fix: Update LabelTo, SendMessage, etc to Interpolated Strings (#1283)

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Fabrizio 2022-11-29 04:58:12 +01:00 • committed by GitHub
parent 0facd73842
commit 537526a328
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GPG key ID: 4AEE18F83AFDEB23
94 changed files with 514 additions and 769 deletions

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@ -274,11 +274,6 @@ namespace Server.Guilds
}
}
public void AllianceMessage(int num, bool append, string format, params object[] args)
{
AllianceMessage(num, append, string.Format(format, args));
}
public void AllianceMessage(int number)
{
for (var i = 0; i < m_Members.Count; ++i)
@ -303,15 +298,7 @@ namespace Server.Guilds
}
}
public void AllianceTextMessage(string text)
{
AllianceTextMessage(0x3B2, text);
}
public void AllianceTextMessage(string format, params object[] args)
{
AllianceTextMessage(0x3B2, string.Format(format, args));
}
public void AllianceTextMessage(string text) => AllianceTextMessage(0x3B2, text);
public void AllianceTextMessage(int hue, string text)
{
@ -321,11 +308,6 @@ namespace Server.Guilds
}
}
public void AllianceTextMessage(int hue, string format, params object[] args)
{
AllianceTextMessage(hue, string.Format(format, args));
}
public void AllianceChat(Mobile from, int hue, string text)
{
Span<byte> buffer = stackalloc byte[OutgoingMessagePackets.GetMaxMessageLength(text)].InitializePacket();
@ -1462,11 +1444,6 @@ namespace Server.Guilds
}
}
public void GuildMessage(int num, bool append, string format, params object[] args)
{
GuildMessage(num, append, string.Format(format, args));
}
public void GuildMessage(int number)
{
for (var i = 0; i < Members.Count; ++i)
@ -1491,15 +1468,7 @@ namespace Server.Guilds
}
}
public void GuildTextMessage(string text)
{
GuildTextMessage(0x3B2, text);
}
public void GuildTextMessage(string format, params object[] args)
{
GuildTextMessage(0x3B2, string.Format(format, args));
}
public void GuildTextMessage(string text) => GuildTextMessage(0x3B2, text);
public void GuildTextMessage(int hue, string text)
{
@ -1509,11 +1478,6 @@ namespace Server.Guilds
}
}
public void GuildTextMessage(int hue, string format, params object[] args)
{
GuildTextMessage(hue, string.Format(format, args));
}
public void GuildChat(Mobile from, int hue, string text)
{
Span<byte> buffer = stackalloc byte[OutgoingMessagePackets.GetMaxMessageLength(text)].InitializePacket();