a few more fixes.
This commit is contained in:
parent
1f788d60d9
commit
53d92a9e4e
3 changed files with 45 additions and 19 deletions
|
|
@ -17,6 +17,9 @@
|
|||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public virtual int currItemID { get { return ( IsEmpty ) ? voidItem_ID : fullItem_ID; } }
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public virtual bool CanFill { get { return ( !IsFull && !IsLockedDown() ); } }
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int Quantity
|
||||
{
|
||||
|
|
@ -26,7 +29,7 @@
|
|||
}
|
||||
set
|
||||
{
|
||||
if( value != m_Quantity )
|
||||
if( value != m_Quantity && CanFill )
|
||||
{
|
||||
UpdateContainer( value );
|
||||
|
||||
|
|
@ -43,6 +46,20 @@
|
|||
m_Quantity = ( filled ) ? MaxQuantity : 0;
|
||||
}
|
||||
|
||||
public virtual bool IsLockedDown()
|
||||
{
|
||||
Multis.BaseHouse house = Multis.BaseHouse.FindHouseAt( this );
|
||||
|
||||
if( house == null || !house.IsLockedDown( this ) )
|
||||
{
|
||||
if( Parent == null )
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
if( IsEmpty )
|
||||
|
|
|
|||
|
|
@ -1,6 +1,3 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class GamblingStone : Item
|
||||
|
|
@ -27,7 +24,8 @@ namespace Server.Items
|
|||
}
|
||||
|
||||
[Constructable]
|
||||
public GamblingStone() : base( 0xED4 )
|
||||
public GamblingStone()
|
||||
: base( 0xED4 )
|
||||
{
|
||||
Movable = false;
|
||||
Hue = 0x56;
|
||||
|
|
@ -50,31 +48,41 @@ namespace Server.Items
|
|||
{
|
||||
Container pack = from.Backpack;
|
||||
|
||||
if ( pack != null && pack.ConsumeTotal( typeof( Gold ), 250 ) )
|
||||
if( pack != null && pack.ConsumeTotal( typeof( Gold ), 250 ) )
|
||||
{
|
||||
m_GamblePot += 150;
|
||||
InvalidateProperties();
|
||||
|
||||
int roll = Utility.Random( 1200 );
|
||||
|
||||
if ( roll == 0 ) // Jackpot
|
||||
if( roll == 0 ) // Jackpot
|
||||
{
|
||||
int maxCheck = 1000000;
|
||||
|
||||
from.SendMessage( 0x35, "You win the {0}gp jackpot!", m_GamblePot );
|
||||
|
||||
while( m_GamblePot > maxCheck )
|
||||
{
|
||||
from.AddToBackpack( new BankCheck( maxCheck ) );
|
||||
|
||||
m_GamblePot -= maxCheck;
|
||||
}
|
||||
|
||||
from.AddToBackpack( new BankCheck( m_GamblePot ) );
|
||||
|
||||
m_GamblePot = 2500;
|
||||
}
|
||||
else if ( roll <= 20 ) // Chance for a regbag
|
||||
else if( roll <= 20 ) // Chance for a regbag
|
||||
{
|
||||
from.SendMessage( 0x35, "You win a bag of reagents!" );
|
||||
from.AddToBackpack( new BagOfReagents( 50 ) );
|
||||
}
|
||||
else if ( roll <= 40 ) // Chance for gold
|
||||
else if( roll <= 40 ) // Chance for gold
|
||||
{
|
||||
from.SendMessage( 0x35, "You win 1500gp!" );
|
||||
from.AddToBackpack( new BankCheck( 1500 ) );
|
||||
}
|
||||
else if ( roll <= 100 ) // Another chance for gold
|
||||
else if( roll <= 100 ) // Another chance for gold
|
||||
{
|
||||
from.SendMessage( 0x35, "You win 1000gp!" );
|
||||
from.AddToBackpack( new BankCheck( 1000 ) );
|
||||
|
|
@ -89,8 +97,9 @@ namespace Server.Items
|
|||
from.SendMessage( 0x22, "You need at least 250gp in your backpack to use this." );
|
||||
}
|
||||
}
|
||||
|
||||
public GamblingStone( Serial serial ) : base( serial )
|
||||
|
||||
public GamblingStone( Serial serial )
|
||||
: base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
|
|
@ -98,9 +107,9 @@ namespace Server.Items
|
|||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
writer.Write( (int)0 ); // version
|
||||
|
||||
writer.Write( (int) m_GamblePot );
|
||||
writer.Write( (int)m_GamblePot );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
|
|
@ -109,14 +118,14 @@ namespace Server.Items
|
|||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch ( version )
|
||||
switch( version )
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
m_GamblePot = reader.ReadInt();
|
||||
{
|
||||
m_GamblePot = reader.ReadInt();
|
||||
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue