feat: Adds ability groups, DOT abilities, and combat abilities (#1264)
- [X] Adds `MonsterAbilitySingleTarget` - [X] Adds `MonsterAbilitySingleTargetDoT` - [X] Adds monster ability groups with weighted abilities - [X] Adds rune corruption ability - [X] Adds poison gas counter ability - [X] Adds stun attack ability - [X] Adds throw hatchet counter ability - [X] Adds fanning fire ability - [X] Fixes destroy equipment to skip spell channel items
This commit is contained in:
parent
df9a58dd49
commit
520f15e46c
62 changed files with 644 additions and 546 deletions
|
|
@ -49,7 +49,7 @@ namespace Server.Mobiles
|
|||
public override bool IsBondable => false;
|
||||
public override FoodType FavoriteFood => FoodType.FruitsAndVegies | FoodType.GrainsAndHay;
|
||||
|
||||
private static MonsterAbility[] _abilities = { MonsterAbility.FireBreath };
|
||||
private static MonsterAbility[] _abilities = { MonsterAbilities.FireBreath };
|
||||
public override MonsterAbility[] GetMonsterAbilities() => _abilities;
|
||||
|
||||
public override string ApplyNameSuffix(string suffix)
|
||||
|
|
|
|||
|
|
@ -48,7 +48,7 @@ namespace Server.Mobiles
|
|||
public override bool IsBondable => false;
|
||||
public override FoodType FavoriteFood => FoodType.FruitsAndVegies | FoodType.GrainsAndHay;
|
||||
|
||||
private static MonsterAbility[] _abilities = { MonsterAbility.FireBreath };
|
||||
private static MonsterAbility[] _abilities = { MonsterAbilities.FireBreath };
|
||||
public override MonsterAbility[] GetMonsterAbilities() => _abilities;
|
||||
|
||||
public override string ApplyNameSuffix(string suffix)
|
||||
|
|
|
|||
|
|
@ -199,10 +199,10 @@ namespace Server
|
|||
if (from is { Deleted: false, Alive: true })
|
||||
{
|
||||
var reflectPhys = AosAttributes.GetValue(m, AosAttribute.ReflectPhysical);
|
||||
var reflectPhysAbility = bcFrom?.GetAbility(MonsterAbilityType.ReflectPhysicalDamage) as ReflectPhysicalDamage;
|
||||
var reflectPhysAbility = bcFrom
|
||||
?.GetAbility(MonsterAbilityType.ReflectPhysicalDamage) as ReflectPhysicalDamage;
|
||||
|
||||
if (reflectPhysAbility
|
||||
?.CanTrigger(bcFrom, MonsterAbilityTrigger.CombatAction) == true)
|
||||
if (reflectPhysAbility?.CanTrigger(bcFrom, MonsterAbilityTrigger.CombatAction) == true)
|
||||
{
|
||||
reflectPhys += reflectPhysAbility.PercentReflected;
|
||||
m.SendLocalizedMessage(1070844); // The creature repels the attack back at you.
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ using Server.Network;
|
|||
|
||||
namespace Server.Mobiles;
|
||||
|
||||
public class DestroyEquipment : MonsterAbilityAttack
|
||||
public class DestroyEquipment : MonsterAbilitySingleTarget
|
||||
{
|
||||
public override MonsterAbilityType AbilityType => MonsterAbilityType.DestroyEquipment;
|
||||
public override MonsterAbilityTrigger AbilityTrigger => MonsterAbilityTrigger.GiveMeleeDamage;
|
||||
|
|
@ -12,9 +12,9 @@ public class DestroyEquipment : MonsterAbilityAttack
|
|||
|
||||
public virtual int AttackRange => 1;
|
||||
|
||||
protected override void OnAttack(MonsterAbilityTrigger trigger, BaseCreature source, Mobile defender)
|
||||
protected override void OnTarget(MonsterAbilityTrigger trigger, BaseCreature source, Mobile defender)
|
||||
{
|
||||
base.OnAttack(trigger, source, defender);
|
||||
base.OnTarget(trigger, source, defender);
|
||||
using var queue = PooledRefQueue<Item>.Create();
|
||||
|
||||
for (var i = 0; i < defender.Items.Count; i++)
|
||||
|
|
@ -25,7 +25,18 @@ public class DestroyEquipment : MonsterAbilityAttack
|
|||
continue;
|
||||
}
|
||||
|
||||
if (!(Mobile.InsuranceEnabled && item.Insured) && item is IDurability { MaxHitPoints: > 0 })
|
||||
if (Mobile.InsuranceEnabled && item.Insured)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// Late publish AOS, do not destroy equipment that mages use
|
||||
if (item is IAosItem { Attributes.SpellChanneling: > 0 })
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (item is IDurability { MaxHitPoints: > 0 })
|
||||
{
|
||||
queue.Enqueue(item);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -2,15 +2,15 @@
|
|||
|
||||
namespace Server.Mobiles;
|
||||
|
||||
public class EnergyBoltCounter : MonsterAbilityAttack
|
||||
public class EnergyBoltCounter : MonsterAbilitySingleTarget
|
||||
{
|
||||
public override MonsterAbilityType AbilityType => MonsterAbilityType.EnergyBoltCounter;
|
||||
public override MonsterAbilityTrigger AbilityTrigger => MonsterAbilityTrigger.TakeDamage; // Ranged attackers
|
||||
public override double ChanceToTrigger => 0.4;
|
||||
|
||||
protected override void OnAttack(MonsterAbilityTrigger trigger, BaseCreature source, Mobile defender)
|
||||
protected override void OnTarget(MonsterAbilityTrigger trigger, BaseCreature source, Mobile defender)
|
||||
{
|
||||
base.OnAttack(trigger, source, defender);
|
||||
base.OnTarget(trigger, source, defender);
|
||||
|
||||
source.MovingParticles(defender, 0x379F, 7, 0, false, true, 0xBE3, 0xFCB, 0x211);
|
||||
defender.PlaySound(0x229);
|
||||
|
|
|
|||
43
Projects/UOContent/Mobiles/Abilities/FanThrowCounter.cs
Normal file
43
Projects/UOContent/Mobiles/Abilities/FanThrowCounter.cs
Normal file
|
|
@ -0,0 +1,43 @@
|
|||
namespace Server.Mobiles;
|
||||
|
||||
public class FanThrowCounter : MonsterAbilitySingleTarget
|
||||
{
|
||||
public override MonsterAbilityType AbilityType => MonsterAbilityType.EnergyBoltCounter;
|
||||
public override MonsterAbilityTrigger AbilityTrigger => MonsterAbilityTrigger.TakeDamage;
|
||||
public override double ChanceToTrigger => 0.2;
|
||||
|
||||
protected override void OnTarget(MonsterAbilityTrigger trigger, BaseCreature source, Mobile defender)
|
||||
{
|
||||
base.OnTarget(trigger, source, defender);
|
||||
|
||||
/* Fan Throw
|
||||
* Effect:
|
||||
* - To: "0x57D4F5B"
|
||||
* - ItemId: "0x27A3"
|
||||
* - ItemIdName: "Tessen"
|
||||
* - FromLocation: "(992 299, 24)"
|
||||
* - ToLocation: "(992 308, 22)"
|
||||
* - Speed: "10"
|
||||
* - Duration: "0"
|
||||
* - FixedDirection: "False"
|
||||
* - Explode: "False"
|
||||
* - Hue: "0x0"
|
||||
* - Render: "0x0"
|
||||
* Damage: 50-65
|
||||
*/
|
||||
Effects.SendMovingEffect(
|
||||
defender.Location,
|
||||
defender.Map,
|
||||
0x27A3,
|
||||
source.Location,
|
||||
defender.Location,
|
||||
10,
|
||||
0
|
||||
);
|
||||
|
||||
AOS.Damage(defender, source, Utility.RandomMinMax(50, 65), 100, 0, 0, 0, 0);
|
||||
}
|
||||
|
||||
protected override bool CanEffectTarget(MonsterAbilityTrigger trigger, BaseCreature source, Mobile defender) =>
|
||||
base.CanEffectTarget(trigger, source, defender) && !defender.InRange(source, 1);
|
||||
}
|
||||
68
Projects/UOContent/Mobiles/Abilities/FanningFire.cs
Normal file
68
Projects/UOContent/Mobiles/Abilities/FanningFire.cs
Normal file
|
|
@ -0,0 +1,68 @@
|
|||
namespace Server.Mobiles;
|
||||
|
||||
public class FanningFire : MonsterAbilitySingleTargetDoT
|
||||
{
|
||||
public override MonsterAbilityType AbilityType => MonsterAbilityType.FanningFire;
|
||||
public override MonsterAbilityTrigger AbilityTrigger => MonsterAbilityTrigger.GiveDamage;
|
||||
public override double ChanceToTrigger => 0.05;
|
||||
|
||||
public const string Name = "FanningFire";
|
||||
|
||||
protected override void StartEffect(BaseCreature source, Mobile defender)
|
||||
{
|
||||
/**
|
||||
* Fanning Fire
|
||||
* Start cliloc: 1070833
|
||||
* Effect: Fire res -10% for 10 seconds. Does not stack.
