test: run tile-dependent tests on synthetic terrain instead of client files (#2725)
## Summary About 114 tests skipped on CI because they needed the official client files (`tiledata.mul`, map and multi files). They gave CI no signal, and locally they ran against whichever client a developer had installed. The test hosts now build their own world instead, so every test runs on CI and runs the same on every machine. CI simulation: Server.Tests 837 passed, UOContent.Tests 1131 passed, **0 skipped**. - **Generated tile data.** The fixtures write a pre-HS `tiledata.mul` from a small invented tile kit (`Server.Tests/Terrain/TestTiles`) and load it through the real `TileData.Load()`. The test hosts no longer read any client directory (`MODERNUO_CLIENT_PATH`, `MODERNUO_TEST_DATA_DIR` and `C:\Ultima Online Classic` are gone from test code). The file is written to `SyntheticData` in each test project's output, overwritten every run and removed by `dotnet clean`. - **Injected terrain.** `TestTerrain` stamps land and statics into Felucca and Trammel, which share one terrain. Writes after startup must go in a `TestTerrain.Scope()`, which puts back every block it touched and keeps the step cache fresh. - **Prefab scenes.** Seven named scenes (town, causeway, sewer walkway, coastline, deep sea, map-edge sea, an upstairs room with an L-shaped counter) replace the Britain coordinates the pathing, AI and fishing tests relied on. Each scene-based test asserts its scene is present first, so a missing scene fails instead of passing on flat ground. Stamping all seven takes 3-5 ms. - **Multi footprints.** Contrived footprints for the three multi IDs content looks up (0x74, 0x7A, 0x0) are seeded through a new internal `MultiData.SetComponents`. - **Fingerprint.** `StepCacheFile.HashTileDataFile` is extracted so a test can show that a one-flag change to the file changes the fingerprint, while runtime table mutation does not. ### Engine changes - `TileMatrix.GetLandBlock`/`GetStaticBlock`: on a map without its files, return the block injected with `SetLandBlock`/`SetStaticBlock`, or the default when nothing was injected. Maps with files take the same path as before. - `MultiData.SetComponents` (internal): registers a footprint without multi files. ### Test changes worth a look - Values that were properties of real Britain terrain (probes at Z 10, a pinned plain walk mask of 0xC1) are re-pinned to the synthetic plain (Z 0, 0xFF). - No tests were deleted. The multi walkability and boat-deck tests assert movement behaviour over a footprint, not what a real multi looks like, so they run on the contrived footprints. - Maps 0 and 1 keep file indexes 0 and 1, and every stamp writes both, rather than sharing one file index. On a map without files the getters never consult the shared-file cache, and its patch bits would hide one facet's injection from the other. ## Test plan - [x] `dotnet test -p:SolutionDir=... --filter "Category!=Manual"` with the client env vars pointed at an empty directory: 837 + 1131 passed, 0 skipped, 0 failed - [x] Mutation check: removing the step-cache clear from `TestTerrain` makes the stale-cache tests fail - [x] CI green on all platforms
This commit is contained in:
parent
00134cac33
commit
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51 changed files with 1517 additions and 601 deletions
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@ -9,11 +9,6 @@ namespace Server.Tests.Maps;
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[Collection("Sequential Server Tests")]
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public class CanFitItemTests
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{
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private void SkipIfNoTileData()
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{
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Skip.If(!ServerFixture.TileDataLoaded, "TileData not loaded - client files required");
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}
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[Fact]
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public void CanFitItem_InternalMapReturnsFalse()
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{
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@ -33,8 +28,7 @@ public class CanFitItemTests
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Assert.False(map.CanFitItem(100, map.Height + 1, 0, 1));
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}
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// Plain walkable land in the real Felucca map. Without map files every cell is the default land
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// tile at Z 0 with no flags, which these tests treat the same way: a surface with nothing above it.
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// The synthetic map's default ground: land ID 0 at Z 0 with no flags, a surface with nothing above it.
