Cleanup & Fixes for .NET 5 (#309)

- [X] Fixes several bugs
- [X] Updates more ordinal issues
- [X] Cleans up the code a bit
- [X] Turns classes static that should have been
- [X] Changes TcpServer.Instances to a HashSet

Bumps release version
This commit is contained in:
Kamron Batman 2020-11-15 10:03:50 -08:00 • committed by GitHub
parent 4ad8811df2
commit 525cda5413
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GPG key ID: 4AEE18F83AFDEB23
266 changed files with 1348 additions and 1800 deletions

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@ -5,7 +5,7 @@ using Server.Mobiles;
namespace Server.Items
{
public class Ankhs
public static class Ankhs
{
public const int ResurrectRange = 2;
public const int TitheRange = 2;
@ -130,8 +130,7 @@ namespace Server.Items
public override bool HandlesOnMovement => true; // Tell the core that we implement OnMovement
[Hue]
[CommandProperty(AccessLevel.GameMaster)]
[Hue, CommandProperty(AccessLevel.GameMaster)]
public override int Hue
{
get => base.Hue;
@ -222,8 +221,7 @@ namespace Server.Items
public override bool HandlesOnMovement => true; // Tell the core that we implement OnMovement
[Hue]
[CommandProperty(AccessLevel.GameMaster)]
[Hue, CommandProperty(AccessLevel.GameMaster)]
public override int Hue
{
get => base.Hue;
@ -319,8 +317,7 @@ namespace Server.Items
public override bool HandlesOnMovement => true; // Tell the core that we implement OnMovement
[Hue]
[CommandProperty(AccessLevel.GameMaster)]
[Hue, CommandProperty(AccessLevel.GameMaster)]
public override int Hue
{
get => base.Hue;
@ -413,8 +410,7 @@ namespace Server.Items
public override bool HandlesOnMovement => true; // Tell the core that we implement OnMovement
[Hue]
[CommandProperty(AccessLevel.GameMaster)]
[Hue, CommandProperty(AccessLevel.GameMaster)]
public override int Hue
{
get => base.Hue;