|
||||
* Damage: 35-45, 100% fire
|
||||
* End cliloc: 1070834
|
||||
* Sound: 0x208
|
||||
* Graphic:
|
||||
* - Type: "3"
|
||||
* - From: "0x57D4F5B"
|
||||
* - To: "0x0"
|
||||
* - ItemId: "0x3709"
|
||||
* - ItemIdName: "fire column"
|
||||
* - FromLocation: "(994 325, 16)"
|
||||
* - ToLocation: "(994 325, 16)"
|
||||
* - Speed: "10"
|
||||
* - Duration: "30"
|
||||
* - FixedDirection: "True"
|
||||
* - Explode: "False"
|
||||
* - Hue: "0x0"
|
||||
* - RenderMode: "0x0"
|
||||
* - Effect: "0x34"
|
||||
* - ExplodeEffect: "0x1"
|
||||
* - ExplodeSound: "0x0"
|
||||
* - Layer: "5"
|
||||
* - Unknown: "0x0"
|
||||
*/
|
||||
|
||||
RemoveEffect(source, defender);
|
||||
|
||||
// The creature fans you with fire, reducing your resistance to fire attacks.
|
||||
defender.SendLocalizedMessage(1070833);
|
||||
|
||||
var effect = -(defender.FireResistance / 10);
|
||||
|
||||
var mod = new ResistanceMod(ResistanceType.Fire, Name, effect);
|
||||
defender.AddResistanceMod(mod);
|
||||
|
||||
defender.FixedParticles(0x37B9, 10, 30, 0x34, EffectLayer.RightFoot);
|
||||
defender.PlaySound(0x208);
|
||||
|
||||
// TODO: Trigger replaces a normal attack.
|
||||
AOS.Damage(defender, source, Utility.RandomMinMax(35, 45), 0, 100, 0, 0, 0);
|
||||
}
|
||||
|
||||
protected override void EndEffect(BaseCreature source, Mobile defender)
|
||||
{
|
||||
defender.RemoveResistanceMod(Name);
|
||||
}
|
||||
|
||||
protected override void OnEffectExpired(BaseCreature source, Mobile defender)
|
||||
{
|
||||
// Your resistance to fire attacks has returned.
|
||||
defender.SendLocalizedMessage(1070834);
|
||||
}
|
||||
}
|
||||
|
|
@ -5,7 +5,7 @@ namespace Server.Mobiles;
|
|||
|
||||
public class FireBreath : MonsterAbility
|
||||
{
|
||||
public override MonsterAbilityTrigger AbilityTrigger => MonsterAbilityTrigger.Think;
|
||||
public override MonsterAbilityTrigger AbilityTrigger => MonsterAbilityTrigger.CombatAction;
|
||||
public override MonsterAbilityType AbilityType => MonsterAbilityType.FireBreath;
|
||||
public override double ChanceToTrigger => 0.5;
|
||||
|
||||
|
|
@ -1,27 +1,23 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
namespace Server.Mobiles;
|
||||
|
||||
namespace Server.Mobiles;
|
||||
|
||||
public class GraspingClaw : MonsterAbility
|
||||
public class GraspingClaw : MonsterAbilitySingleTargetDoT
|
||||
{
|
||||
private Dictionary<Mobile, ExpireTimer> _table;
|
||||
|
||||
public override MonsterAbilityType AbilityType => MonsterAbilityType.GraspingClaw;
|
||||
public override MonsterAbilityTrigger AbilityTrigger => MonsterAbilityTrigger.GiveMeleeDamage;
|
||||
public override double ChanceToTrigger => 0.10;
|
||||
|
||||
public override void Trigger(MonsterAbilityTrigger trigger, BaseCreature source, Mobile target)
|
||||
private const string Name = "GraspingClaw";
|
||||
|
||||
protected override void StartEffect(BaseCreature source, Mobile defender)
|
||||
{
|
||||
if (_table.Remove(target, out var timer))
|
||||
if (RemoveEffect(source, defender))
|
||||
{
|
||||
timer.DoExpire();
|
||||
target.SendLocalizedMessage(1070837); // The creature lands another blow in your weakened state.
|
||||
defender.SendLocalizedMessage(1070837); // The creature lands another blow in your weakened state.
|
||||
}
|
||||
else
|
||||
{
|
||||
// The blow from the creature's claws has made you more susceptible to physical attacks.
|
||||
target.SendLocalizedMessage(1070836);
|
||||
defender.SendLocalizedMessage(1070836);
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
@ -30,7 +26,7 @@ public class GraspingClaw : MonsterAbility
|
|||
* Effect: Physical resistance -15% for 5 seconds
|
||||
* Refresh Cliloc: 1070837
|
||||
* End cliloc: 1070838
|
||||
* Effect:
|
||||
* Graphic:
|
||||
* - Type: "3"
|
||||
* - From: Player
|
||||
* - To: 0x0
|
||||
|
|
@ -42,46 +38,20 @@ public class GraspingClaw : MonsterAbility
|
|||
* - FixedDirection: "True"
|
||||
* - Explode: "False"
|
||||
*/
|
||||
var effect = -(target.PhysicalResistance * 15 / 100);
|
||||
|
||||
var mod = new ResistanceMod(ResistanceType.Physical, "GraspingClaw", effect);
|
||||
var mod = new ResistanceMod(ResistanceType.Physical, Name, -(defender.PhysicalResistance * 15 / 100));
|
||||
defender.AddResistanceMod(mod);
|
||||
|
||||
target.FixedEffect(0x37B9, 10, 5);
|
||||
target.AddResistanceMod(mod);
|
||||
|
||||
timer = new ExpireTimer(this, target, mod, TimeSpan.FromSeconds(5.0));
|
||||
timer.Start();
|
||||
|
||||
_table ??= new Dictionary<Mobile, ExpireTimer>();
|
||||
_table[target] = timer;
|
||||
|
||||
base.Trigger(trigger, source, target);
|
||||
defender.FixedEffect(0x37B9, 10, 5);
|
||||
}
|
||||
|
||||
private class ExpireTimer : Timer
|
||||
protected override void EndEffect(BaseCreature source, Mobile defender)
|
||||
{
|
||||
private GraspingClaw _graspingClaw;
|
||||
private Mobile _mobile;
|
||||
private ResistanceMod _mod;
|
||||
defender.RemoveResistanceMod(Name);
|
||||
}
|
||||
|
||||
public ExpireTimer(GraspingClaw claw, Mobile m, ResistanceMod mod, TimeSpan delay) : base(delay)
|
||||
{
|
||||
_mobile = m;
|
||||
_mod = mod;
|
||||
_graspingClaw = claw;
|
||||
}
|
||||
|
||||
public void DoExpire()
|
||||
{
|
||||
_mobile.RemoveResistanceMod(_mod);
|
||||
Stop();
|
||||
_graspingClaw._table?.Remove(_mobile);
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
_mobile.SendLocalizedMessage(1070838); // Your resistance to physical attacks has returned.
|
||||
DoExpire();
|
||||
}
|
||||
protected override void OnEffectExpired(BaseCreature source, Mobile defender)
|
||||
{
|
||||
defender.SendLocalizedMessage(1070838); // Your resistance to physical attacks has returned.
