core.ML)
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{
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AddHtmlLocalized(153, 258, 160, 18, 1076750, LabelColor); // Base Damage
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AddHtml(300, 258, 55, 18, FormatDamage(c.DamageMin, c.DamageMax));
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builder.AddHtmlLocalized(153, 258, 160, 18, 1076750, LabelColor); // Base Damage
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builder.AddHtml(300, 258, 55, 18, FormatDamage(c.DamageMin, c.DamageMax));
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}
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AddButton(340, 358, 5601, 5605, 0, GumpButtonType.Page, page + 1);
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AddButton(317, 358, 5603, 5607, 0, GumpButtonType.Page, page - 1);
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builder.AddButton(340, 358, 5601, 5605, 0, GumpButtonType.Page, page + 1);
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builder.AddButton(317, 358, 5603, 5607, 0, GumpButtonType.Page, page - 1);
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}
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AddPage(++page);
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builder.AddPage(++page);
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AddImage(128, 152, 2086);
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AddHtmlLocalized(147, 150, 160, 18, 3001030, 200); // Combat Ratings
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builder.AddImage(128, 152, 2086);
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builder.AddHtmlLocalized(147, 150, 160, 18, 3001030, 200); // Combat Ratings
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AddHtmlLocalized(153, 168, 160, 18, 1044103, LabelColor); // Wrestling
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AddHtml(320, 168, 35, 18, FormatSkill(c, SkillName.Wrestling));
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builder.AddHtmlLocalized(153, 168, 160, 18, 1044103, LabelColor); // Wrestling
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builder.AddHtml(320, 168, 35, 18, FormatSkill(c, SkillName.Wrestling));
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AddHtmlLocalized(153, 186, 160, 18, 1044087, LabelColor); // Tactics
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AddHtml(320, 186, 35, 18, FormatSkill(c, SkillName.Tactics));
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builder.AddHtmlLocalized(153, 186, 160, 18, 1044087, LabelColor); // Tactics
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builder.AddHtml(320, 186, 35, 18, FormatSkill(c, SkillName.Tactics));
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AddHtmlLocalized(153, 204, 160, 18, 1044086, LabelColor); // Magic Resistance
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AddHtml(320, 204, 35, 18, FormatSkill(c, SkillName.MagicResist));
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builder.AddHtmlLocalized(153, 204, 160, 18, 1044086, LabelColor); // Magic Resistance
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builder.AddHtml(320, 204, 35, 18, FormatSkill(c, SkillName.MagicResist));
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AddHtmlLocalized(153, 222, 160, 18, 1044061, LabelColor); // Anatomy
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AddHtml(320, 222, 35, 18, FormatSkill(c, SkillName.Anatomy));
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builder.AddHtmlLocalized(153, 222, 160, 18, 1044061, LabelColor); // Anatomy
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builder.AddHtml(320, 222, 35, 18, FormatSkill(c, SkillName.Anatomy));
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if (c is CuSidhe)
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{
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AddHtmlLocalized(153, 240, 160, 18, 1044077, LabelColor); // Healing
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AddHtml(320, 240, 35, 18, FormatSkill(c, SkillName.Healing));
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builder.AddHtmlLocalized(153, 240, 160, 18, 1044077, LabelColor); // Healing
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builder.AddHtml(320, 240, 35, 18, FormatSkill(c, SkillName.Healing));
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}
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else
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{
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AddHtmlLocalized(153, 240, 160, 18, 1044090, LabelColor); // Poisoning
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AddHtml(320, 240, 35, 18, FormatSkill(c, SkillName.Poisoning));
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builder.AddHtmlLocalized(153, 240, 160, 18, 1044090, LabelColor); // Poisoning
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builder.AddHtml(320, 240, 35, 18, FormatSkill(c, SkillName.Poisoning));
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}
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// TODO: Add remaining combat skills
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AddImage(128, 260, 2086);
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AddHtmlLocalized(147, 258, 160, 18, 3001032, 200); // Lore & Knowledge
