feat: Adds ability groups, DOT abilities, and combat abilities (#1264)
- [X] Adds `MonsterAbilitySingleTarget` - [X] Adds `MonsterAbilitySingleTargetDoT` - [X] Adds monster ability groups with weighted abilities - [X] Adds rune corruption ability - [X] Adds poison gas counter ability - [X] Adds stun attack ability - [X] Adds throw hatchet counter ability - [X] Adds fanning fire ability - [X] Fixes destroy equipment to skip spell channel items
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62 changed files with 644 additions and 546 deletions
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@ -73,7 +73,7 @@ namespace Server.Mobiles
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AddLoot(LootPack.MedScrolls, 2);
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}
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private static MonsterAbility[] _abilities = { MonsterAbility.SummonLesserUndead };
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private static MonsterAbility[] _abilities = { MonsterAbilities.SummonLesserUndeadCounter };
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public override MonsterAbility[] GetMonsterAbilities() => _abilities;
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public override void Serialize(IGenericWriter writer)
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@ -98,7 +98,13 @@ public class Betrayer : BaseCreature
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AddLoot(LootPack.Gems, 1);
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}
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private static MonsterAbility[] _abilities = { MonsterAbility.ColossalBlow, MonsterAbility.PoisonGasAreaAttack };
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private static MonsterAbility[] _abilities =
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{
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new MonsterAbilityGroup(
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(1, MonsterAbilities.ColossalBlow),
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(1, MonsterAbilities.PoisonGasAreaAttack)
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)
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};
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public override MonsterAbility[] GetMonsterAbilities() => _abilities;
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public override void Serialize(IGenericWriter writer)
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@ -49,7 +49,7 @@ namespace Server.Mobiles
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public override int Meat => 1;
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public override bool CanFly => true;
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private static MonsterAbility[] _abilities = { MonsterAbility.FireBreath };
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private static MonsterAbility[] _abilities = { MonsterAbilities.FireBreath };
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public override MonsterAbility[] GetMonsterAbilities() => _abilities;
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public override void GenerateLoot()
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@ -57,7 +57,7 @@ public class GargoyleDestroyer : BaseCreature
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public override int Meat => 1;
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public override bool CanFly => true;
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private static MonsterAbility[] _abilities = { MonsterAbility.ThrowHatchetCounter };
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private static MonsterAbility[] _abilities = { MonsterAbilities.ThrowHatchetCounter };
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public override MonsterAbility[] GetMonsterAbilities() => _abilities;
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public override void GenerateLoot()
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@ -59,7 +59,7 @@ namespace Server.Mobiles
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public override Poison PoisonImmune => Poison.Lethal;
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public override int TreasureMapLevel => 4;
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private static MonsterAbility[] _abilities = { MonsterAbility.SummonSkeletons };
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private static MonsterAbility[] _abilities = { MonsterAbilities.SummonSkeletonsCounter };
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public override MonsterAbility[] GetMonsterAbilities() => _abilities;
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public override void GenerateLoot()
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@ -54,7 +54,7 @@ namespace Server.Mobiles
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AddLoot(LootPack.MedScrolls, 2);
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}
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private static MonsterAbility[] _abilities = { MonsterAbility.DrainLifeAreaAttack };
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private static MonsterAbility[] _abilities = { MonsterAbilities.DrainLifeAreaAttack };
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public override MonsterAbility[] GetMonsterAbilities() => _abilities;
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public override void Serialize(IGenericWriter writer)
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