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,17 +1,20 @@
|
|||
namespace Server.Mobiles;
|
||||
|
||||
public abstract partial class MonsterAbility
|
||||
public static class MonsterAbilities
|
||||
{
|
||||
// Fire Breath
|
||||
public static FireBreath FireBreath => new();
|
||||
public static ChaosBreath ChaosBreath => new();
|
||||
public static ColdBreath ColdBreath => new();
|
||||
|
||||
// Resistance Debuffs
|
||||
public static GraspingClaw GraspingClaw => new();
|
||||
public static RuneCorruption RuneCorruption => new();
|
||||
public static FanningFire FanningFire => new();
|
||||
|
||||
// Summon Undead
|
||||
public static SummonSkeletons SummonSkeletons => new();
|
||||
public static SummonLesserUndead SummonLesserUndead => new();
|
||||
public static SummonSkeletonsCounter SummonSkeletonsCounter => new();
|
||||
public static SummonLesserUndeadCounter SummonLesserUndeadCounter => new();
|
||||
|
||||
// Stun
|
||||
public static ColossalBlow ColossalBlow => new();
|
||||
|
|
@ -26,10 +29,13 @@ public abstract partial class MonsterAbility
|
|||
// Direct attack counters
|
||||
public static ThrowHatchetCounter ThrowHatchetCounter => new();
|
||||
public static EnergyBoltCounter EnergyBoltCounter => new();
|
||||
public static FanThrowCounter FanThrowCounter => new();
|
||||
|
||||
public static DestroyEquipment DestroyEquipment => new();
|
||||
|
||||
public static DrainLifeAreaAttack DrainLifeAreaAttack => new();
|
||||
|
||||
public static MagicalBarrier MagicalBarrier => new();
|
||||
|
||||
public static ReflectPhysicalDamage ReflectPhysicalDamage => new();
|
||||
}
|
||||
|
|
@ -1,18 +1,18 @@
|
|||
namespace Server.Mobiles;
|
||||
|
||||
public abstract class MonsterAbilityAttack : MonsterAbility
|
||||
public abstract class MonsterAbilitySingleTarget : MonsterAbility
|
||||
{
|
||||
public override void Trigger(MonsterAbilityTrigger trigger, BaseCreature source, Mobile target)
|
||||
{
|
||||
if (CanEffectTarget(trigger, source, target))
|
||||
{
|
||||
OnAttack(trigger, source, target);
|
||||
OnTarget(trigger, source, target);
|
||||
}
|
||||
|
||||
base.Trigger(trigger, source, target);
|
||||
}
|
||||
|
||||
protected virtual void OnAttack(MonsterAbilityTrigger trigger, BaseCreature source, Mobile defender)
|
||||
protected virtual void OnTarget(MonsterAbilityTrigger trigger, BaseCreature source, Mobile defender)
|
||||
{
|
||||
source.DoHarmful(defender);
|
||||
}
|
||||
|
|
@ -0,0 +1,79 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Server.Mobiles;
|
||||
|
||||
public abstract class MonsterAbilitySingleTargetDoT : MonsterAbilitySingleTarget
|
||||
{
|
||||
private Dictionary<Mobile, ExpireTimer> _table;
|
||||
|
||||
public virtual TimeSpan MinDelay => TimeSpan.FromSeconds(10.0);
|
||||
public virtual TimeSpan MaxDelay => TimeSpan.FromSeconds(10.0);
|
||||
|
||||
protected override void OnTarget(MonsterAbilityTrigger trigger, BaseCreature source, Mobile defender)
|
||||
{
|
||||
_table ??= new Dictionary<Mobile, ExpireTimer>();
|
||||
|
||||
var duration = Utility.RandomMinMax(MinDelay, MaxDelay);
|
||||
var count = GetCount(source, defender);
|
||||
var timer = _table[defender] = new ExpireTimer(this, source, defender, duration, count);
|
||||
timer.Start();
|
||||
|
||||
StartEffect(source, defender);
|
||||
}
|
||||
|
||||
protected virtual int GetCount(BaseCreature source, Mobile defender) => 1;
|
||||
|
||||
protected abstract void StartEffect(BaseCreature source, Mobile defender);
|
||||
|
||||
protected virtual void EffectTick(BaseCreature source, Mobile defender, out TimeSpan nextDelay)
|
||||
{
|
||||
nextDelay = Utility.RandomMinMax(MinDelay, MaxDelay);
|
||||
}
|
||||
|
||||
protected abstract void EndEffect(BaseCreature source, Mobile defender);
|
||||
protected abstract void OnEffectExpired(BaseCreature source, Mobile defender);
|
||||
|
||||
public bool IsUnderEffect(Mobile defender) => _table?.ContainsKey(defender) == true;
|
||||
|
||||
protected bool RemoveEffect(BaseCreature source, Mobile defender)
|
||||
{
|
||||
if (_table?.Remove(defender, out var timer) == true)
|
||||
{
|
||||
timer.Stop();
|
||||
EndEffect(source, defender);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private class ExpireTimer : Timer
|
||||
{
|
||||
private BaseCreature _source;
|
||||
private Mobile _defender;
|
||||
private MonsterAbilitySingleTargetDoT _ability;
|
||||
|
||||
public ExpireTimer(
|
||||
MonsterAbilitySingleTargetDoT ability,
|
||||
BaseCreature source,
|
||||
Mobile defender,
|
||||
TimeSpan delay,
|
||||
int count
|
||||
) : base(delay, delay, count)
|
||||
{
|
||||
_ability = ability;
|
||||
_source = source;
|
||||
_defender = defender;
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
_ability.EffectTick(_source, _defender, out var delay);
|
||||
Delay = delay;
|
||||
|
||||
_ability.RemoveEffect(_source, _defender);
|
||||
_ability.OnEffectExpired(_source, _defender);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -15,5 +15,8 @@ public enum MonsterAbilityType
|
|||
MassDrainLife,
|
||||
MagicalBarrier,
|
||||
EnergyBoltCounter,
|
||||
ReflectPhysicalDamage
|
||||
ReflectPhysicalDamage,
|
||||
FanningFire, // Fire debuff
|
||||
RuneCorruption,
|
||||
FanThrow
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
namespace Server.Mobiles;
|
||||
|
||||
public class PoisonGasCounter : MonsterAbilityAttack
|
||||
public class PoisonGasCounter : MonsterAbilitySingleTarget
|
||||
{
|
||||
public override MonsterAbilityType AbilityType => MonsterAbilityType.Poison;
|
||||
public override MonsterAbilityTrigger AbilityTrigger => MonsterAbilityTrigger.TakeDamage;
|
||||
|
|
@ -11,7 +11,7 @@ public class PoisonGasCounter : MonsterAbilityAttack
|
|||
protected override bool CanEffectTarget(MonsterAbilityTrigger trigger, BaseCreature source, Mobile defender) =>
|
||||
source.InRange(defender, AttackRange) && defender is not BaseCreature { BardProvoked: true };
|
||||
|
||||
protected override void OnAttack(MonsterAbilityTrigger trigger, BaseCreature source, Mobile defender)
|
||||
protected override void OnTarget(MonsterAbilityTrigger trigger, BaseCreature source, Mobile defender)
|
||||
{
|
||||
source.Animate(10, 4, 1, true, false, 0);
|
||||
AOS.Damage(defender, source, 50, 100, 0, 0, 0, 0, 0);
|
||||
|
|
|
|||
162
Projects/UOContent/Mobiles/Abilities/RuneCorruption.cs
Normal file
162
Projects/UOContent/Mobiles/Abilities/RuneCorruption.cs
Normal file
|
|
@ -0,0 +1,162 @@
|
|||
namespace Server.Mobiles;
|
||||
|
||||
public class RuneCorruption : MonsterAbilitySingleTargetDoT
|
||||
{
|
||||
public override MonsterAbilityType AbilityType => MonsterAbilityType.RuneCorruption;
|
||||
public override MonsterAbilityTrigger AbilityTrigger => MonsterAbilityTrigger.GiveMeleeDamage;
|
||||
public override double ChanceToTrigger => 0.05;
|
||||
|
||||
private const string Name = "RuneCorruption";
|
||||
|
||||
protected override void OnTarget(MonsterAbilityTrigger trigger, BaseCreature source, Mobile defender)
|
||||
{
|
||||
if (RemoveEffect(source, defender))
|
||||
{
|
||||
defender.SendLocalizedMessage(1070845); // The creature continues to corrupt your armor!
|
||||
}
|
||||
else
|
||||
{
|
||||
defender.SendLocalizedMessage(1070846); // The creature magically corrupts your armor!
|
||||
}
|
||||
|
||||
base.OnTarget(trigger, source, defender);
|
||||
}
|
||||
|
||||
protected override void StartEffect(BaseCreature source, Mobile defender)
|
||||
{
|
||||
/**
|
||||
* Rune Corruption
|
||||
* Start cliloc: 1070846 "The creature magically corrupts your armor!"
|
||||
* Effect: All resistances -70 (lowest 0) for 5 seconds
|
||||
* End ASCII: "The corruption of your armor has worn off"
|
||||
*/
|
||||
|
||||
if (Core.ML)
|
||||
{
|
||||
if (defender.PhysicalResistance > 0)
|
||||
{
|
||||
defender.AddResistanceMod(
|
||||
new ResistanceMod(
|
||||
ResistanceType.Physical,
|
||||
Name,
|
||||
-(defender.PhysicalResistance / 2)
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
if (defender.FireResistance > 0)
|
||||
{
|
||||
defender.AddResistanceMod(
|
||||
new ResistanceMod(
|
||||
ResistanceType.Fire,
|
||||
Name,
|
||||
-(defender.FireResistance / 2)
