a few more fixes.
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1f788d60d9
commit
53d92a9e4e
3 changed files with 45 additions and 19 deletions
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@ -1,57 +0,0 @@
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using System;
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using Server.Gumps;
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namespace Server.Items
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{
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public class ResGate : Item
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{
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public override string DefaultName
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{
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get { return "a resurrection gate"; }
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}
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[Constructable]
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public ResGate() : base( 0xF6C )
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{
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Movable = false;
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Hue = 0x2D1;
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Light = LightType.Circle300;
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}
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public ResGate( Serial serial ) : base( serial )
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{
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}
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public override bool OnMoveOver( Mobile m )
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{
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if ( !m.Alive && m.Map != null && m.Map.CanFit( m.Location, 16, false, false ) )
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{
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m.PlaySound( 0x214 );
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m.FixedEffect( 0x376A, 10, 16 );
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m.CloseGump( typeof( ResurrectGump ) );
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m.SendGump( new ResurrectGump( m ) );
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}
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else
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{
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m.SendLocalizedMessage( 502391 ); // Thou can not be resurrected there!
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}
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return false;
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@ -17,6 +17,9 @@
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[CommandProperty( AccessLevel.GameMaster )]
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public virtual int currItemID { get { return ( IsEmpty ) ? voidItem_ID : fullItem_ID; } }
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[CommandProperty( AccessLevel.GameMaster )]
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public virtual bool CanFill { get { return ( !IsFull && !IsLockedDown() ); } }
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[CommandProperty( AccessLevel.GameMaster )]
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public int Quantity
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{
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@ -26,7 +29,7 @@
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}
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set
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{
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if( value != m_Quantity )
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if( value != m_Quantity && CanFill )
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{
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UpdateContainer( value );
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@ -43,6 +46,20 @@
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m_Quantity = ( filled ) ? MaxQuantity : 0;
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}
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public virtual bool IsLockedDown()
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{
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Multis.BaseHouse house = Multis.BaseHouse.FindHouseAt( this );
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if( house == null || !house.IsLockedDown( this ) )
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{
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if( Parent == null )
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{
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return true;
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}
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}
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return false;
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}
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public override void OnDoubleClick( Mobile from )
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{
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if( IsEmpty )
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