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private const int TestLandX = 1500;
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private const int TestLandY = 1600;
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@ -61,12 +55,9 @@ public class CanFitItemTests
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Assert.False(result, "No surface 50 units above land");
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}
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[SkippableFact]
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[Fact]
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public void CanFitItem_SurfaceImpassableMultiIsValidSurface()
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{
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SkipIfNoTileData();
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Skip.If(ServerFixture.SurfaceImpassableTileId == 0, "No Surface+Impassable tile found in TileData");
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var map = Map.Felucca;
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const int x = 1700;
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const int y = 1700;
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@ -94,12 +85,9 @@ public class CanFitItemTests
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}
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}
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[SkippableFact]
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[Fact]
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public void CanFitItem_CanFitDoesNotAllowSurfaceImpassable()
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{
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SkipIfNoTileData();
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Skip.If(ServerFixture.SurfaceImpassableTileId == 0, "No Surface+Impassable tile found in TileData");
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var map = Map.Felucca;
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const int x = 1750;
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const int y = 1750;
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@ -130,11 +118,9 @@ public class CanFitItemTests
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}
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}
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[SkippableFact]
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[Fact]
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public void CanFitItem_NonMovableWorldItemSurfaceWorks()
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{
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SkipIfNoTileData();
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var map = Map.Felucca;
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const int x = 1800;
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const int y = 1800;
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@ -160,11 +146,9 @@ public class CanFitItemTests
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}
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}
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[SkippableFact]
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[Fact]
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public void CanFitItem_MovableWorldItemNotValidSurface()
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{
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SkipIfNoTileData();
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var map = Map.Felucca;
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const int x = 1850;
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const int y = 1850;
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@ -192,11 +176,9 @@ public class CanFitItemTests
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}
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}
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[SkippableFact]
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[Fact]
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public void CanFitItem_ImpassableTileBlocksPlacement()
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{
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SkipIfNoTileData();
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var map = Map.Felucca;
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const int x = 1900;
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const int y = 1900;
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@ -3,8 +3,8 @@ using Xunit;
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namespace Server.Tests.Maps;
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/// <summary>
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/// Tests for CanSpawnMobile that don't require TileData (client files).
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/// For tests that require client files, see CanSpawnMobileTileDataTests.
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/// Tests for CanSpawnMobile on the default ground.
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/// For tests over tile flags, see CanSpawnMobileTileDataTests.
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/// </summary>
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[Collection("Sequential Server Tests")]
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public class CanSpawnMobileTests
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@ -29,8 +29,8 @@ public class CanSpawnMobileTests
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Assert.False(map.CanSpawnMobile(100, map.Height + 1, -128, 127, false, false, out _));
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}
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// Plain walkable land near Britain in the real Felucca map. Without map files every cell is the
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// default land tile at Z 0 with no flags, which CanSpawnMobile treats the same way: walkable, not water.
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// The synthetic map's default ground: land ID 0 at Z 0 with no flags, which CanSpawnMobile treats as
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// walkable, not water.
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private const int TestLandX = 1500;
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private const int TestLandY = 1600;
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@ -4,23 +4,14 @@ using Xunit;
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namespace Server.Tests.Maps;
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/// <summary>
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/// Tests for CanSpawnMobile that require TileData (client files) to be loaded.
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/// These tests will be skipped if client files are not available.
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/// Configure client path via MODERNUO_CLIENT_PATH environment variable or place files at C:\Ultima Online Classic.
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/// Tests for CanSpawnMobile over tile flags, using tiles from the generated test kit.
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/// </summary>
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[Collection("Sequential Server Tests")]
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public class CanSpawnMobileTileDataTests
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{
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private void SkipIfNoTileData()
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{
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Skip.If(!ServerFixture.TileDataLoaded, "TileData not loaded - client files required");
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}
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[SkippableFact]
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[Fact]
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public void CanSpawnMobile_FindsLowestValidSurface()
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{
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SkipIfNoTileData();
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var map = Map.Felucca;
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const int x = 1200;
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const int y = 1200;
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@ -44,11 +35,9 @@ public class CanSpawnMobileTileDataTests
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}
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}
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[SkippableFact]
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[Fact]
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public void CanSpawnMobile_ZRangeSelectsCorrectFloor()
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{
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SkipIfNoTileData();
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var map = Map.Felucca;
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const int x = 1300;
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const int y = 1300;
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@ -72,11 +61,9 @@ public class CanSpawnMobileTileDataTests
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}
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}
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[SkippableFact]
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[Fact]
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public void CanSpawnMobile_LowCeilingBlocksSpawn()
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{
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SkipIfNoTileData();
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var map = Map.Felucca;
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const int x = 1400;
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const int y = 1400;
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@ -99,11 +86,9 @@ public class CanSpawnMobileTileDataTests
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}
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}
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[SkippableFact]
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[Fact]
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public void CanSpawnMobile_HighCeilingAllowsSpawn()
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{
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SkipIfNoTileData();
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var map = Map.Felucca;
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const int x = 1450;
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const int y = 1450;
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@ -124,11 +109,9 @@ public class CanSpawnMobileTileDataTests
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}
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}
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[SkippableFact]
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[Fact]
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public void CanSpawnMobile_BlockerOutsideZRangeIgnored()
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{
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SkipIfNoTileData();
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var map = Map.Felucca;
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const int x = 1475;
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const int y = 1475;
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@ -150,11 +133,9 @@ public class CanSpawnMobileTileDataTests
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}
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}
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[SkippableFact]
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[Fact]
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public void CanSpawnMobile_WaterSurfaceForSwimmingMob()
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{
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SkipIfNoTileData();
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var map = Map.Felucca;
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const int x = 1550;
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const int y = 1550;
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@ -176,11 +157,9 @@ public class CanSpawnMobileTileDataTests
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}
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}
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[SkippableFact]
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[Fact]
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public void CanSpawnMobile_WorldItemSurfaceWorks()
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{
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SkipIfNoTileData();
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var map = Map.Felucca;
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const int x = 1650;
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const int y = 1650;
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@ -13,7 +13,7 @@ public class StaticTileEnumeratorTests
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var map = Map.Felucca;
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var location = new Point2D(200, 200);
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// Real map files may have statics here; without them there are none. Either way the multi adds nothing.