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builder.AddImage(128, 260, 2086);
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builder.AddHtmlLocalized(147, 258, 160, 18, 3001032, 200); // Lore & Knowledge
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AddHtmlLocalized(153, 276, 160, 18, 1044085, LabelColor); // Magery
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AddHtml(320, 276, 35, 18, FormatSkill(c, SkillName.Magery));
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builder.AddHtmlLocalized(153, 276, 160, 18, 1044085, LabelColor); // Magery
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builder.AddHtml(320, 276, 35, 18, FormatSkill(c, SkillName.Magery));
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AddHtmlLocalized(153, 294, 160, 18, 1044076, LabelColor); // Evaluating Intelligence
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AddHtml(320, 294, 35, 18, FormatSkill(c, SkillName.EvalInt));
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builder.AddHtmlLocalized(153, 294, 160, 18, 1044076, LabelColor); // Evaluating Intelligence
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builder.AddHtml(320, 294, 35, 18, FormatSkill(c, SkillName.EvalInt));
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AddHtmlLocalized(153, 312, 160, 18, 1044106, LabelColor); // Meditation
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AddHtml(320, 312, 35, 18, FormatSkill(c, SkillName.Meditation));
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builder.AddHtmlLocalized(153, 312, 160, 18, 1044106, LabelColor); // Meditation
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builder.AddHtml(320, 312, 35, 18, FormatSkill(c, SkillName.Meditation));
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// TODO: Add remaining skills
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AddButton(340, 358, 5601, 5605, 0, GumpButtonType.Page, page + 1);
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AddButton(317, 358, 5603, 5607, 0, GumpButtonType.Page, page - 1);
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builder.AddButton(340, 358, 5601, 5605, 0, GumpButtonType.Page, page + 1);
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builder.AddButton(317, 358, 5603, 5607, 0, GumpButtonType.Page, page - 1);
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AddPage(++page);
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builder.AddPage(++page);
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AddImage(128, 152, 2086);
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AddHtmlLocalized(147, 150, 160, 18, 1049563, 200); // Preferred Foods
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builder.AddImage(128, 152, 2086);
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builder.AddHtmlLocalized(147, 150, 160, 18, 1049563, 200); // Preferred Foods
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var foodPref = 3000340;
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@ -296,10 +312,10 @@ namespace Server.SkillHandlers
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// TODO: Add 1115752 "Blackrock Stew" as a food type
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AddHtmlLocalized(153, 168, 160, 18, foodPref, LabelColor);
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builder.AddHtmlLocalized(153, 168, 160, 18, foodPref, LabelColor);
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AddImage(128, 188, 2086);
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AddHtmlLocalized(147, 186, 160, 18, 1049569, 200); // Pack Instincts
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builder.AddImage(128, 188, 2086);
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builder.AddHtmlLocalized(147, 186, 160, 18, 1049569, 200); // Pack Instincts
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var packInstinct = 3000340;
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@ -336,7 +352,7 @@ namespace Server.SkillHandlers
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packInstinct = 1049577; // Bull
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}
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AddHtmlLocalized(153, 204, 160, 18, packInstinct, LabelColor);
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builder.AddHtmlLocalized(153, 204, 160, 18, packInstinct, LabelColor);
|
||||
|
||||
// TODO: Add Pet Slots
|
||||
|
||||
|
|
@ -344,10 +360,10 @@ namespace Server.SkillHandlers
|
|||
|
||||
if (!Core.AOS)
|
||||
{
|
||||
AddImage(128, 224, 2086);
|
||||
AddHtmlLocalized(147, 222, 160, 18, 1049594, 200); // Loyalty Rating
|
||||
builder.AddImage(128, 224, 2086);
|
||||
builder.AddHtmlLocalized(147, 222, 160, 18, 1049594, 200); // Loyalty Rating
|
||||
|
||||
AddHtmlLocalized(
|
||||
builder.AddHtmlLocalized(
|
||||
153,
|
||||
240,
|
||||
160,
|
||||
|
|
@ -357,8 +373,8 @@ namespace Server.SkillHandlers
|
|||
);
|
||||
}
|
||||
|
||||
AddButton(340, 358, 5601, 5605, 0, GumpButtonType.Page, 1);
|
||||
AddButton(317, 358, 5603, 5607, 0, GumpButtonType.Page, page - 1);
|
||||
builder.AddButton(340, 358, 5601, 5605, 0, GumpButtonType.Page, 1);
|
||||
builder.AddButton(317, 358, 5603, 5607, 0, GumpButtonType.Page, page - 1);
|
||||
}
|
||||
|
||||
private static string FormatSkill(BaseCreature c, SkillName name)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue