- Replaced the TraceStabled command with a cleaner approach.
- Fixed ShardTime to actually return the server's time, not UTC. - Changed the ShardTime format to something more standard.
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6 changed files with 21 additions and 45 deletions
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@ -237,6 +237,7 @@ namespace Server.Mobiles
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private List<Mobile> m_Friends;
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private bool m_IsStabled;
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private Mobile m_StabledBy;
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private bool m_HasGeneratedLoot; // have we generated our loot yet?
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@ -268,6 +269,13 @@ namespace Server.Mobiles
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}
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}
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[CommandProperty( AccessLevel.GameMaster, AccessLevel.Administrator )]
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public Mobile StabledBy
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{
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get { return m_StabledBy; }
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set { m_StabledBy = value; }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public bool IsPrisoner
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{
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