socket pooling, asyncstate cleanups

This commit is contained in:
mark 2007-04-25 01:35:38 +00:00
parent a8acb6bd9d
commit 536e73b8df
4 changed files with 60 additions and 49 deletions

View file

@ -12,14 +12,17 @@ namespace Server
{
private const bool NagleEnabled = false; // Should the Nagle algorithm be enabled? This may reduce performance
private const int CoalesceBufferSize = 512; // MSS that the core will use when buffering packets
private const int PooledSockets = 32; // The number of sockets to initially pool. Ideal value is expected client count.
private static int[] m_AdditionalPorts = new int[0];
//private static int[] m_AdditionalPorts = new int[]{ 2594 };
public static void Initialize()
{
EventSink.SocketConnect += new SocketConnectEventHandler( EventSink_SocketConnect );
SendQueue.CoalesceBufferSize = CoalesceBufferSize;
SocketPool.InitialCapacity = PooledSockets;
EventSink.SocketConnect += new SocketConnectEventHandler( EventSink_SocketConnect );
if ( m_AdditionalPorts.Length > 0 )
EventSink.ServerStarted += new ServerStartedEventHandler( EventSink_ServerStarted );

View file

@ -245,6 +245,9 @@ namespace Server
{
}
if ( SocketPool.Created )
SocketPool.Destroy();
Console.WriteLine( "This exception is fatal, press return to exit" );
Console.ReadLine();
}
@ -327,6 +330,9 @@ namespace Server
if( timerThread.ThreadState != System.Threading.ThreadState.Unstarted )
timerThread.Join();
if( SocketPool.Created )
SocketPool.Destroy();
Console.WriteLine( "done" );
}
@ -420,6 +426,8 @@ namespace Server
return;
}
SocketPool.Create();
MessagePump ms = m_MessagePump = new MessagePump( new Listener( Listener.Port ) );
timerThread.Start();

View file

@ -31,20 +31,15 @@ namespace Server.Network
{
private Socket m_Listener;
private bool m_Disposed;
private int m_ThisPort;
private Queue<Socket> m_Accepted;
private object m_AcceptedSyncRoot;
private AsyncCallback m_OnAccept;
private AsyncCallback m_OnDisconnect;
private static Socket[] m_EmptySockets = new Socket[0];
public int UsedPort
{
get{ return m_ThisPort; }
}
private static int m_Port = 2593;
public static int Port
@ -61,11 +56,11 @@ namespace Server.Network
public Listener( int port )
{
m_ThisPort = port;
m_Disposed = false;
m_Accepted = new Queue<Socket>();
m_AcceptedSyncRoot = ((ICollection)m_Accepted).SyncRoot;
m_OnAccept = new AsyncCallback( OnAccept );
m_OnDisconnect = new AsyncCallback( OnDisconnect );
m_Listener = Bind( IPAddress.Any, port );
@ -89,7 +84,7 @@ namespace Server.Network
{
IPEndPoint ipep = new IPEndPoint( ip, port );
Socket s = new Socket( AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp );
Socket s = SocketPool.AcquireSocket();
try
{
@ -99,7 +94,7 @@ namespace Server.Network
s.Bind( ipep );
s.Listen( 8 );
IAsyncResult res = s.BeginAccept( m_OnAccept, s );
IAsyncResult res = s.BeginAccept( SocketPool.AcquireSocket(), 0, m_OnAccept, s );
return s;
}
@ -111,8 +106,7 @@ namespace Server.Network
try { s.Shutdown( SocketShutdown.Both ); }
catch{}
try { s.Close(); }
catch{}
s.BeginDisconnect( true, m_OnDisconnect, s );
return null;
}
@ -120,30 +114,24 @@ namespace Server.Network
private void OnAccept( IAsyncResult asyncResult )
{
Socket listener = asyncResult.AsyncState as Socket;
Socket listener = (Socket)asyncResult.AsyncState;
try
{
Socket socket = listener.EndAccept( asyncResult );
if ( socket != null )
{
SocketConnectEventArgs e = new SocketConnectEventArgs( socket );
EventSink.InvokeSocketConnect( e );
SocketConnectEventArgs e = new SocketConnectEventArgs( socket );
EventSink.InvokeSocketConnect( e );
if ( e.AllowConnection )
{
lock ( m_AcceptedSyncRoot )
m_Accepted.Enqueue( socket );
}
else
{
try { socket.Shutdown( SocketShutdown.Both ); }
catch { }
if ( e.AllowConnection ) {
lock ( m_AcceptedSyncRoot )
m_Accepted.Enqueue( socket );
}
else {
try { socket.Shutdown( SocketShutdown.Both ); }
catch { }
try { socket.Close(); }
catch { }
}
socket.BeginDisconnect( true, m_OnDisconnect, socket );
}
}
catch
@ -151,12 +139,21 @@ namespace Server.Network
}
finally
{
IAsyncResult res = listener.BeginAccept( m_OnAccept, listener );
IAsyncResult res = listener.BeginAccept( SocketPool.AcquireSocket(), 0, m_OnAccept, listener );
}
Core.Set();
}
private void OnDisconnect( IAsyncResult asyncResult )
{
Socket s = (Socket)asyncResult.AsyncState;
s.EndDisconnect( asyncResult );
SocketPool.ReleaseSocket( s );
}
public Socket[] Slice()
{
Socket[] array;
@ -184,8 +181,7 @@ namespace Server.Network
try { m_Listener.Shutdown( SocketShutdown.Both ); }
catch {}
try { m_Listener.Close(); }
catch {}
m_Listener.BeginDisconnect( true, m_OnDisconnect, m_Listener );
m_Listener = null;
}

View file

@ -50,7 +50,7 @@ namespace Server.Network {
private SendQueue m_SendQueue;
private bool m_Seeded;
private bool m_Running;
private AsyncCallback m_OnReceive, m_OnSend;
private AsyncCallback m_OnReceive, m_OnSend, m_OnDisconnect;
private MessagePump m_MessagePump;
private ServerInfo[] m_ServerInfo;
private IAccount m_Account;
@ -118,7 +118,7 @@ namespace Server.Network {
private void InternalBeginReceive() {
m_AsyncState |= AsyncState.Pending;
m_Socket.BeginReceive( m_RecvBuffer, 0, m_RecvBuffer.Length, SocketFlags.None, m_OnReceive, null );
m_Socket.BeginReceive( m_RecvBuffer, 0, m_RecvBuffer.Length, SocketFlags.None, m_OnReceive, m_Socket );
}
public static void Resume() {
@ -563,7 +563,7 @@ namespace Server.Network {
if ( gram != null ) {
try {
m_Socket.BeginSend( gram.Buffer, 0, gram.Length, SocketFlags.None, m_OnSend, null );
m_Socket.BeginSend( gram.Buffer, 0, gram.Length, SocketFlags.None, m_OnSend, m_Socket );
} catch {
Dispose( false );
}
@ -610,7 +610,7 @@ namespace Server.Network {
if ( gram != null ) {
try {
m_Socket.BeginSend( gram.Buffer, 0, gram.Length, SocketFlags.None, m_OnSend, null );
m_Socket.BeginSend( gram.Buffer, 0, gram.Length, SocketFlags.None, m_OnSend, m_Socket );
return true;
} catch {
Dispose( false );
@ -632,12 +632,10 @@ namespace Server.Network {
}
private void OnSend( IAsyncResult asyncResult ) {
if ( m_Socket == null ) {
return;
}
Socket s = (Socket)asyncResult.AsyncState;
try {
int bytes = m_Socket.EndSend( asyncResult );
int bytes = s.EndSend( asyncResult );
if ( bytes <= 0 ) {
Dispose( false );
@ -657,7 +655,7 @@ namespace Server.Network {
}
if ( gram != null ) {
m_Socket.BeginSend( gram.Buffer, 0, gram.Length, SocketFlags.None, m_OnSend, null );
s.BeginSend( gram.Buffer, 0, gram.Length, SocketFlags.None, m_OnSend, s );
}
} catch {
Dispose( false );
@ -667,6 +665,7 @@ namespace Server.Network {
public void Start() {
m_OnReceive = new AsyncCallback( OnReceive );
m_OnSend = new AsyncCallback( OnSend );
m_OnDisconnect = new AsyncCallback( OnDisconnect );
m_Running = true;
@ -707,12 +706,10 @@ namespace Server.Network {
}
private void OnReceive( IAsyncResult asyncResult ) {
if ( m_Socket == null ) {
return;
}
Socket s = (Socket)asyncResult.AsyncState;
try {
int byteCount = m_Socket.EndReceive( asyncResult );
int byteCount = s.EndReceive( asyncResult );
if ( byteCount > 0 ) {
m_NextCheckActivity = DateTime.Now + TimeSpan.FromMinutes( 1.2 );
@ -742,6 +739,15 @@ namespace Server.Network {
}
}
public void OnDisconnect( IAsyncResult asyncResult )
{
Socket s = (Socket)asyncResult.AsyncState;
s.EndDisconnect( asyncResult );
SocketPool.ReleaseSocket( s );
}
public void Dispose() {
Dispose( true );
}
@ -763,10 +769,7 @@ namespace Server.Network {
} catch {
}
try {
m_Socket.Close();
} catch {
}
m_Socket.BeginDisconnect( true, m_OnDisconnect, m_Socket );
if ( m_RecvBuffer != null )
m_ReceiveBufferPool.ReleaseBuffer( m_RecvBuffer );
@ -777,6 +780,7 @@ namespace Server.Network {
m_RecvBuffer = null;
m_OnReceive = null;
m_OnSend = null;
m_OnDisconnect = null;
m_Running = false;
m_Disposed.Enqueue( this );