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
if (defender.ColdResistance > 0)
|
||||
{
|
||||
defender.AddResistanceMod(
|
||||
new ResistanceMod(
|
||||
ResistanceType.Cold,
|
||||
Name,
|
||||
-(defender.ColdResistance / 2)
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
if (defender.PoisonResistance > 0)
|
||||
{
|
||||
defender.AddResistanceMod(
|
||||
new ResistanceMod(
|
||||
ResistanceType.Poison,
|
||||
Name,
|
||||
-(defender.PoisonResistance / 2)
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
if (defender.EnergyResistance > 0)
|
||||
{
|
||||
defender.AddResistanceMod(
|
||||
new ResistanceMod(
|
||||
ResistanceType.Energy,
|
||||
Name,
|
||||
-(defender.EnergyResistance / 2)
|
||||
)
|
||||
);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (defender.PhysicalResistance > 0)
|
||||
{
|
||||
defender.AddResistanceMod(
|
||||
new ResistanceMod(
|
||||
ResistanceType.Physical,
|
||||
Name,
|
||||
defender.PhysicalResistance > 70 ? -70 : -defender.PhysicalResistance
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
if (defender.FireResistance > 0)
|
||||
{
|
||||
defender.AddResistanceMod(
|
||||
new ResistanceMod(
|
||||
ResistanceType.Fire,
|
||||
Name,
|
||||
defender.FireResistance > 70 ? -70 : -defender.FireResistance
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
if (defender.ColdResistance > 0)
|
||||
{
|
||||
defender.AddResistanceMod(
|
||||
new ResistanceMod(
|
||||
ResistanceType.Cold,
|
||||
Name,
|
||||
defender.ColdResistance > 70 ? -70 : -defender.ColdResistance
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
if (defender.PoisonResistance > 0)
|
||||
{
|
||||
defender.AddResistanceMod(
|
||||
new ResistanceMod(
|
||||
ResistanceType.Poison,
|
||||
Name,
|
||||
defender.PoisonResistance > 70 ? -70 : -defender.PoisonResistance
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
if (defender.EnergyResistance > 0)
|
||||
{
|
||||
defender.AddResistanceMod(
|
||||
new ResistanceMod(
|
||||
ResistanceType.Energy,
|
||||
Name,
|
||||
defender.EnergyResistance > 70 ? -70 : -defender.EnergyResistance
|
||||
)
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
defender.FixedEffect(0x37B9, 10, 5);
|
||||
}
|
||||
|
||||
protected override void EndEffect(BaseCreature source, Mobile defender)
|
||||
{
|
||||
defender.RemoveResistanceMod(Name);
|
||||
}
|
||||
|
||||
protected override void OnEffectExpired(BaseCreature source, Mobile defender)
|
||||
{
|
||||
|
||||
defender.SendLocalizedMessage(1071967); // The corruption of your armor has worn off
|
||||
}
|
||||
}
|
||||
|
|
@ -1,6 +1,6 @@
|
|||
namespace Server.Mobiles;
|
||||
|
||||
public class SummonLesserUndead : SummonUndead
|
||||
public class SummonLesserUndeadCounter : SummonUndeadCounter
|
||||
{
|
||||
private int _group;
|
||||
|
||||
|
|
@ -1,6 +1,6 @@
|
|||
namespace Server.Mobiles;
|
||||
|
||||
public class SummonSkeletons : SummonUndead
|
||||
public class SummonSkeletonsCounter : SummonUndeadCounter
|
||||
{
|
||||
public override BaseCreature CreateSummon(BaseCreature source) => new Skeleton();
|
||||
}
|
||||
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
namespace Server.Mobiles;
|
||||
|
||||
public abstract class SummonUndead : MonsterAbility
|
||||
public abstract class SummonUndeadCounter : MonsterAbility
|
||||
{
|
||||
public override MonsterAbilityType AbilityType => MonsterAbilityType.SummonUndead;
|
||||
public override MonsterAbilityTrigger AbilityTrigger => MonsterAbilityTrigger.TakeDamage;
|
||||
|
|
@ -2,13 +2,13 @@
|
|||
|
||||
namespace Server.Mobiles;
|
||||
|
||||
public class ThrowHatchetCounter : MonsterAbilityAttack
|
||||
public class ThrowHatchetCounter : MonsterAbilitySingleTarget
|
||||
{
|
||||
public override MonsterAbilityType AbilityType => MonsterAbilityType.ThrowWeapon;
|
||||
public override MonsterAbilityTrigger AbilityTrigger => MonsterAbilityTrigger.TakeDamage;
|
||||
public override double ChanceToTrigger => 0.4;
|
||||
|
||||
protected override void OnAttack(MonsterAbilityTrigger trigger, BaseCreature source, Mobile defender)
|
||||
protected override void OnTarget(MonsterAbilityTrigger trigger, BaseCreature source, Mobile defender)
|
||||
{
|
||||
source.MovingEffect(defender, 0xF43, 10, 0, false, false);
|
||||
AOS.Damage(defender, source, 50, 100, 0, 0, 0, 0, 0);
|
||||
|
|
|
|||
|
|
@ -51,7 +51,7 @@ namespace Server.Mobiles
|
|||
public override FoodType FavoriteFood => FoodType.Meat;
|
||||
public override PackInstinct PackInstinct => PackInstinct.Feline;
|
||||
|
||||
private static MonsterAbility[] _abilities = { MonsterAbility.FireBreath };
|
||||
private static MonsterAbility[] _abilities = { MonsterAbilities.FireBreath };
|
||||
public override MonsterAbility[] GetMonsterAbilities() => _abilities;
|
||||
|
||||
public override void GenerateLoot()
|
||||
|
|
|
|||
|
|
@ -49,7 +49,7 @@ namespace Server.Mobiles
|
|||
public override FoodType FavoriteFood => FoodType.Meat;
|
||||
public override PackInstinct PackInstinct => PackInstinct.Feline;
|
||||
|
||||
private static MonsterAbility[] _abilities = { MonsterAbility.FireBreath };
|
||||
private static MonsterAbility[] _abilities = { MonsterAbilities.FireBreath };
|
||||
public override MonsterAbility[] GetMonsterAbilities() => _abilities;
|
||||
|
||||
public override void GenerateLoot()
|
||||
|
|
|
|||
|
|
@ -52,7 +52,7 @@ namespace Server.Mobiles
|
|||
public override FoodType FavoriteFood => FoodType.Meat;
|
||||
public override PackInstinct PackInstinct => PackInstinct.Daemon | PackInstinct.Equine;
|
||||
|
||||
private static MonsterAbility[] _abilities = { MonsterAbility.FireBreath };
|
||||
private static MonsterAbility[] _abilities = { MonsterAbilities.FireBreath };
|
||||
public override MonsterAbility[] GetMonsterAbilities() => _abilities;
|
||||
|
||||
public override void GenerateLoot()
|
||||
|
|
|
|||
|
|
@ -17,7 +17,7 @@ namespace Server.Mobiles
|
|||
public override string CorpseName => "a hellsteed corpse";
|
||||
public override Poison PoisonImmune => Poison.Lethal;
|
||||
|
||||
private static MonsterAbility[] _abilities = { MonsterAbility.ChaosBreath };
|
||||
private static MonsterAbility[] _abilities = { MonsterAbilities.ChaosBreath };
|
||||
public override MonsterAbility[] GetMonsterAbilities() => _abilities;
|
||||
|
||||
public static void SetStats(BaseCreature steed)
|
||||
|
|
|
|||
|
|
@ -68,7 +68,7 @@ public class Hiryu : BaseMount
|
|||
public override FoodType FavoriteFood => FoodType.Meat;
|
||||
public override bool CanAngerOnTame => true;
|
||||
|
||||
private static MonsterAbility[] _abilities = { MonsterAbility.GraspingClaw };
|
||||
private static MonsterAbility[] _abilities = { MonsterAbilities.GraspingClaw };
|
||||
public override MonsterAbility[] GetMonsterAbilities() => _abilities;
|
||||
|
||||
public override WeaponAbility GetWeaponAbility() => WeaponAbility.Dismount;
|
||||
|
|
|
|||
|
|
@ -65,7 +65,7 @@ public class LesserHiryu : BaseMount
|
|||
|
||||
public override WeaponAbility GetWeaponAbility() => WeaponAbility.Dismount;
|
||||
|
||||
private static MonsterAbility[] _abilities = { MonsterAbility.GraspingClaw };
|
||||
private static MonsterAbility[] _abilities = { MonsterAbilities.GraspingClaw };
|
||||
public override MonsterAbility[] GetMonsterAbilities() => _abilities;
|
||||
|
||||
private static int GetHue()
|
||||
|
|
|
|||
|
|
@ -98,7 +98,7 @@ namespace Server.Mobiles
|
|||
public override FoodType FavoriteFood => FoodType.Meat;
|
||||
public override bool CanAngerOnTame => true;
|
||||
|
||||
private static MonsterAbility[] _abilities = { MonsterAbility.FireBreath };
|
||||
private static MonsterAbility[] _abilities = { MonsterAbilities.FireBreath };
|
||||
public override MonsterAbility[] GetMonsterAbilities() => _abilities;
|
||||
|
||||
public override void GenerateLoot()
|
||||
|
|
|
|||
|
|
@ -53,7 +53,7 @@ namespace Server.Mobiles
|
|||
public override int Hides => 12;
|
||||
public override HideType HideType => HideType.Spined;
|
||||
|
||||
private static MonsterAbility[] _abilities = { MonsterAbility.FireBreath };
|
||||
private static MonsterAbility[] _abilities = { MonsterAbilities.FireBreath };
|
||||