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// The synthetic map has no statics here; the multi must add nothing to the statics-only walk.
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var mapStatics = CollectTiles(map, location, includeStatics: true, includeMultis: false);
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TestMulti multi = null;
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79
Projects/Server.Tests/Tests/Maps/TileMatrixInjectionTests.cs
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79
Projects/Server.Tests/Tests/Maps/TileMatrixInjectionTests.cs
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@ -0,0 +1,79 @@
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using Xunit;
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namespace Server.Tests.Maps;
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[Collection("Sequential Server Tests")]
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public class TileMatrixInjectionTests
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{
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// Not registered in Map.Maps, and no data directory holds map96.mul, so this matrix has no file streams.
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private static Map NewFilelessMap() => new(0x60, 0x60, 0x60, 64, 64, 0, "inject-test", MapRules.TrammelRules);
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[Fact]
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public void InjectedLandBlock_IsReturned_WithNoMapFile()
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{
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var tiles = NewFilelessMap().Tiles;
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var block = new LandTile[64];
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block[9] = new LandTile(0x10, 7);
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tiles.SetLandBlock(1, 1, block);
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var tile = tiles.GetLandTile(9, 9);
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Assert.Equal(0x10, tile.ID);
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Assert.Equal(7, tile.Z);
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}
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[Fact]
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public void UninjectedLand_IsIdZeroAtZZero()
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{
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var tile = NewFilelessMap().Tiles.GetLandTile(30, 30);
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Assert.Equal(0, tile.ID);
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Assert.Equal(0, tile.Z);
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}
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[Fact]
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public void InjectedStaticBlock_IsReturned_WithNoStaticFiles()
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{
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var tiles = NewFilelessMap().Tiles;
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var block = new StaticTile[8][][];
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for (var x = 0; x < 8; x++)
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{
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block[x] = new StaticTile[8][];
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for (var y = 0; y < 8; y++)
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{
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block[x][y] = [];
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}
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}
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block[1][1] = [new StaticTile(0x20, 5)];
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tiles.SetStaticBlock(1, 1, block);
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var cell = tiles.GetStaticBlock(1, 1)[1][1];
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Assert.Single(cell);
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Assert.Equal(0x20, cell[0].ID);
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Assert.Equal(5, cell[0].Z);
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}
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[Fact]
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public void ClearingABlock_RestoresTheDefault()
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{
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var tiles = NewFilelessMap().Tiles;
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var block = new LandTile[64];
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block[9] = new LandTile(0x10, 7);
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tiles.SetLandBlock(1, 1, block);
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tiles.SetLandBlock(1, 1, null);
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Assert.Equal(0, tiles.GetLandTile(9, 9).ID);
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}
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[Fact]
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public void OutOfRange_StillReturnsDefault()
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{
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var tiles = NewFilelessMap().Tiles;
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Assert.Equal(0, tiles.GetLandBlock(-1, 0)[0].ID);
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Assert.Equal(0, tiles.GetLandBlock(8, 0)[0].ID);
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}
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}
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@ -9,7 +9,7 @@ public class ItemPacketTests : IDisposable
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{
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private const int TestItemId = 1;
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// TileData is global and holds real client data when client files are loaded, so each test restores it.
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// TileData is global, so each test restores it.
