refactoring, generics, a bug fix in mana drain, a few todos done

This commit is contained in:
mark 2007-01-20 20:39:55 +00:00
parent f95101c201
commit 50b59db594
9 changed files with 89 additions and 125 deletions

View file

@ -1,5 +1,5 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Server.Items;
namespace Server.Engines.Craft
@ -42,7 +42,7 @@ namespace Server.Engines.Craft
public virtual CraftECA ECA{ get{ return CraftECA.ChanceMinusSixty; } }
private Hashtable m_ContextTable = new Hashtable();
private Dictionary<Mobile, CraftContext> m_ContextTable = new Dictionary<Mobile, CraftContext>();
public abstract double GetChanceAtMin( CraftItem item );
@ -62,7 +62,8 @@ namespace Server.Engines.Craft
return null;
}
CraftContext c = (CraftContext)m_ContextTable[m];
CraftContext c = null;
m_ContextTable.TryGetValue( m, out c );
if ( c == null )
m_ContextTable[m] = c = new CraftContext();

View file

@ -1,5 +1,5 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Server;
using Server.Gumps;
using Server.Network;
@ -50,8 +50,7 @@ namespace Server.Items
public PuzzleChestSolution()
{
for ( int i = 0; i < m_Cylinders.Length; i++ )
{
for ( int i = 0; i < m_Cylinders.Length; i++ ) {
m_Cylinders[i] = RandomCylinder();
}
}
@ -67,8 +66,7 @@ namespace Server.Items
public PuzzleChestSolution( PuzzleChestSolution solution )
{
for ( int i = 0; i < m_Cylinders.Length; i++ )
{
for ( int i = 0; i < m_Cylinders.Length; i++ ) {
m_Cylinders[i] = solution.m_Cylinders[i];
}
}
@ -183,7 +181,7 @@ namespace Server.Items
private PuzzleChestSolution m_Solution;
private PuzzleChestCylinder[] m_Hints = new PuzzleChestCylinder[HintsCount];
private Hashtable m_Guesses = new Hashtable();
private Dictionary<Mobile, PuzzleChestSolutionAndTime> m_Guesses = new Dictionary<Mobile, PuzzleChestSolutionAndTime>();
public PuzzleChestSolution Solution
{
@ -212,17 +210,15 @@ namespace Server.Items
private void InitHints()
{
ArrayList list = new ArrayList( Solution.Cylinders.Length - 1 );
List<PuzzleChestCylinder> list = new List<PuzzleChestCylinder>( Solution.Cylinders.Length - 1 );
for ( int i = 1; i < Solution.Cylinders.Length; i++ )
{
list.Add( Solution.Cylinders[i] );
}
m_Hints = new PuzzleChestCylinder[HintsCount];
for ( int i = 0; i < m_Hints.Length; i++ )
{
for ( int i = 0; i < m_Hints.Length; i++ ) {
int pos = Utility.Random( list.Count );
m_Hints[i] = (PuzzleChestCylinder)list[pos];
m_Hints[i] = list[pos];
list.RemoveAt( pos );
}
}
@ -256,7 +252,9 @@ namespace Server.Items
public PuzzleChestSolutionAndTime GetLastGuess( Mobile m )
{
return (PuzzleChestSolutionAndTime)m_Guesses[m];
PuzzleChestSolutionAndTime pcst = null;
m_Guesses.TryGetValue( m, out pcst );
return pcst;
}
public void SubmitSolution( Mobile m, PuzzleChestSolution solution )
@ -561,16 +559,14 @@ namespace Server.Items
{
DropItem( new Gold( 600, 900 ) );
ArrayList gems = new ArrayList();
List<Item> gems = new List<Item>();
for ( int i = 0; i < 9; i++ )
{
Item gem = Loot.RandomGem();
Type gemType = gem.GetType();
foreach ( Item listGem in gems )
{
if ( listGem.GetType() == gemType )
{
foreach ( Item listGem in gems ) {
if ( listGem.GetType() == gemType ) {
listGem.Amount++;
gem.Delete();
break;
@ -582,10 +578,7 @@ namespace Server.Items
}
foreach ( Item gem in gems )
{
DropItem( gem );
}
if ( 0.2 > Utility.RandomDouble() )
DropItem( new BagOfReagents( 50 ) );
@ -676,18 +669,15 @@ namespace Server.Items
public void CleanupGuesses()
{
ArrayList toDelete = new ArrayList();
List<Mobile> toDelete = new List<Mobile>();
foreach ( DictionaryEntry entry in m_Guesses )
{
if ( DateTime.Now - ((PuzzleChestSolutionAndTime)entry.Value).When > CleanupTime )
toDelete.Add( entry.Key );
foreach ( KeyValuePair<Mobile, PuzzleChestSolutionAndTime> kvp in m_Guesses ) {
if ( DateTime.Now - kvp.Value.When > CleanupTime )
toDelete.Add( kvp.Key );
}
foreach ( Mobile m in toDelete )
{
m_Guesses.Remove( m );
}
}
public PuzzleChest( Serial serial ) : base( serial )
@ -711,10 +701,9 @@ namespace Server.Items
}
writer.WriteEncodedInt( (int) m_Guesses.Count );
foreach ( DictionaryEntry entry in m_Guesses )
{
writer.Write( (Mobile) entry.Key );
((PuzzleChestSolutionAndTime)entry.Value).Serialize( writer );
foreach ( KeyValuePair<Mobile, PuzzleChestSolutionAndTime> kvp in m_Guesses ) {
writer.Write( kvp.Key );
kvp.Value.Serialize( writer );
}
}

View file

@ -226,7 +226,7 @@ namespace Server.Mobiles
GenericBuyInfo buy = m_ArmorBuyInfo[i] as GenericBuyInfo;
if ( buy != null )
buy.DeleteDisplayObject();
buy.DeleteDisplayEntity();
}
SBInfos.Clear();
@ -560,7 +560,7 @@ namespace Server.Mobiles
// NOTE: Only GBI supported; if you use another implementation of IBuyItemInfo, this will crash
GenericBuyInfo gbi = (GenericBuyInfo) buyItem;
IEntity disp = gbi.GetDisplayObject() as IEntity;
IEntity disp = gbi.GetDisplayEntity();
list.Add( new BuyItemState( buyItem.Name, cont.Serial, disp == null ? (Serial) 0x7FC0FFEE : disp.Serial, buyItem.Price, buyItem.Amount, buyItem.ItemID, buyItem.Hue ) );
count++;
@ -765,11 +765,10 @@ namespace Server.Mobiles
{
IBuyItemInfo[] buyInfo = this.GetBuyInfo();
for ( int i = 0; i < buyInfo.Length; ++i )
{
GenericBuyInfo gbi = buyInfo[i] as GenericBuyInfo;
for ( int i = 0; i < buyInfo.Length; ++i ) {
GenericBuyInfo gbi = (GenericBuyInfo)buyInfo[i];
if ( gbi.GetDisplayObject() == obj )
if ( gbi.GetDisplayEntity() == obj )
return gbi;
}
@ -812,7 +811,7 @@ namespace Server.Mobiles
bii.Amount -= amount;
object o = bii.GetObject();
IEntity o = bii.GetEntity();
if ( o is Item )
{
@ -834,7 +833,7 @@ namespace Server.Mobiles
for (int i=1;i<amount;i++)
{
item = bii.GetObject() as Item;
item = bii.GetEntity() as Item;
if ( item != null )
{
@ -859,7 +858,7 @@ namespace Server.Mobiles
for ( int i = 1; i < amount; ++i )
{
m = bii.GetObject() as Mobile;
m = bii.GetEntity() as Mobile;
if ( m != null )
{
@ -1451,7 +1450,7 @@ namespace Server
public interface IBuyItemInfo
{
//get a new instance of an object (we just bought it)
object GetObject();
IEntity GetEntity();
int ControlSlots{ get; }

View file

@ -26,9 +26,9 @@ namespace Server.Mobiles
Name = (1042965 + (int)content).ToString();
}
public override object GetObject()
public override IEntity GetEntity()
{
return Activator.CreateInstance( Type, new object[]{ m_Content } );
return (IEntity)Activator.CreateInstance( Type, new object[]{ m_Content } );
}
}
}

