fix: Replaces FindItem(s)ByType(s) implementation with BFS strategy (#1454)
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8 changed files with 135 additions and 160 deletions
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@ -143,7 +143,7 @@ namespace Server.Engines.Craft
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{
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var items = from.Backpack.FindItemsByType(resourceType);
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for (var i = 0; i < items.Length; ++i)
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for (var i = 0; i < items.Count; ++i)
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{
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resourceCount += items[i].Amount;
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}
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@ -187,7 +187,7 @@ namespace Server.Engines.Craft
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{
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var items = from.Backpack.FindItemsByType(resourceType);
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for (var i = 0; i < items.Length; ++i)
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for (var i = 0; i < items.Count; ++i)
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{
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resourceCount += items[i].Amount;
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}
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@ -265,7 +265,7 @@ namespace Server.Engines.Craft
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{
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var items = from.Backpack.FindItemsByType(subResource.ItemType);
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for (var j = 0; j < items.Length; ++j)
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for (var j = 0; j < items.Count; ++j)
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{
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resourceCount += items[j].Amount;
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}
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@ -454,14 +454,14 @@ namespace Server.Engines.Craft
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}
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// TODO: Optimize allocation
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var items = new Item[types.Length][];
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var items = new List<Item>[types.Length];
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var totals = new int[types.Length];
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for (var i = 0; i < types.Length; ++i)
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{
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items[i] = cont.FindItemsByType(types[i]);
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for (var j = 0; j < items[i].Length; ++j)
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for (var j = 0; j < items[i].Count; ++j)
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{
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if (items[i][j] is not IHasQuantity hq)
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{
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@ -483,7 +483,7 @@ namespace Server.Engines.Craft
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{
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var need = amounts[i];
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for (var j = 0; j < items[i].Length; ++j)
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for (var j = 0; j < items[i].Count; ++j)
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{
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var item = items[i][j];
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@ -534,7 +534,7 @@ namespace Server.Engines.Craft
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var amount = 0;
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for (var i = 0; i < items.Length; ++i)
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for (var i = 0; i < items.Count; ++i)
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{
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if (items[i] is not IHasQuantity hq)
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{
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@ -351,7 +351,7 @@ namespace Server.Gumps
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var items = pack.FindItemsByType(TreasuresOfTokuno.LesserArtifactsTotal);
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for (var i = 0; i < items.Length; i++)
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for (var i = 0; i < items.Count; i++)
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{
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var item = items[i];
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if (item is ChestOfHeirlooms heirlooms && (!heirlooms.Locked || heirlooms.TrapLevel != 10))
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