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private readonly ItemData _originalItemData;
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public ItemPacketTests()
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@ -0,0 +1,59 @@
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using System.IO;
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using Xunit;
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namespace Server.Tests.Terrain;
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[Collection("Sequential Server Tests")]
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public class SyntheticTileDataTests
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{
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[Fact]
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public void GeneratedFile_IsPreHsSize()
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{
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Assert.Equal(1_036_288, SyntheticTileData.Build().Length);
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}
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// Inside the test host's output, rewritten every run, so runs leave nothing behind in the temp directory.
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[Fact]
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public void DataDirectory_IsTheOnlyDataDirectory_AndLivesInTheTestHost()
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{
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Assert.Equal(Path.Combine(Core.BaseDirectory, "SyntheticData"), SyntheticWorld.DataDirectory);
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Assert.Equal([SyntheticWorld.DataDirectory], ServerConfiguration.DataDirectories);
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}
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[Fact]
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public void KitIds_FitThePreHsTable()
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{
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for (var i = 0; i < TestTiles.Items.Count; i++)
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{
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Assert.True(TestTiles.Items[i].Id < 0x4000, $"{TestTiles.Items[i].Name} is outside the pre-HS item table");
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}
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for (var i = 0; i < TestTiles.Land.Count; i++)
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{
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Assert.True(TestTiles.Land[i].Id < 0x4000, $"{TestTiles.Land[i].Name} is outside the land table");
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}
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}
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[Fact]
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public void GeneratedFile_RoundTripsKitThroughLoad()
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{
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SyntheticTileData.LoadInto(SyntheticWorld.DataDirectory);
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for (var i = 0; i < TestTiles.Items.Count; i++)
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{
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var tile = TestTiles.Items[i];
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Assert.Equal(tile.Flags, TileData.ItemTable[tile.Id].Flags);
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Assert.Equal((int)tile.Height, TileData.ItemTable[tile.Id].Height);
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Assert.Equal(tile.Name, TileData.ItemTable[tile.Id].Name);
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}
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for (var i = 0; i < TestTiles.Land.Count; i++)
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{
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var tile = TestTiles.Land[i];
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Assert.Equal(tile.Flags, TileData.LandTable[tile.Id].Flags);
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}
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Assert.Equal(TileFlag.None, TileData.ItemTable[0x2A0].Flags);
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Assert.Equal(TileFlag.None, TileData.LandTable[3].Flags);
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}
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}
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33
Projects/Server.Tests/Tests/Terrain/TestMultisTests.cs
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33
Projects/Server.Tests/Tests/Terrain/TestMultisTests.cs
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@ -0,0 +1,33 @@
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using Xunit;
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namespace Server.Tests.Terrain;
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[Collection("Sequential Server Tests")]
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public class TestMultisTests
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{
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[Theory]
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[InlineData(TestMultis.GuildHouse)]
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[InlineData(TestMultis.Tower)]
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[InlineData(TestMultis.SmallBoatNorth)]
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public void Seed_RegistersFootprint(int multiID)
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{
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Assert.NotEmpty(MultiData.GetComponents(multiID).List);
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}
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[Fact]
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public void Footprints_DifferBetweenGuildHouseAndTower()
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{
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var house = MultiData.GetComponents(TestMultis.GuildHouse);
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var tower = MultiData.GetComponents(TestMultis.Tower);
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Assert.NotEqual(house.Width, tower.Width);
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}
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[Fact]
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public void GuildHouse_HasAnOpenDoorway()
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{
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var house = MultiData.GetComponents(TestMultis.GuildHouse);
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var doorway = house.Tiles[house.Center.X][house.Height - 1];
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Assert.Single(doorway);
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Assert.Equal(TestTiles.Floor, doorway[0].ID & TileData.MaxItemValue);
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}
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}
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125
Projects/Server.Tests/Tests/Terrain/TestTerrainTests.cs
Normal file
125
Projects/Server.Tests/Tests/Terrain/TestTerrainTests.cs
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@ -0,0 +1,125 @@
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using System;
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using Xunit;
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namespace Server.Tests.Terrain;
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[Collection("Sequential Server Tests")]
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public class TestTerrainTests
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{
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// Default ground outside the prefab region.