View file

@ -1,5 +1,5 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Server;
using Server.Items;
using Server.Network;
@ -12,10 +12,8 @@ namespace Server.Mobiles
{
private static DisplayCache m_Cache;
public static DisplayCache Cache
{
get
{
public static DisplayCache Cache {
get {
if ( m_Cache == null || m_Cache.Deleted )
m_Cache = new DisplayCache();
@ -23,29 +21,31 @@ namespace Server.Mobiles
}
}
private Hashtable m_Table;
private ArrayList m_Mobiles;
private Dictionary<Type, IEntity> m_Table;
private List<Mobile> m_Mobiles;
public DisplayCache() : base( 0 )
{
m_Table = new Hashtable();
m_Mobiles = new ArrayList();
m_Table = new Dictionary<Type, IEntity>();
m_Mobiles = new List<Mobile>();
}
public object Lookup( Type key )
public IEntity Lookup( Type key )
{
return m_Table[key];
IEntity e = null;
m_Table.TryGetValue( key, out e );
return e;
}
public void Store( Type key, object obj, bool cache )
public void Store( Type key, IEntity obj, bool cache )
{
if ( cache )
m_Table[key] = obj;
if ( obj is Item )
AddItem( (Item) obj );
AddItem( (Item)obj );
else if ( obj is Mobile )
m_Mobiles.Add( obj );
m_Mobiles.Add( (Mobile)obj );
}
public DisplayCache( Serial serial ) : base( serial )
@ -57,15 +57,13 @@ namespace Server.Mobiles
base.OnAfterDelete();
for ( int i = 0; i < m_Mobiles.Count; ++i )
((Mobile)m_Mobiles[i]).Delete();
m_Mobiles[i].Delete();
m_Mobiles.Clear();
for ( int i = Items.Count - 1; i >= 0; --i )
{
if ( i < Items.Count )
((Item)Items[i]).Delete();
}
Items[i].Delete();
if ( m_Cache == this )
m_Cache = null;
@ -77,7 +75,7 @@ namespace Server.Mobiles
writer.Write( (int) 0 ); // version
writer.WriteMobileList( m_Mobiles, true );
writer.Write( m_Mobiles );
}
public override void Deserialize( GenericReader reader )
@ -86,25 +84,23 @@ namespace Server.Mobiles
int version = reader.ReadInt();
m_Mobiles = reader.ReadMobileList();
m_Mobiles = reader.ReadStrongMobileList();
for ( int i = 0; i < m_Mobiles.Count; ++i )
((Mobile)m_Mobiles[i]).Delete();
m_Mobiles[i].Delete();
m_Mobiles.Clear();
for ( int i = Items.Count - 1; i >= 0; --i )
{
if ( i < Items.Count )
((Item)Items[i]).Delete();
}
Items[i].Delete();
if ( m_Cache == null )
m_Cache = this;
else
Delete();
m_Table = new Hashtable();
m_Table = new Dictionary<Type, IEntity>();
}
}
@ -115,48 +111,44 @@ namespace Server.Mobiles
private int m_ItemID;
private int m_Hue;
private object[] m_Args;
private object m_DisplayObject;
private IEntity m_DisplayEntity;
public virtual int ControlSlots{ get{ return 0; } }
public virtual bool CanCacheDisplay{ get{ return false; } } //return ( m_Args == null || m_Args.Length == 0 ); }
private bool IsDeleted( object obj )
private bool IsDeleted( IEntity obj )
{
if ( obj is Item )
return (obj as Item).Deleted;
return ((Item)obj).Deleted;
else if ( obj is Mobile )
return (obj as Mobile).Deleted;
return ((Mobile)obj).Deleted;
return false;
}
public void DeleteDisplayObject()
public void DeleteDisplayEntity()
{
if ( m_DisplayObject is Item )
(m_DisplayObject as Item).Delete();
else if ( m_DisplayObject is Mobile )
(m_DisplayObject as Mobile).Delete();
m_DisplayObject = null;
m_DisplayEntity.Delete();
m_DisplayEntity = null;
}
public object GetDisplayObject()
public IEntity GetDisplayEntity()
{
if ( m_DisplayObject != null && !IsDeleted( m_DisplayObject ) )
return m_DisplayObject;
if ( m_DisplayEntity != null && !IsDeleted( m_DisplayEntity ) )
return m_DisplayEntity;
bool canCache = this.CanCacheDisplay;
if ( canCache )
m_DisplayObject = DisplayCache.Cache.Lookup( m_Type );
m_DisplayEntity = DisplayCache.Cache.Lookup( m_Type );
if ( m_DisplayObject == null || IsDeleted( m_DisplayObject ) )
m_DisplayObject = GetObject();
if ( m_DisplayEntity == null || IsDeleted( m_DisplayEntity ) )
m_DisplayEntity = GetEntity();
DisplayCache.Cache.Store( m_Type, m_DisplayObject, canCache );
DisplayCache.Cache.Store( m_Type, m_DisplayEntity, canCache );
return m_DisplayObject;
return m_DisplayEntity;
}
public Type Type
@ -267,12 +259,12 @@ namespace Server.Mobiles
}
//get a new instance of an object (we just bought it)
public virtual object GetObject()
public virtual IEntity GetEntity()
{
if ( m_Args == null || m_Args.Length == 0 )
return Activator.CreateInstance( m_Type );
return (IEntity)Activator.CreateInstance( m_Type );
return Activator.CreateInstance( m_Type, m_Args );
return (IEntity)Activator.CreateInstance( m_Type, m_Args );
//return (Item)Activator.CreateInstance( m_Type );
}

View file

@ -1,12 +1,12 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Server.Items;
namespace Server.Mobiles
{
public class GenericSellInfo : IShopSellInfo
{
private Hashtable m_Table = new Hashtable();
private Dictionary<Type, int> m_Table = new Dictionary<Type, int>();
private Type[] m_Types;
public GenericSellInfo()
@ -21,10 +21,10 @@ namespace Server.Mobiles
public int GetSellPriceFor( Item item )
{
int price = (int)m_Table[item.GetType()];
int price = 0;
m_Table.TryGetValue( item.GetType(), out price );
if ( item is BaseArmor )
{
if ( item is BaseArmor ) {
BaseArmor armor = (BaseArmor)item;
if ( armor.Quality == ArmorQuality.Low )
@ -39,9 +39,7 @@ namespace Server.Mobiles
if ( price < 1 )
price = 1;
}
else if ( item is BaseWeapon )
{
else if ( item is BaseWeapon ) {
BaseWeapon weapon = (BaseWeapon)item;
if ( weapon.Quality == WeaponQuality.Low )
@ -56,8 +54,7 @@ namespace Server.Mobiles
if ( price < 1 )
price = 1;
}
else if ( item is BaseBeverage )
{
else if ( item is BaseBeverage ) {
int price1 = price, price2 = price;
if ( item is Pitcher )
@ -123,12 +120,7 @@ namespace Server.Mobiles
public bool IsInList( Type type )
{
Object o = m_Table[type];
if ( o == null )
return false;
else
return true;
return m_Table.ContainsKey( type );
}
}
}

View file

@ -15,7 +15,7 @@ namespace Server.Mobiles
m_Entry = entry;
}
public override object GetObject()
public override IEntity GetEntity()
{
return new PresetMap( m_Entry );
}

View file

@ -242,16 +242,7 @@ namespace Server.Multis
{
int type = (itemID - 0x314) / 16;
DoorFacing facing = (DoorFacing)(((itemID - 0x314) / 2) % 8);
//TODO: Change this to just do a 0x314 + type*16
switch( type )
{
case 0: door = new GenericHouseDoor( facing, 0x314, 0xED, 0xF4 ); break;
case 1: door = new GenericHouseDoor( facing, 0x324, 0xED, 0xF4 ); break;
case 2: door = new GenericHouseDoor( facing, 0x334, 0xED, 0xF4 ); break;
case 3: door = new GenericHouseDoor( facing, 0x344, 0xED, 0xF4 ); break;
case 4: door = new GenericHouseDoor( facing, 0x354, 0xED, 0xF4 ); break;
}
door = new GenericHouseDoor( facing, 0x314 + ( type * 16 ), 0xED, 0xF4 );
}
else if( itemID >= 0x824 && itemID < 0x834 )
{

View file

@ -1,7 +1,7 @@
using System;
using System.Collections;
using Server.Targeting;
using System.Collections.Generic;
using Server.Network;
using Server.Targeting;
namespace Server.Spells.Fourth
{
@ -26,7 +26,7 @@ namespace Server.Spells.Fourth
Caster.Target = new InternalTarget( this );
}
private Hashtable m_Table = new Hashtable();
private static Dictionary<Mobile, Timer> m_Table = new Dictionary<Mobile, Timer>();
private void AosDelay_Callback( object state )
{
@ -72,7 +72,7 @@ namespace Server.Spells.Fourth
else if ( toDrain > m.Mana )
toDrain = m.Mana;
if ( m_Table.Contains( m ) )
if ( m_Table.ContainsKey( m ) )
toDrain = 0;
m.FixedParticles( 0x3789, 10, 25, 5032, EffectLayer.Head );