socket pooling, asyncstate cleanups
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a8acb6bd9d
commit
536e73b8df
4 changed files with 60 additions and 49 deletions
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@ -50,7 +50,7 @@ namespace Server.Network {
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private SendQueue m_SendQueue;
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private bool m_Seeded;
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private bool m_Running;
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private AsyncCallback m_OnReceive, m_OnSend;
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private AsyncCallback m_OnReceive, m_OnSend, m_OnDisconnect;
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private MessagePump m_MessagePump;
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private ServerInfo[] m_ServerInfo;
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private IAccount m_Account;
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@ -118,7 +118,7 @@ namespace Server.Network {
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private void InternalBeginReceive() {
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m_AsyncState |= AsyncState.Pending;
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m_Socket.BeginReceive( m_RecvBuffer, 0, m_RecvBuffer.Length, SocketFlags.None, m_OnReceive, null );
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m_Socket.BeginReceive( m_RecvBuffer, 0, m_RecvBuffer.Length, SocketFlags.None, m_OnReceive, m_Socket );
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}
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public static void Resume() {
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@ -563,7 +563,7 @@ namespace Server.Network {
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if ( gram != null ) {
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try {
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m_Socket.BeginSend( gram.Buffer, 0, gram.Length, SocketFlags.None, m_OnSend, null );
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m_Socket.BeginSend( gram.Buffer, 0, gram.Length, SocketFlags.None, m_OnSend, m_Socket );
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} catch {
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Dispose( false );
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}
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@ -610,7 +610,7 @@ namespace Server.Network {
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if ( gram != null ) {
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try {
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m_Socket.BeginSend( gram.Buffer, 0, gram.Length, SocketFlags.None, m_OnSend, null );
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m_Socket.BeginSend( gram.Buffer, 0, gram.Length, SocketFlags.None, m_OnSend, m_Socket );
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return true;
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} catch {
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Dispose( false );
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@ -632,12 +632,10 @@ namespace Server.Network {
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}
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private void OnSend( IAsyncResult asyncResult ) {
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if ( m_Socket == null ) {
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return;
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}
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Socket s = (Socket)asyncResult.AsyncState;
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try {
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int bytes = m_Socket.EndSend( asyncResult );
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int bytes = s.EndSend( asyncResult );
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if ( bytes <= 0 ) {
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Dispose( false );
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@ -657,7 +655,7 @@ namespace Server.Network {
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}
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if ( gram != null ) {
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m_Socket.BeginSend( gram.Buffer, 0, gram.Length, SocketFlags.None, m_OnSend, null );
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s.BeginSend( gram.Buffer, 0, gram.Length, SocketFlags.None, m_OnSend, s );
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}
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} catch {
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Dispose( false );
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@ -667,6 +665,7 @@ namespace Server.Network {
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public void Start() {
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m_OnReceive = new AsyncCallback( OnReceive );
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m_OnSend = new AsyncCallback( OnSend );
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m_OnDisconnect = new AsyncCallback( OnDisconnect );
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m_Running = true;
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@ -707,12 +706,10 @@ namespace Server.Network {
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}
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private void OnReceive( IAsyncResult asyncResult ) {
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if ( m_Socket == null ) {
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return;
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}
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Socket s = (Socket)asyncResult.AsyncState;
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try {
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int byteCount = m_Socket.EndReceive( asyncResult );
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int byteCount = s.EndReceive( asyncResult );
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if ( byteCount > 0 ) {
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m_NextCheckActivity = DateTime.Now + TimeSpan.FromMinutes( 1.2 );
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@ -742,6 +739,15 @@ namespace Server.Network {
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}
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}
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public void OnDisconnect( IAsyncResult asyncResult )
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{
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Socket s = (Socket)asyncResult.AsyncState;
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s.EndDisconnect( asyncResult );
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SocketPool.ReleaseSocket( s );
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}
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public void Dispose() {
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Dispose( true );
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}
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@ -763,10 +769,7 @@ namespace Server.Network {
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} catch {
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}
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try {
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m_Socket.Close();
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} catch {
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}
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m_Socket.BeginDisconnect( true, m_OnDisconnect, m_Socket );
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if ( m_RecvBuffer != null )
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m_ReceiveBufferPool.ReleaseBuffer( m_RecvBuffer );
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@ -777,6 +780,7 @@ namespace Server.Network {
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m_RecvBuffer = null;
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m_OnReceive = null;
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m_OnSend = null;
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m_OnDisconnect = null;
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m_Running = false;
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m_Disposed.Enqueue( this );
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