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private const int X = 1400;
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private const int Y = 1400;
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[Fact]
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public void StampingOneTile_KeepsTheRestOfTheBlock()
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{
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using var scope = TestTerrain.Scope();
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TestTerrain.SetLand(X, Y, TestTiles.Grass, 3);
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TestTerrain.SetLand(X + 1, Y, TestTiles.Dirt, 4);
|
||||
|
||||
Assert.Equal(TestTiles.Grass, Map.Felucca.Tiles.GetLandTile(X, Y).ID);
|
||||
Assert.Equal(TestTiles.Dirt, Map.Felucca.Tiles.GetLandTile(X + 1, Y).ID);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void StampingAnUninjectedBlock_DoesNotTouchOtherBlocks()
|
||||
{
|
||||
using var scope = TestTerrain.Scope();
|
||||
|
||||
TestTerrain.SetLand(X, Y, TestTiles.Grass, 3);
|
||||
|
||||
Assert.Equal(0, Map.Felucca.Tiles.GetLandTile(X + 64, Y + 64).ID);
|
||||
Assert.Equal(0, Map.Felucca.Tiles.GetLandTile(X + 1, Y).ID);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Stamps_ReachBothFacets()
|
||||
{
|
||||
using var scope = TestTerrain.Scope();
|
||||
|
||||
TestTerrain.SetLand(X, Y, TestTiles.Grass, 3);
|
||||
TestTerrain.AddStatic(X, Y, TestTiles.Wall, 3);
|
||||
|
||||
foreach (var map in (ReadOnlySpan<Map>)[Map.Felucca, Map.Trammel])
|
||||
{
|
||||
Assert.Equal(TestTiles.Grass, map.Tiles.GetLandTile(X, Y).ID);
|
||||
var statics = map.Tiles.GetStaticBlock(X >> 3, Y >> 3)[X & 7][Y & 7];
|
||||
Assert.Single(statics);
|
||||
Assert.Equal(TestTiles.Wall, statics[0].ID);
|
||||
}
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ScopeDispose_RestoresBothFacets()
|
||||
{
|
||||
using (TestTerrain.Scope())
|
||||
{
|
||||
TestTerrain.SetLand(X, Y, TestTiles.Grass, 3);
|
||||
TestTerrain.AddStatic(X, Y, TestTiles.Wall, 3);
|
||||
}
|
||||
|
||||
foreach (var map in (ReadOnlySpan<Map>)[Map.Felucca, Map.Trammel])
|
||||
{
|
||||
Assert.Equal(0, map.Tiles.GetLandTile(X, Y).ID);
|
||||
Assert.Empty(map.Tiles.GetStaticBlock(X >> 3, Y >> 3)[X & 7][Y & 7]);
|
||||
}
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ScopeDispose_RestoresAPrefabItOverwrote()
|
||||
{
|
||||
Prefabs.StampAll();
|
||||
var coast = Prefabs.Coastline.Anchor;
|
||||
var before = Map.Felucca.Tiles.GetLandTile(coast.X, coast.Y);
|
||||
|
||||
using (TestTerrain.Scope())
|
||||
{
|
||||
TestTerrain.SetLand(coast.X, coast.Y, TestTiles.RockLand, 40);
|
||||
}
|
||||
|
||||
Assert.Equal(before.ID, Map.Felucca.Tiles.GetLandTile(coast.X, coast.Y).ID);
|
||||
Assert.Equal(before.Z, Map.Felucca.Tiles.GetLandTile(coast.X, coast.Y).Z);
|
||||
Prefabs.Coastline.AssertPresent();
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void NestedScopes_Throw()
|
||||
{
|
||||
using var scope = TestTerrain.Scope();
|
||||
|
||||
var error = Assert.Throws<InvalidOperationException>(() => TestTerrain.Scope());
|
||||
Assert.Contains($"{nameof(TestTerrainTests)}.{nameof(NestedScopes_Throw)}", error.Message);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void StampingOutsideAScope_Throws_OncePrefabsAreStamped()
|
||||
{
|
||||
Prefabs.StampAll();
|
||||
|
||||
Assert.Throws<InvalidOperationException>(() => TestTerrain.SetLand(X, Y, TestTiles.Grass, 0));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void StampAll_PrefabsDoNotOverlap_AndAreAllPresent()
|
||||
{
|
||||
Prefabs.StampAll();
|
||||
|
||||
for (var i = 0; i < Prefabs.All.Count; i++)
|
||||
{
|
||||
Prefabs.All[i].AssertPresent();
|
||||
}
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void AssertPresent_Throws_WhenThePrefabIsGone()
|
||||
{
|
||||
Prefabs.StampAll();
|
||||
var coast = Prefabs.Coastline.Anchor;
|
||||
|
||||
using var scope = TestTerrain.Scope();
|
||||
TestTerrain.SetLand(coast.X, coast.Y, 0, 0);
|
||||
|
||||
Assert.Throws<InvalidOperationException>(() => Prefabs.Coastline.AssertPresent());
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue