feat: Adds ability groups, DOT abilities, and combat abilities (#1264)

- [X] Adds `MonsterAbilitySingleTarget`
- [X] Adds `MonsterAbilitySingleTargetDoT`
- [X] Adds monster ability groups with weighted abilities
- [X] Adds rune corruption ability
- [X] Adds poison gas counter ability
- [X] Adds stun attack ability
- [X] Adds throw hatchet counter ability
- [X] Adds fanning fire ability
- [X] Fixes destroy equipment to skip spell channel items
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Kamron Batman 2022-11-23 12:33:27 -08:00 • committed by GitHub
parent df9a58dd49
commit 520f15e46c
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62 changed files with 644 additions and 546 deletions

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@ -1,33 +0,0 @@
namespace Server.Mobiles;
public class SummonLesserUndead : SummonUndead
{
private int _group;
public override void Trigger(MonsterAbilityTrigger trigger, BaseCreature source, Mobile target)
{
_group = Utility.Random(2);
base.Trigger(trigger, source, target);
}
public override BaseCreature CreateSummon(BaseCreature source)
{
return _group switch
{
0 => Utility.Random(4) switch
{
0 => new Skeleton(),
1 => new SkeletalMage(),
2 => new Mummy(),
3 => new Zombie(),
},
_ => Utility.Random(4) switch
{
0 => new Ghoul(),
1 => new Spectre(),
2 => new Shade(),
3 => new Bogle()
}
};
}
}