a few more fixes.

This commit is contained in:
xavier 2011-07-31 23:51:08 +00:00
parent 1f788d60d9
commit 53d92a9e4e
3 changed files with 45 additions and 19 deletions

View file

@ -0,0 +1,57 @@
using System;
using Server.Gumps;
namespace Server.Items
{
public class ResGate : Item
{
public override string DefaultName
{
get { return "a resurrection gate"; }
}
[Constructable]
public ResGate() : base( 0xF6C )
{
Movable = false;
Hue = 0x2D1;
Light = LightType.Circle300;
}
public ResGate( Serial serial ) : base( serial )
{
}
public override bool OnMoveOver( Mobile m )
{
if ( !m.Alive && m.Map != null && m.Map.CanFit( m.Location, 16, false, false ) )
{
m.PlaySound( 0x214 );
m.FixedEffect( 0x376A, 10, 16 );
m.CloseGump( typeof( ResurrectGump ) );
m.SendGump( new ResurrectGump( m ) );
}
else
{
m.SendLocalizedMessage( 502391 ); // Thou can not be resurrected there!
}
return false;
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View file

@ -1,6 +1,3 @@
using System;
using Server.Items;
namespace Server.Items
{
public class GamblingStone : Item
@ -27,7 +24,8 @@ namespace Server.Items
}
[Constructable]
public GamblingStone() : base( 0xED4 )
public GamblingStone()
: base( 0xED4 )
{
Movable = false;
Hue = 0x56;
@ -50,31 +48,41 @@ namespace Server.Items
{
Container pack = from.Backpack;
if ( pack != null && pack.ConsumeTotal( typeof( Gold ), 250 ) )
if( pack != null && pack.ConsumeTotal( typeof( Gold ), 250 ) )
{
m_GamblePot += 150;
InvalidateProperties();
int roll = Utility.Random( 1200 );
if ( roll == 0 ) // Jackpot
if( roll == 0 ) // Jackpot
{
int maxCheck = 1000000;
from.SendMessage( 0x35, "You win the {0}gp jackpot!", m_GamblePot );
while( m_GamblePot > maxCheck )
{
from.AddToBackpack( new BankCheck( maxCheck ) );
m_GamblePot -= maxCheck;
}
from.AddToBackpack( new BankCheck( m_GamblePot ) );
m_GamblePot = 2500;
}
else if ( roll <= 20 ) // Chance for a regbag
else if( roll <= 20 ) // Chance for a regbag
{
from.SendMessage( 0x35, "You win a bag of reagents!" );
from.AddToBackpack( new BagOfReagents( 50 ) );
}
else if ( roll <= 40 ) // Chance for gold
else if( roll <= 40 ) // Chance for gold
{
from.SendMessage( 0x35, "You win 1500gp!" );
from.AddToBackpack( new BankCheck( 1500 ) );
}
else if ( roll <= 100 ) // Another chance for gold
else if( roll <= 100 ) // Another chance for gold
{
from.SendMessage( 0x35, "You win 1000gp!" );
from.AddToBackpack( new BankCheck( 1000 ) );
@ -89,8 +97,9 @@ namespace Server.Items
from.SendMessage( 0x22, "You need at least 250gp in your backpack to use this." );
}
}
public GamblingStone( Serial serial ) : base( serial )
public GamblingStone( Serial serial )
: base( serial )
{
}
@ -98,9 +107,9 @@ namespace Server.Items
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
writer.Write( (int)0 ); // version
writer.Write( (int) m_GamblePot );
writer.Write( (int)m_GamblePot );
}
public override void Deserialize( GenericReader reader )
@ -109,14 +118,14 @@ namespace Server.Items
int version = reader.ReadInt();
switch ( version )
switch( version )
{
case 0:
{
m_GamblePot = reader.ReadInt();
{
m_GamblePot = reader.ReadInt();
break;
}
break;
}
}
}
}