public override MonsterAbility[] GetMonsterAbilities() => _abilities;
|
||||
|
||||
public override void GenerateLoot()
|
||||
|
|
|
|||
|
|
@ -54,7 +54,7 @@ namespace Server.Mobiles
|
|||
public override int Hides => 15;
|
||||
public override HideType HideType => HideType.Spined;
|
||||
|
||||
private static MonsterAbility[] _abilities = { MonsterAbility.FireBreath };
|
||||
private static MonsterAbility[] _abilities = { MonsterAbilities.FireBreath };
|
||||
public override MonsterAbility[] GetMonsterAbilities() => _abilities;
|
||||
|
||||
public override void GenerateLoot()
|
||||
|
|
|
|||
|
|
@ -50,7 +50,7 @@ namespace Server.Mobiles
|
|||
public override bool DeathAdderCharmable => true;
|
||||
public override int Meat => 1;
|
||||
|
||||
private static MonsterAbility[] _abilities = { MonsterAbility.FireBreath };
|
||||
private static MonsterAbility[] _abilities = { MonsterAbilities.FireBreath };
|
||||
public override MonsterAbility[] GetMonsterAbilities() => _abilities;
|
||||
|
||||
public override void GenerateLoot()
|
||||
|
|
|
|||
|
|
@ -73,7 +73,7 @@ namespace Server.Mobiles
|
|||
AddLoot(LootPack.MedScrolls, 2);
|
||||
}
|
||||
|
||||
private static MonsterAbility[] _abilities = { MonsterAbility.SummonLesserUndead };
|
||||
private static MonsterAbility[] _abilities = { MonsterAbilities.SummonLesserUndeadCounter };
|
||||
public override MonsterAbility[] GetMonsterAbilities() => _abilities;
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
|
|
|
|||
|
|
@ -98,7 +98,13 @@ public class Betrayer : BaseCreature
|
|||
AddLoot(LootPack.Gems, 1);
|
||||
}
|
||||
|
||||
private static MonsterAbility[] _abilities = { MonsterAbility.ColossalBlow, MonsterAbility.PoisonGasAreaAttack };
|
||||
private static MonsterAbility[] _abilities =
|
||||
{
|
||||
new MonsterAbilityGroup(
|
||||
(1, MonsterAbilities.ColossalBlow),
|
||||
(1, MonsterAbilities.PoisonGasAreaAttack)
|
||||
)
|
||||
};
|
||||
public override MonsterAbility[] GetMonsterAbilities() => _abilities;
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
|
|
|
|||
|
|
@ -49,7 +49,7 @@ namespace Server.Mobiles
|
|||
public override int Meat => 1;
|
||||
public override bool CanFly => true;
|
||||
|
||||
private static MonsterAbility[] _abilities = { MonsterAbility.FireBreath };
|
||||
private static MonsterAbility[] _abilities = { MonsterAbilities.FireBreath };
|
||||
public override MonsterAbility[] GetMonsterAbilities() => _abilities;
|
||||
|
||||
public override void GenerateLoot()
|
||||
|
|
|
|||
|
|
@ -57,7 +57,7 @@ public class GargoyleDestroyer : BaseCreature
|
|||
public override int Meat => 1;
|
||||
public override bool CanFly => true;
|
||||
|
||||
private static MonsterAbility[] _abilities = { MonsterAbility.ThrowHatchetCounter };
|
||||
private static MonsterAbility[] _abilities = { MonsterAbilities.ThrowHatchetCounter };
|
||||
public override MonsterAbility[] GetMonsterAbilities() => _abilities;
|
||||
|
||||
public override void GenerateLoot()
|
||||
|
|
|
|||
|
|
@ -59,7 +59,7 @@ namespace Server.Mobiles
|
|||
public override Poison PoisonImmune => Poison.Lethal;
|
||||
public override int TreasureMapLevel => 4;
|
||||
|
||||
private static MonsterAbility[] _abilities = { MonsterAbility.SummonSkeletons };
|
||||
private static MonsterAbility[] _abilities = { MonsterAbilities.SummonSkeletonsCounter };
|
||||
public override MonsterAbility[] GetMonsterAbilities() => _abilities;
|
||||
|
||||
public override void GenerateLoot()
|
||||
|
|
|
|||
|
|
@ -54,7 +54,7 @@ namespace Server.Mobiles
|
|||
AddLoot(LootPack.MedScrolls, 2);
|
||||
}
|
||||
|
||||
private static MonsterAbility[] _abilities = { MonsterAbility.DrainLifeAreaAttack };
|
||||
private static MonsterAbility[] _abilities = { MonsterAbilities.DrainLifeAreaAttack };
|
||||
public override MonsterAbility[] GetMonsterAbilities() => _abilities;
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
|
|
|
|||
|
|
@ -63,7 +63,7 @@ public class Juggernaut : BaseCreature
|
|||
public override int Meat => 1;
|
||||
public override int TreasureMapLevel => 5;
|
||||
|
||||
private static MonsterAbility[] _abilities = { MonsterAbility.ColossalBlow };
|
||||
private static MonsterAbility[] _abilities = { MonsterAbilities.ColossalBlow };
|
||||
public override MonsterAbility[] GetMonsterAbilities() => _abilities;
|
||||
|
||||
public override void OnDeath(Container c)
|
||||
|
|
|
|||
|
|
@ -88,7 +88,7 @@ public class ExodusMinion : BaseCreature
|
|||
private static MonsterAbility[] _abilities =
|
||||
{
|
||||
// OSI changed the ability some time around UOML
|
||||
Core.ML ? MonsterAbility.EnergyBoltCounter : MonsterAbility.MagicalBarrier
|
||||
Core.ML ? MonsterAbilities.EnergyBoltCounter : MonsterAbilities.MagicalBarrier
|
||||
};
|
||||
|
||||
public override MonsterAbility[] GetMonsterAbilities() => _abilities;
|
||||
|
|
|
|||
|
|
@ -77,7 +77,7 @@ public class ExodusOverseer : BaseCreature
|
|||
private static MonsterAbility[] _abilities =
|
||||
{
|
||||
// OSI changed the ability some time around UOML
|
||||
Core.ML ? MonsterAbility.EnergyBoltCounter : MonsterAbility.MagicalBarrier
|
||||
Core.ML ? MonsterAbilities.EnergyBoltCounter : MonsterAbilities.MagicalBarrier
|
||||
};
|
||||
|
||||
public override MonsterAbility[] GetMonsterAbilities() => _abilities;
|
||||
|
|
|
|||
|
|
@ -102,7 +102,7 @@ namespace Server.Mobiles
|
|||
public override bool AlwaysMurderer => true;
|
||||
public override bool ShowFameTitle => false;
|
||||
|
||||
private static MonsterAbility[] _abilities = { MonsterAbility.FireBreath };
|
||||
private static MonsterAbility[] _abilities = { MonsterAbilities.FireBreath };
|
||||
public override MonsterAbility[] GetMonsterAbilities() => _abilities;
|
||||
|
||||
public override int GetIdleSound() => 0x2CE;
|
||||
|
|
|
|||
|
|
@ -115,7 +115,7 @@ namespace Server.Mobiles
|
|||
public override bool AlwaysMurderer => true;
|
||||
public override bool ShowFameTitle => false;
|
||||
|
||||
private static MonsterAbility[] _abilities = { MonsterAbility.FireBreath };
|
||||
private static MonsterAbility[] _abilities = { MonsterAbilities.FireBreath };
|
||||
public override MonsterAbility[] GetMonsterAbilities() => _abilities;
|
||||
|
||||
public override int GetIdleSound() => 0x2CE;
|
||||
|
|
|
|||
|
|
@ -62,7 +62,7 @@ namespace Server.Mobiles
|
|||
public override bool GivesMLMinorArtifact => true;
|
||||
public override bool AlwaysMurderer => true;
|
||||
|
||||
private static MonsterAbility[] _abilities = { MonsterAbility.ChaosBreath };
|
||||
private static MonsterAbility[] _abilities = { MonsterAbilities.ChaosBreath };
|
||||
public override MonsterAbility[] GetMonsterAbilities() => _abilities;
|
||||
|
||||
public override void GenerateLoot()
|
||||
|
|
|
|||
|
|
@ -48,7 +48,7 @@ namespace Server.Mobiles
|
|||
public override int Meat => 19;
|
||||
public override int TreasureMapLevel => 5;
|
||||
|
||||
private static MonsterAbility[] _abilities = { MonsterAbility.FireBreath };
|
||||
private static MonsterAbility[] _abilities = { MonsterAbilities.FireBreath };
|
||||
public override MonsterAbility[] GetMonsterAbilities() => _abilities;
|
||||
|
||||
public override void GenerateLoot()
|
||||
|
|
|
|||
|
|
@ -66,7 +66,7 @@ namespace Server.Mobiles
|
|||
public override bool CanAngerOnTame => true;
|
||||
public override bool CanFly => true;
|
||||
|
||||
private static MonsterAbility[] _abilities = { MonsterAbility.FireBreath };
|
||||
private static MonsterAbility[] _abilities = { MonsterAbilities.FireBreath };
|
||||
public override MonsterAbility[] GetMonsterAbilities() => _abilities;
|
||||
|
||||
public override void GenerateLoot()
|
||||
|
|
|
|||
|
|
@ -53,7 +53,7 @@ namespace Server.Mobiles
|
|||
public override FoodType FavoriteFood => FoodType.Meat;
|
||||
public override bool CanFly => true;
|
||||
|
||||
private static MonsterAbility[] _abilities = { MonsterAbility.FireBreath };
|
||||
private static MonsterAbility[] _abilities = { MonsterAbilities.FireBreath };
|
||||
public override MonsterAbility[] GetMonsterAbilities() => _abilities;
|
||||
|
||||
public override void GenerateLoot()
|
||||
|
|
|
|||
|
|
@ -48,7 +48,7 @@ namespace Server.Mobiles
|
|||
