feat: Adds ability groups, DOT abilities, and combat abilities (#1264)
- [X] Adds `MonsterAbilitySingleTarget` - [X] Adds `MonsterAbilitySingleTargetDoT` - [X] Adds monster ability groups with weighted abilities - [X] Adds rune corruption ability - [X] Adds poison gas counter ability - [X] Adds stun attack ability - [X] Adds throw hatchet counter ability - [X] Adds fanning fire ability - [X] Fixes destroy equipment to skip spell channel items
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62 changed files with 644 additions and 546 deletions
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@ -51,7 +51,7 @@ namespace Server.Mobiles
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public override FoodType FavoriteFood => FoodType.Meat;
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public override PackInstinct PackInstinct => PackInstinct.Feline;
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private static MonsterAbility[] _abilities = { MonsterAbility.FireBreath };
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private static MonsterAbility[] _abilities = { MonsterAbilities.FireBreath };
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public override MonsterAbility[] GetMonsterAbilities() => _abilities;
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public override void GenerateLoot()
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@ -49,7 +49,7 @@ namespace Server.Mobiles
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public override FoodType FavoriteFood => FoodType.Meat;
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public override PackInstinct PackInstinct => PackInstinct.Feline;
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private static MonsterAbility[] _abilities = { MonsterAbility.FireBreath };
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private static MonsterAbility[] _abilities = { MonsterAbilities.FireBreath };
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public override MonsterAbility[] GetMonsterAbilities() => _abilities;
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public override void GenerateLoot()
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@ -52,7 +52,7 @@ namespace Server.Mobiles
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public override FoodType FavoriteFood => FoodType.Meat;
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public override PackInstinct PackInstinct => PackInstinct.Daemon | PackInstinct.Equine;
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private static MonsterAbility[] _abilities = { MonsterAbility.FireBreath };
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private static MonsterAbility[] _abilities = { MonsterAbilities.FireBreath };
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public override MonsterAbility[] GetMonsterAbilities() => _abilities;
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public override void GenerateLoot()
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@ -17,7 +17,7 @@ namespace Server.Mobiles
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public override string CorpseName => "a hellsteed corpse";
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public override Poison PoisonImmune => Poison.Lethal;
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private static MonsterAbility[] _abilities = { MonsterAbility.ChaosBreath };
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private static MonsterAbility[] _abilities = { MonsterAbilities.ChaosBreath };
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public override MonsterAbility[] GetMonsterAbilities() => _abilities;
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public static void SetStats(BaseCreature steed)
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@ -68,7 +68,7 @@ public class Hiryu : BaseMount
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public override FoodType FavoriteFood => FoodType.Meat;
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public override bool CanAngerOnTame => true;
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private static MonsterAbility[] _abilities = { MonsterAbility.GraspingClaw };
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private static MonsterAbility[] _abilities = { MonsterAbilities.GraspingClaw };
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public override MonsterAbility[] GetMonsterAbilities() => _abilities;
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public override WeaponAbility GetWeaponAbility() => WeaponAbility.Dismount;
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@ -65,7 +65,7 @@ public class LesserHiryu : BaseMount
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public override WeaponAbility GetWeaponAbility() => WeaponAbility.Dismount;
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private static MonsterAbility[] _abilities = { MonsterAbility.GraspingClaw };
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private static MonsterAbility[] _abilities = { MonsterAbilities.GraspingClaw };
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public override MonsterAbility[] GetMonsterAbilities() => _abilities;
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private static int GetHue()
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@ -98,7 +98,7 @@ namespace Server.Mobiles
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public override FoodType FavoriteFood => FoodType.Meat;
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public override bool CanAngerOnTame => true;
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private static MonsterAbility[] _abilities = { MonsterAbility.FireBreath };
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private static MonsterAbility[] _abilities = { MonsterAbilities.FireBreath };
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public override MonsterAbility[] GetMonsterAbilities() => _abilities;
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public override void GenerateLoot()
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@ -53,7 +53,7 @@ namespace Server.Mobiles
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public override int Hides => 12;
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public override HideType HideType => HideType.Spined;
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private static MonsterAbility[] _abilities = { MonsterAbility.FireBreath };
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private static MonsterAbility[] _abilities = { MonsterAbilities.FireBreath };
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public override MonsterAbility[] GetMonsterAbilities() => _abilities;
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public override void GenerateLoot()
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@ -54,7 +54,7 @@ namespace Server.Mobiles
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public override int Hides => 15;
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public override HideType HideType => HideType.Spined;
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private static MonsterAbility[] _abilities = { MonsterAbility.FireBreath };
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private static MonsterAbility[] _abilities = { MonsterAbilities.FireBreath };
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public override MonsterAbility[] GetMonsterAbilities() => _abilities;
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public override void GenerateLoot()
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@ -50,7 +50,7 @@ namespace Server.Mobiles
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public override bool DeathAdderCharmable => true;
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public override int Meat => 1;
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private static MonsterAbility[] _abilities = { MonsterAbility.FireBreath };
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private static MonsterAbility[] _abilities = { MonsterAbilities.FireBreath };
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public override MonsterAbility[] GetMonsterAbilities() => _abilities;
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public override void GenerateLoot()
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