CraftItem.ItemIDOf now uses a dictionary to avoid int boxing
fixed vendor issue causing PropertyList to be accessed on pre-aos shards fixed a few places which incorrectly used Core.AOS instead of ObjectPropertyList.Enabled changed actions list from ArrayList to List<object> for diagnostic purposes
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4 changed files with 76 additions and 70 deletions
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@ -549,7 +549,7 @@ namespace Server.Mobiles
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list = new ArrayList( buyInfo.Length );
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Container cont = this.BuyPack;
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ArrayList opls = new ArrayList();
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List<ObjectPropertyList> opls = null;
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for (int idx=0;idx<buyInfo.Length;idx++)
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{
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@ -565,10 +565,17 @@ namespace Server.Mobiles
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list.Add( new BuyItemState( buyItem.Name, cont.Serial, disp == null ? (Serial) 0x7FC0FFEE : disp.Serial, buyItem.Price, buyItem.Amount, buyItem.ItemID, buyItem.Hue ) );
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count++;
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if ( disp is Item )
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opls.Add( (disp as Item).PropertyList );
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else if ( disp is Mobile )
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opls.Add( (disp as Mobile).PropertyList );
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if ( ObjectPropertyList.Enabled ) {
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if ( opls == null ) {
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opls = new List<ObjectPropertyList>();
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}
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if ( disp is Item ) {
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opls.Add( ( ( Item ) disp ).PropertyList );
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} else if ( disp is Mobile ) {
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opls.Add( ( ( Mobile ) disp ).PropertyList );
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}
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}
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}
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List<Item> playerItems = cont.Items;
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@ -606,7 +613,13 @@ namespace Server.Mobiles
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list.Add( new BuyItemState( name, cont.Serial, item.Serial, price, item.Amount, item.ItemID, item.Hue ) );
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count++;
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opls.Add( item.PropertyList );
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if ( ObjectPropertyList.Enabled ) {
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if ( opls == null ) {
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opls = new List<ObjectPropertyList>();
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}
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opls.Add( item.PropertyList );
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}
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}
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}
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@ -625,8 +638,11 @@ namespace Server.Mobiles
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from.Send( new DisplayBuyList( this ) );
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from.Send( new MobileStatusExtended( from ) );//make sure their gold amount is sent
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for ( int i = 0; i < opls.Count; ++i )
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from.Send( opls[i] as Packet );
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if ( ObjectPropertyList.Enabled && opls != null ) {
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for ( int i = 0; i < opls.Count; ++i ) {
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from.Send( opls[i] );
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}
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}
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SayTo( from, 500186 ); // Greetings. Have a look around.
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}
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