public override FoodType FavoriteFood => FoodType.Meat;
|
||||
public override PackInstinct PackInstinct => PackInstinct.Canine;
|
||||
|
||||
private static MonsterAbility[] _abilities = { MonsterAbility.FireBreath };
|
||||
private static MonsterAbility[] _abilities = { MonsterAbilities.FireBreath };
|
||||
public override MonsterAbility[] GetMonsterAbilities() => _abilities;
|
||||
|
||||
public override void GenerateLoot()
|
||||
|
|
|
|||
|
|
@ -107,7 +107,7 @@ public class Golem : BaseCreature
|
|||
public override bool BardImmune => !Core.AOS || Controlled;
|
||||
public override Poison PoisonImmune => Poison.Lethal;
|
||||
|
||||
private static MonsterAbility[] _abilities = { MonsterAbility.ColossalBlow };
|
||||
private static MonsterAbility[] _abilities = { MonsterAbilities.ColossalBlow };
|
||||
public override MonsterAbility[] GetMonsterAbilities() => _abilities;
|
||||
|
||||
public override void OnDeath(Container c)
|
||||
|
|
|
|||
|
|
@ -52,7 +52,7 @@ public class BronzeElemental : BaseCreature
|
|||
public override bool AutoDispel => true;
|
||||
public override int TreasureMapLevel => 1;
|
||||
|
||||
private static MonsterAbility[] _abilities = { MonsterAbility.PoisonGasCounter };
|
||||
private static MonsterAbility[] _abilities = { MonsterAbilities.PoisonGasCounter };
|
||||
public override MonsterAbility[] GetMonsterAbilities() => _abilities;
|
||||
|
||||
public override void GenerateLoot()
|
||||
|
|
|
|||
|
|
@ -51,7 +51,7 @@ public class DullCopperElemental : BaseCreature
|
|||
public override bool BleedImmune => true;
|
||||
public override int TreasureMapLevel => 1;
|
||||
|
||||
private static MonsterAbility[] _abilities = { MonsterAbility.DeathExplosion };
|
||||
private static MonsterAbility[] _abilities = { MonsterAbilities.DeathExplosion };
|
||||
public override MonsterAbility[] GetMonsterAbilities() => _abilities;
|
||||
|
||||
public override void GenerateLoot()
|
||||
|
|
|
|||
|
|
@ -54,7 +54,7 @@ public class ValoriteElemental : BaseCreature
|
|||
public override bool BleedImmune => true;
|
||||
public override int TreasureMapLevel => 1;
|
||||
|
||||
private static MonsterAbility[] _abilities = { MonsterAbility.PoisonGasCounter, MonsterAbility.DestroyEquipment };
|
||||
private static MonsterAbility[] _abilities = { MonsterAbilities.PoisonGasCounter, MonsterAbilities.DestroyEquipment };
|
||||
public override MonsterAbility[] GetMonsterAbilities() => _abilities;
|
||||
|
||||
public override void GenerateLoot()
|
||||
|
|
|
|||
|
|
@ -52,7 +52,7 @@ public class VeriteElemental : BaseCreature
|
|||
public override bool BleedImmune => true;
|
||||
public override int TreasureMapLevel => 1;
|
||||
|
||||
private static MonsterAbility[] _abilities = { MonsterAbility.DestroyEquipment };
|
||||
private static MonsterAbility[] _abilities = { MonsterAbilities.DestroyEquipment };
|
||||
public override MonsterAbility[] GetMonsterAbilities() => _abilities;
|
||||
|
||||
public override void GenerateLoot()
|
||||
|
|
|
|||
|
|
@ -57,7 +57,7 @@ namespace Server.Mobiles
|
|||
public override int TreasureMapLevel => 5;
|
||||
public override bool CanFly => true;
|
||||
|
||||
private static MonsterAbility[] _abilities = { MonsterAbility.FireBreath };
|
||||
private static MonsterAbility[] _abilities = { MonsterAbilities.FireBreath };
|
||||
public override MonsterAbility[] GetMonsterAbilities() => _abilities;
|
||||
|
||||
public override void GenerateLoot()
|
||||
|
|
|
|||
|
|
@ -61,7 +61,7 @@ namespace Server.Mobiles
|
|||
public override int Scales => 8;
|
||||
public override ScaleType ScaleType => ScaleType.Blue;
|
||||
|
||||
private static MonsterAbility[] _abilities = { MonsterAbility.FireBreath };
|
||||
private static MonsterAbility[] _abilities = { MonsterAbilities.FireBreath };
|
||||
public override MonsterAbility[] GetMonsterAbilities() => _abilities;
|
||||
|
||||
public override void GenerateLoot()
|
||||
|
|
|
|||
|
|
@ -59,7 +59,7 @@ namespace Server.Mobiles
|
|||
public override bool CanAngerOnTame => true;
|
||||
public override bool CanFly => true;
|
||||
|
||||
private static MonsterAbility[] _abilities = { MonsterAbility.FireBreath };
|
||||
private static MonsterAbility[] _abilities = { MonsterAbilities.FireBreath };
|
||||
public override MonsterAbility[] GetMonsterAbilities() => _abilities;
|
||||
|
||||
public override void GenerateLoot()
|
||||
|
|
|
|||
|
|
@ -67,7 +67,7 @@ namespace Server.Mobiles
|
|||
public override int Scales => 8;
|
||||
public override ScaleType ScaleType => ScaleType.Blue;
|
||||
|
||||
private static MonsterAbility[] _abilities = { MonsterAbility.FireBreath };
|
||||
private static MonsterAbility[] _abilities = { MonsterAbilities.FireBreath };
|
||||
public override MonsterAbility[] GetMonsterAbilities() => _abilities;
|
||||
|
||||
public override void GenerateLoot()
|
||||
|
|
|
|||
|
|
@ -62,7 +62,7 @@ namespace Server.Mobiles
|
|||
public override ScaleType ScaleType => Utility.RandomBool() ? ScaleType.Black : ScaleType.White;
|
||||
public override int TreasureMapLevel => 4;
|
||||
|
||||
private static MonsterAbility[] _abilities = { MonsterAbility.FireBreath };
|
||||
private static MonsterAbility[] _abilities = { MonsterAbilities.FireBreath };
|
||||
public override MonsterAbility[] GetMonsterAbilities() => _abilities;
|
||||
|
||||
public override void GenerateLoot()
|
||||
|
|
|
|||
|
|
@ -57,7 +57,7 @@ namespace Server.Mobiles
|
|||
public override HideType HideType => HideType.Barbed;
|
||||
public override bool CanFly => true;
|
||||
|
||||
private static MonsterAbility[] _abilities = { MonsterAbility.FireBreath };
|
||||
private static MonsterAbility[] _abilities = { MonsterAbilities.FireBreath };
|
||||
public override MonsterAbility[] GetMonsterAbilities() => _abilities;
|
||||
|
||||
public override void GenerateLoot()
|
||||
|
|
|
|||
|
|
@ -58,7 +58,7 @@ namespace Server.Mobiles
|
|||
public override int Hides => 20;
|
||||
public override HideType HideType => HideType.Barbed;
|
||||
|
||||
private static MonsterAbility[] _abilities = { MonsterAbility.ColdBreath };
|
||||
private static MonsterAbility[] _abilities = { MonsterAbilities.ColdBreath };
|
||||
public override MonsterAbility[] GetMonsterAbilities() => _abilities;
|
||||
|
||||
public override void GenerateLoot()
|
||||
|
|
|
|||
|
|
@ -58,7 +58,7 @@ namespace Server.Mobiles
|
|||
public override FoodType FavoriteFood => FoodType.Meat | FoodType.Fish;
|
||||
public override bool CanFly => true;
|
||||
|
||||
private static MonsterAbility[] _abilities = { MonsterAbility.FireBreath };
|
||||
private static MonsterAbility[] _abilities = { MonsterAbilities.FireBreath };
|
||||
public override MonsterAbility[] GetMonsterAbilities() => _abilities;
|
||||
|
||||
public override void GenerateLoot()
|
||||
|
|
|
|||
|
|
@ -1,185 +1,91 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Server.Engines.Plants;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
namespace Server.Mobiles;
|
||||
|
||||
public class FanDancer : BaseCreature
|
||||
{
|
||||
public class FanDancer : BaseCreature
|
||||
[Constructible]
|
||||
public FanDancer() : base(AIType.AI_Melee)
|
||||
{
|
||||
private static readonly HashSet<Mobile> m_Table = new();
|
||||
Body = 247;
|
||||
BaseSoundID = 0x372;
|
||||
|
||||
[Constructible]
|
||||
public FanDancer() : base(AIType.AI_Melee)
|
||||
SetStr(301, 375);
|
||||
SetDex(201, 255);
|
||||
SetInt(21, 25);
|
||||
|
||||
SetHits(351, 430);
|
||||
|
||||
SetDamage(12, 17);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 70);
|
||||
SetDamageType(ResistanceType.Fire, 10);
|
||||
SetDamageType(ResistanceType.Cold, 10);
|
||||
SetDamageType(ResistanceType.Poison, 10);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 40, 60);
|
||||
SetResistance(ResistanceType.Fire, 50, 70);
|
||||
SetResistance(ResistanceType.Cold, 50, 70);
|
||||
SetResistance(ResistanceType.Poison, 50, 70);
|
||||
SetResistance(ResistanceType.Energy, 40, 60);
|
||||
|
||||
SetSkill(SkillName.MagicResist, 100.1, 110.0);
|
||||
SetSkill(SkillName.Tactics, 85.1, 95.0);
|
||||
SetSkill(SkillName.Wrestling, 85.1, 95.0);
|
||||
SetSkill(SkillName.Anatomy, 85.1, 95.0);
|
||||
|
||||
Fame = 9000;
|
