Cleanup & Fixes for .NET 5 (#309)
- [X] Fixes several bugs - [X] Updates more ordinal issues - [X] Cleans up the code a bit - [X] Turns classes static that should have been - [X] Changes TcpServer.Instances to a HashSet Bumps release version
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4ad8811df2
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266 changed files with 1348 additions and 1800 deletions
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@ -5,7 +5,7 @@ using Server.Mobiles;
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namespace Server.Items
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{
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public class Ankhs
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public static class Ankhs
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{
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public const int ResurrectRange = 2;
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public const int TitheRange = 2;
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@ -130,8 +130,7 @@ namespace Server.Items
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public override bool HandlesOnMovement => true; // Tell the core that we implement OnMovement
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[Hue]
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[CommandProperty(AccessLevel.GameMaster)]
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[Hue, CommandProperty(AccessLevel.GameMaster)]
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public override int Hue
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{
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get => base.Hue;
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@ -222,8 +221,7 @@ namespace Server.Items
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public override bool HandlesOnMovement => true; // Tell the core that we implement OnMovement
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[Hue]
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[CommandProperty(AccessLevel.GameMaster)]
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[Hue, CommandProperty(AccessLevel.GameMaster)]
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public override int Hue
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{
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get => base.Hue;
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@ -319,8 +317,7 @@ namespace Server.Items
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public override bool HandlesOnMovement => true; // Tell the core that we implement OnMovement
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[Hue]
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[CommandProperty(AccessLevel.GameMaster)]
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[Hue, CommandProperty(AccessLevel.GameMaster)]
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public override int Hue
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{
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get => base.Hue;
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@ -413,8 +410,7 @@ namespace Server.Items
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public override bool HandlesOnMovement => true; // Tell the core that we implement OnMovement
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[Hue]
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[CommandProperty(AccessLevel.GameMaster)]
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[Hue, CommandProperty(AccessLevel.GameMaster)]
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public override int Hue
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{
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get => base.Hue;
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