||||
Karma = -9000;
|
||||
|
||||
if (Utility.RandomDouble() < .33)
|
||||
{
|
||||
Body = 247;
|
||||
BaseSoundID = 0x372;
|
||||
|
||||
SetStr(301, 375);
|
||||
SetDex(201, 255);
|
||||
SetInt(21, 25);
|
||||
|
||||
SetHits(351, 430);
|
||||
|
||||
SetDamage(12, 17);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 70);
|
||||
SetDamageType(ResistanceType.Fire, 10);
|
||||
SetDamageType(ResistanceType.Cold, 10);
|
||||
SetDamageType(ResistanceType.Poison, 10);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 40, 60);
|
||||
SetResistance(ResistanceType.Fire, 50, 70);
|
||||
SetResistance(ResistanceType.Cold, 50, 70);
|
||||
SetResistance(ResistanceType.Poison, 50, 70);
|
||||
SetResistance(ResistanceType.Energy, 40, 60);
|
||||
|
||||
SetSkill(SkillName.MagicResist, 100.1, 110.0);
|
||||
SetSkill(SkillName.Tactics, 85.1, 95.0);
|
||||
SetSkill(SkillName.Wrestling, 85.1, 95.0);
|
||||
SetSkill(SkillName.Anatomy, 85.1, 95.0);
|
||||
|
||||
Fame = 9000;
|
||||
Karma = -9000;
|
||||
|
||||
if (Utility.RandomDouble() < .33)
|
||||
{
|
||||
PackItem(Seed.RandomBonsaiSeed());
|
||||
}
|
||||
|
||||
AddItem(new Tessen());
|
||||
|
||||
if (Utility.RandomDouble() < 0.02)
|
||||
{
|
||||
PackItem(new OrigamiPaper());
|
||||
}
|
||||
PackItem(Seed.RandomBonsaiSeed());
|
||||
}
|
||||
|
||||
public FanDancer(Serial serial) : base(serial)
|
||||
AddItem(new Tessen());
|
||||
|
||||
if (Utility.RandomDouble() < 0.02)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "a fan dancer corpse";
|
||||
public override string DefaultName => "a fan dancer";
|
||||
|
||||
public override bool Uncalmable => true;
|
||||
|
||||
private static MonsterAbility[] _abilities = { new ReflectPhysicalDamage() };
|
||||
public override MonsterAbility[] GetMonsterAbilities() => _abilities;
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.FilthyRich);
|
||||
AddLoot(LootPack.Rich);
|
||||
AddLoot(LootPack.Gems, 2);
|
||||
}
|
||||
|
||||
private void ThrowFan(Mobile to)
|
||||
{
|
||||
if (!(Utility.RandomDouble() < 0.8) || to.InRange(this, 1))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
/* Fan Throw
|
||||
* Effect: - To: "0x57D4F5B" - ItemId: "0x27A3" - ItemIdName: "Tessen" - FromLocation: "(992 299, 24)" - ToLocation: "(992 308, 22)" - Speed: "10" - Duration: "0" - FixedDirection: "False" - Explode: "False" - Hue: "0x0" - Render: "0x0"
|
||||
* Damage: 50-65
|
||||
*/
|
||||
Effects.SendMovingEffect(
|
||||
to.Location,
|
||||
to.Map,
|
||||
0x27A3,
|
||||
Location,
|
||||
to.Location,
|
||||
10,
|
||||
0
|
||||
);
|
||||
|
||||
AOS.Damage(to, this, Utility.RandomMinMax(50, 65), 100, 0, 0, 0, 0);
|
||||
}
|
||||
|
||||
public override void OnDamagedBySpell(Mobile attacker, int damage)
|
||||
{
|
||||
base.OnDamagedBySpell(attacker, damage);
|
||||
ThrowFan(attacker);
|
||||
}
|
||||
|
||||
public override void OnGotMeleeAttack(Mobile attacker, int damage)
|
||||
{
|
||||
base.OnGotMeleeAttack(attacker, damage);
|
||||
ThrowFan(attacker);
|
||||
}
|
||||
|
||||
public override void OnGaveMeleeAttack(Mobile defender, int damage)
|
||||
{
|
||||
base.OnGaveMeleeAttack(defender, damage);
|
||||
|
||||
if (m_Table.Add(defender) && Utility.RandomDouble() < 0.05)
|
||||
{
|
||||
/* Fanning Fire
|
||||
* Graphic: Type: "3" From: "0x57D4F5B" To: "0x0" ItemId: "0x3709" ItemIdName: "fire column" FromLocation: "(994 325, 16)" ToLocation: "(994 325, 16)" Speed: "10" Duration: "30" FixedDirection: "True" Explode: "False" Hue: "0x0" RenderMode: "0x0" Effect: "0x34" ExplodeEffect: "0x1" ExplodeSound: "0x0" Serial: "0x57D4F5B" Layer: "5" Unknown: "0x0"
|
||||
* Sound: 0x208
|
||||
* Start cliloc: 1070833
|
||||
* Effect: Fire res -10% for 10 seconds
|
||||
* Damage: 35-45, 100% fire
|
||||
* End cliloc: 1070834
|
||||
* Effect does not stack
|
||||
*/
|
||||
|
||||
// The creature fans you with fire, reducing your resistance to fire attacks.
|
||||
defender.SendLocalizedMessage(1070833);
|
||||
|
||||
var effect = -(defender.FireResistance / 10);
|
||||
|
||||
var mod = new ResistanceMod(ResistanceType.Fire, "FireResistFanningFire", effect);
|
||||
|
||||
defender.FixedParticles(0x37B9, 10, 30, 0x34, EffectLayer.RightFoot);
|
||||
defender.PlaySound(0x208);
|
||||
|
||||
// This should be done in place of the normal attack damage.
|
||||
// AOS.Damage( defender, this, Utility.RandomMinMax( 35, 45 ), 0, 100, 0, 0, 0 );
|
||||
|
||||
defender.AddResistanceMod(mod);
|
||||
|
||||
var timer = new ExpireTimer(defender, mod, TimeSpan.FromSeconds(10.0));
|
||||
timer.Start();
|
||||
}
|
||||
}
|
||||
|
||||
public static bool IsFanned(Mobile m) => m_Table.Contains(m);
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
|
||||
private class ExpireTimer : Timer
|
||||
{
|
||||
private readonly Mobile m_Mobile;
|
||||
private readonly ResistanceMod m_Mod;
|
||||
|
||||
public ExpireTimer(Mobile m, ResistanceMod mod, TimeSpan delay) : base(delay)
|
||||
{
|
||||
m_Mobile = m;
|
||||
m_Mod = mod;
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
m_Mobile.SendLocalizedMessage(1070834); // Your resistance to fire attacks has returned.
|
||||
m_Mobile.RemoveResistanceMod(m_Mod);
|
||||
Stop();
|
||||
m_Table.Remove(m_Mobile);
|
||||
}
|
||||
PackItem(new OrigamiPaper());
|
||||
}
|
||||
}
|
||||
|
||||
public FanDancer(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "a fan dancer corpse";
|
||||
public override string DefaultName => "a fan dancer";
|
||||
|
||||
public override bool Uncalmable => true;
|
||||
|
||||
private static MonsterAbility[] _abilities =
|
||||
{
|
||||
MonsterAbilities.ReflectPhysicalDamage,
|
||||
MonsterAbilities.FanningFire,
|
||||
MonsterAbilities.FanThrowCounter
|
||||
};
|
||||
public override MonsterAbility[] GetMonsterAbilities() => _abilities;
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.FilthyRich);
|
||||
AddLoot(LootPack.Rich);
|
||||
AddLoot(LootPack.Gems, 2);
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,278 +1,122 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Server.Engines.Plants;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
namespace Server.Mobiles;
|
||||
|
||||
public class RuneBeetle : BaseCreature
|
||||
{
|
||||
public class RuneBeetle : BaseCreature
|
||||
[Constructible]
|
||||
public RuneBeetle() : base(AIType.AI_Mage)
|
||||
{
|
||||
private static readonly Dictionary<Mobile, ExpireTimer> m_Table = new();
|
||||
Body = 244;
|
||||
|
||||
[Constructible]
|
||||
public RuneBeetle() : base(AIType.AI_Mage)
|
||||
SetStr(401, 460);
|
||||
SetDex(121, 170);
|
||||
SetInt(376, 450);
|
||||
|
||||
SetHits(301, 360);
|
||||
|
||||
SetDamage(15, 22);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 20);
|
||||
SetDamageType(ResistanceType.Poison, 10);
|
||||
SetDamageType(ResistanceType.Energy, 70);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 40, 65);
|
||||
SetResistance(ResistanceType.Fire, 35, 50);
|
||||
SetResistance(ResistanceType.Cold, 35, 50);
|
||||
SetResistance(ResistanceType.Poison, 75, 95);
|
||||
SetResistance(ResistanceType.Energy, 40, 60);
|
||||
|
||||
SetSkill(SkillName.EvalInt, 100.1, 125.0);
|
||||
SetSkill(SkillName.Magery, 100.1, 110.0);
|
||||
SetSkill(SkillName.Poisoning, 120.1, 140.0);
|
||||
SetSkill(SkillName.MagicResist, 95.1, 110.0);
|
||||
SetSkill(SkillName.Tactics, 78.1, 93.0);
|
||||
SetSkill(SkillName.Wrestling, 70.1, 77.5);
|
||||
|
||||
Fame = 15000;
|
||||
Karma = -15000;
|
||||
|
||||
if (Utility.RandomDouble() < .25)
|
||||
{
|
||||
Body = 244;
|
||||
|
||||
SetStr(401, 460);
|
||||
SetDex(121, 170);
|
||||
SetInt(376, 450);
|
||||
|
||||
SetHits(301, 360);
|
||||
|
||||
SetDamage(15, 22);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 20);
|
||||
SetDamageType(ResistanceType.Poison, 10);
|
||||
SetDamageType(ResistanceType.Energy, 70);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 40, 65);
|
||||
SetResistance(ResistanceType.Fire, 35, 50);
|
||||
SetResistance(ResistanceType.Cold, 35, 50);
|
||||
SetResistance(ResistanceType.Poison, 75, 95);
|
||||
SetResistance(ResistanceType.Energy, 40, 60);
|
||||
|
||||
SetSkill(SkillName.EvalInt, 100.1, 125.0);
|
||||
SetSkill(SkillName.Magery, 100.1, 110.0);
|
||||
SetSkill(SkillName.Poisoning, 120.1, 140.0);
|
||||
SetSkill(SkillName.MagicResist, 95.1, 110.0);
|
||||
SetSkill(SkillName.Tactics, 78.1, 93.0);
|
||||
SetSkill(SkillName.Wrestling, 70.1, 77.5);
|
||||
|
||||
Fame = 15000;
|
||||
Karma = -15000;
|
||||
|
||||
if (Utility.RandomDouble() < .25)
|
||||
{
|
||||
PackItem(Seed.RandomBonsaiSeed());
|
||||
}
|
||||
|
||||
PackItem(
|
||||
Utility.Random(10) switch
|
||||
{
|
||||
0 => new LeftArm(),
|
||||
1 => new RightArm(),
|
||||
2 => new Torso(),
|
||||
3 => new Bone(),
|
||||
4 => new RibCage(),
|
||||
5 => new RibCage(),
|
||||
_ => new BonePile() // 6-9
|
||||
}
|
||||
);
|
||||
|
||||
Tamable = true;
|
||||
ControlSlots = 3;
|
||||
MinTameSkill = 93.9;
|
||||
PackItem(Seed.RandomBonsaiSeed());
|
||||
}
|
||||
|
||||
public RuneBeetle(Serial serial) : base(serial)
|
||||
PackItem(
|
||||
Utility.Random(10) switch
|
||||
{
|
||||
0 => new LeftArm(),
|
||||
1 => new RightArm(),
|
||||
2 => new Torso(),
|
||||
3 => new Bone(),
|
||||
4 => new RibCage(),
|
||||
5 => new RibCage(),
|
||||
_ => new BonePile() // 6-9
|
||||
}
|
||||
);
|
||||
|
||||
Tamable = true;
|
||||
ControlSlots = 3;
|
||||
MinTameSkill = 93.9;
|
||||
}
|
||||
|
||||
public RuneBeetle(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "a rune beetle corpse";
|
||||
public override string DefaultName => "a rune beetle";
|
||||
|
||||
public override Poison PoisonImmune => Poison.Greater;
|
||||
public override Poison HitPoison => Poison.Greater;
|
||||
public override FoodType FavoriteFood => FoodType.FruitsAndVegies | FoodType.GrainsAndHay;
|
||||
public override bool CanAngerOnTame => true;
|
||||
|
||||
public override WeaponAbility GetWeaponAbility() => WeaponAbility.BleedAttack;
|
||||
|
||||
public override int GetAngerSound() => 0x4E8;
|
||||
|
||||
public override int GetIdleSound() => 0x4E7;
|
||||
|
||||
public override int GetAttackSound() => 0x4E6;
|
||||
|
||||
public override int GetHurtSound() => 0x4E9;
|
||||
|
||||
public override int GetDeathSound() => 0x4E5;
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.FilthyRich, 2);
|
||||
AddLoot(LootPack.MedScrolls, 1);
|
||||
}
|
||||
|
||||
private static MonsterAbility[] _abilities = { MonsterAbilities.RuneCorruption };
|
||||
public override MonsterAbility[] GetMonsterAbilities() => _abilities;
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(1);
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
var version = reader.ReadInt();
|
||||
|
||||
if (version < 1)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "a rune beetle corpse";
|
||||
public override string DefaultName => "a rune beetle";
|
||||
|
||||
public override Poison PoisonImmune => Poison.Greater;
|
||||
public override Poison HitPoison => Poison.Greater;
|
||||
public override FoodType FavoriteFood => FoodType.FruitsAndVegies | FoodType.GrainsAndHay;
|
||||
public override bool CanAngerOnTame => true;
|
||||
|
||||
public override WeaponAbility GetWeaponAbility() => WeaponAbility.BleedAttack;
|
||||
|
||||
public override int GetAngerSound() => 0x4E8;
|
||||
|
||||
public override int GetIdleSound() => 0x4E7;
|
||||
|
||||
public override int GetAttackSound() => 0x4E6;
|
||||
|
||||
public override int GetHurtSound() => 0x4E9;
|
||||
|
||||
public override int GetDeathSound() => 0x4E5;
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.FilthyRich, 2);
|
||||
AddLoot(LootPack.MedScrolls, 1);
|
||||
}
|
||||
|
||||
public override void OnGaveMeleeAttack(Mobile defender, int damage)
|
||||
{
|
||||
base.OnGaveMeleeAttack(defender, damage);
|
||||
|
||||
if (Utility.RandomDouble() < 0.95)
|
||||
for (var i = 0; i < Skills.Length; ++i)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var skill = Skills[i];
|
||||
skill.Cap = Math.Max(100.0, skill.Cap * 0.9);
|
||||
|
||||
/* Rune Corruption
|
||||
* Start cliloc: 1070846 "The creature magically corrupts your armor!"
|
||||
* Effect: All resistances -70 (lowest 0) for 5 seconds
|
||||
* End ASCII: "The corruption of your armor has worn off"
|
||||
*/
|
||||
|
||||
if (m_Table.Remove(defender, out var timer))
|
||||
{
|
||||
timer.DoExpire();
|
||||
defender.SendLocalizedMessage(1070845); // The creature continues to corrupt your armor!
|
||||
}
|
||||
else
|
||||
{
|
||||
defender.SendLocalizedMessage(1070846); // The creature magically corrupts your armor!
|
||||
}
|
||||
|
||||
if (Core.ML)
|
||||
{
|
||||
if (defender.PhysicalResistance > 0)
|
||||
if (skill.Base > skill.Cap)
|
||||
{
|
||||
defender.AddResistanceMod(
|
||||
new ResistanceMod(
|
||||
ResistanceType.Physical,
|
||||
"RuneCorruption",
|
||||
-(defender.PhysicalResistance / 2)
|
||||
)
|
||||
);
|
||||
skill.Base = skill.Cap;
|
||||
}
|
||||
|
||||
if (defender.FireResistance > 0)
|
||||
{
|
||||
defender.AddResistanceMod(new ResistanceMod(ResistanceType.Fire, "RuneCorruption", -(defender.FireResistance / 2)));
|
||||
}
|
||||
|
||||
if (defender.ColdResistance > 0)
|
||||
{
|
||||
defender.AddResistanceMod(new ResistanceMod(ResistanceType.Cold, "RuneCorruption", -(defender.ColdResistance / 2)));
|
||||
}
|
||||
|
||||
if (defender.PoisonResistance > 0)
|
||||
{
|
||||
defender.AddResistanceMod(
|
||||
new ResistanceMod(
|
||||
ResistanceType.Poison,
|
||||
"RuneCorruption",
|
||||
-(defender.PoisonResistance / 2)
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
if (defender.EnergyResistance > 0)
|
||||
{
|
||||
defender.AddResistanceMod(
|
||||
new ResistanceMod(
|
||||
ResistanceType.Energy,
|
||||
"RuneCorruption",
|
||||
-(defender.EnergyResistance / 2)
|
||||
)
|
||||
);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (defender.PhysicalResistance > 0)
|
||||
{
|
||||
defender.AddResistanceMod(
|
||||
new ResistanceMod(
|
||||
ResistanceType.Physical,
|
||||
"RuneCorruption",
|
||||
defender.PhysicalResistance > 70 ? -70 : -defender.PhysicalResistance
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
if (defender.FireResistance > 0)
|
||||
{
|
||||
defender.AddResistanceMod(
|
||||
new ResistanceMod(
|
||||
ResistanceType.Fire,
|
||||
"RuneCorruption",
|
||||
defender.FireResistance > 70 ? -70 : -defender.FireResistance
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
if (defender.ColdResistance > 0)
|
||||
{
|
||||
defender.AddResistanceMod(
|
||||
new ResistanceMod(
|
||||
ResistanceType.Cold,
|
||||
"RuneCorruption",
|
||||
defender.ColdResistance > 70 ? -70 : -defender.ColdResistance
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
if (defender.PoisonResistance > 0)
|
||||
{
|
||||
defender.AddResistanceMod(
|
||||
new ResistanceMod(
|
||||
ResistanceType.Poison,
|
||||
"RuneCorruption",
|
||||
defender.PoisonResistance > 70 ? -70 : -defender.PoisonResistance
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
if (defender.EnergyResistance > 0)
|
||||
{
|
||||
defender.AddResistanceMod(
|
||||
new ResistanceMod(
|
||||
ResistanceType.Energy,
|
||||
"RuneCorruption",
|
||||
defender.EnergyResistance > 70 ? -70 : -defender.EnergyResistance
|
||||
)
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
defender.FixedEffect(0x37B9, 10, 5);
|
||||
|
||||
timer = new ExpireTimer(defender, TimeSpan.FromSeconds(5.0));
|
||||
timer.Start();
|
||||
m_Table[defender] = timer;
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(1);
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
var version = reader.ReadInt();
|
||||
|
||||
if (version < 1)
|
||||
{
|
||||
for (var i = 0; i < Skills.Length; ++i)
|
||||
{
|
||||
var skill = Skills[i];
|
||||
skill.Cap = Math.Max(100.0, skill.Cap * 0.9);
|
||||
|
||||
if (skill.Base > skill.Cap)
|
||||
{
|
||||
skill.Base = skill.Cap;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private class ExpireTimer : Timer
|
||||
{
|
||||
private readonly Mobile m_Mobile;
|
||||
|
||||
public ExpireTimer(Mobile m, TimeSpan delay) : base(delay) => m_Mobile = m;
|
||||
|
||||
public void DoExpire()
|
||||
{
|
||||
m_Mobile.RemoveResistanceMod("RuneCorruption");
|
||||
Stop();
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
m_Mobile.SendMessage("The corruption of your armor has worn off");
|
||||
DoExpire();
|
||||
m_Table.Remove(m_Mobile);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue