test: run tile-dependent tests on synthetic terrain instead of client files (#2725)

## Summary

About 114 tests skipped on CI because they needed the official client files (`tiledata.mul`, map and multi files). They gave CI no signal, and locally they ran against whichever client a developer had installed. The test hosts now build their own world instead, so every test runs on CI and runs the same on every machine. CI simulation: Server.Tests 837 passed, UOContent.Tests 1131 passed, **0 skipped**.

- **Generated tile data.** The fixtures write a pre-HS `tiledata.mul` from a small invented tile kit (`Server.Tests/Terrain/TestTiles`) and load it through the real `TileData.Load()`. The test hosts no longer read any client directory (`MODERNUO_CLIENT_PATH`, `MODERNUO_TEST_DATA_DIR` and `C:\Ultima Online Classic` are gone from test code). The file is written to `SyntheticData` in each test project's output, overwritten every run and removed by `dotnet clean`.
- **Injected terrain.** `TestTerrain` stamps land and statics into Felucca and Trammel, which share one terrain. Writes after startup must go in a `TestTerrain.Scope()`, which puts back every block it touched and keeps the step cache fresh.
- **Prefab scenes.** Seven named scenes (town, causeway, sewer walkway, coastline, deep sea, map-edge sea, an upstairs room with an L-shaped counter) replace the Britain coordinates the pathing, AI and fishing tests relied on. Each scene-based test asserts its scene is present first, so a missing scene fails instead of passing on flat ground. Stamping all seven takes 3-5 ms.
- **Multi footprints.** Contrived footprints for the three multi IDs content looks up (0x74, 0x7A, 0x0) are seeded through a new internal `MultiData.SetComponents`.
- **Fingerprint.** `StepCacheFile.HashTileDataFile` is extracted so a test can show that a one-flag change to the file changes the fingerprint, while runtime table mutation does not.

### Engine changes

- `TileMatrix.GetLandBlock`/`GetStaticBlock`: on a map without its files, return the block injected with `SetLandBlock`/`SetStaticBlock`, or the default when nothing was injected. Maps with files take the same path as before.
- `MultiData.SetComponents` (internal): registers a footprint without multi files.

### Test changes worth a look

- Values that were properties of real Britain terrain (probes at Z 10, a pinned plain walk mask of 0xC1) are re-pinned to the synthetic plain (Z 0, 0xFF).
- No tests were deleted. The multi walkability and boat-deck tests assert movement behaviour over a footprint, not what a real multi looks like, so they run on the contrived footprints.
- Maps 0 and 1 keep file indexes 0 and 1, and every stamp writes both, rather than sharing one file index. On a map without files the getters never consult the shared-file cache, and its patch bits would hide one facet's injection from the other.

## Test plan

- [x] `dotnet test -p:SolutionDir=... --filter "Category!=Manual"` with the client env vars pointed at an empty directory: 837 + 1131 passed, 0 skipped, 0 failed
- [x] Mutation check: removing the step-cache clear from `TestTerrain` makes the stale-cache tests fail
- [x] CI green on all platforms
This commit is contained in:
Kamron Batman 2026-10-18 22:07:40 -07:00 • committed by GitHub
parent 00134cac33
commit 54c0040ac8
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GPG key ID: B5690EEEBB952194
51 changed files with 1517 additions and 601 deletions

View file

@ -9,11 +9,6 @@ namespace Server.Tests.Maps;
[Collection("Sequential Server Tests")]
public class CanFitItemTests
{
private void SkipIfNoTileData()
{
Skip.If(!ServerFixture.TileDataLoaded, "TileData not loaded - client files required");
}
[Fact]
public void CanFitItem_InternalMapReturnsFalse()
{
@ -33,8 +28,7 @@ public class CanFitItemTests
Assert.False(map.CanFitItem(100, map.Height + 1, 0, 1));
}
// Plain walkable land in the real Felucca map. Without map files every cell is the default land
// tile at Z 0 with no flags, which these tests treat the same way: a surface with nothing above it.
// The synthetic map's default ground: land ID 0 at Z 0 with no flags, a surface with nothing above it.
private const int TestLandX = 1500;
private const int TestLandY = 1600;
@ -61,12 +55,9 @@ public class CanFitItemTests
Assert.False(result, "No surface 50 units above land");
}
[SkippableFact]
[Fact]
public void CanFitItem_SurfaceImpassableMultiIsValidSurface()
{
SkipIfNoTileData();
Skip.If(ServerFixture.SurfaceImpassableTileId == 0, "No Surface+Impassable tile found in TileData");
var map = Map.Felucca;
const int x = 1700;
const int y = 1700;
@ -94,12 +85,9 @@ public class CanFitItemTests
}
}
[SkippableFact]
[Fact]
public void CanFitItem_CanFitDoesNotAllowSurfaceImpassable()
{
SkipIfNoTileData();
Skip.If(ServerFixture.SurfaceImpassableTileId == 0, "No Surface+Impassable tile found in TileData");
var map = Map.Felucca;
const int x = 1750;
const int y = 1750;
@ -130,11 +118,9 @@ public class CanFitItemTests
}
}
[SkippableFact]
[Fact]
public void CanFitItem_NonMovableWorldItemSurfaceWorks()
{
SkipIfNoTileData();
var map = Map.Felucca;
const int x = 1800;
const int y = 1800;
@ -160,11 +146,9 @@ public class CanFitItemTests
}
}
[SkippableFact]
[Fact]
public void CanFitItem_MovableWorldItemNotValidSurface()
{
SkipIfNoTileData();
var map = Map.Felucca;
const int x = 1850;
const int y = 1850;
@ -192,11 +176,9 @@ public class CanFitItemTests
}
}
[SkippableFact]
[Fact]
public void CanFitItem_ImpassableTileBlocksPlacement()
{
SkipIfNoTileData();
var map = Map.Felucca;
const int x = 1900;
const int y = 1900;

View file

@ -3,8 +3,8 @@ using Xunit;
namespace Server.Tests.Maps;
/// <summary>
/// Tests for CanSpawnMobile that don't require TileData (client files).
/// For tests that require client files, see CanSpawnMobileTileDataTests.
/// Tests for CanSpawnMobile on the default ground.
/// For tests over tile flags, see CanSpawnMobileTileDataTests.
/// </summary>
[Collection("Sequential Server Tests")]
public class CanSpawnMobileTests
@ -29,8 +29,8 @@ public class CanSpawnMobileTests
Assert.False(map.CanSpawnMobile(100, map.Height + 1, -128, 127, false, false, out _));
}
// Plain walkable land near Britain in the real Felucca map. Without map files every cell is the
// default land tile at Z 0 with no flags, which CanSpawnMobile treats the same way: walkable, not water.
// The synthetic map's default ground: land ID 0 at Z 0 with no flags, which CanSpawnMobile treats as
// walkable, not water.
private const int TestLandX = 1500;
private const int TestLandY = 1600;

View file

@ -4,23 +4,14 @@ using Xunit;
namespace Server.Tests.Maps;
/// <summary>
/// Tests for CanSpawnMobile that require TileData (client files) to be loaded.
/// These tests will be skipped if client files are not available.
/// Configure client path via MODERNUO_CLIENT_PATH environment variable or place files at C:\Ultima Online Classic.
/// Tests for CanSpawnMobile over tile flags, using tiles from the generated test kit.
/// </summary>
[Collection("Sequential Server Tests")]
public class CanSpawnMobileTileDataTests
{
private void SkipIfNoTileData()
{
Skip.If(!ServerFixture.TileDataLoaded, "TileData not loaded - client files required");
}
[SkippableFact]
[Fact]
public void CanSpawnMobile_FindsLowestValidSurface()
{
SkipIfNoTileData();
var map = Map.Felucca;
const int x = 1200;
const int y = 1200;
@ -44,11 +35,9 @@ public class CanSpawnMobileTileDataTests
}
}
[SkippableFact]
[Fact]
public void CanSpawnMobile_ZRangeSelectsCorrectFloor()
{
SkipIfNoTileData();
var map = Map.Felucca;
const int x = 1300;
const int y = 1300;
@ -72,11 +61,9 @@ public class CanSpawnMobileTileDataTests
}
}
[SkippableFact]
[Fact]
public void CanSpawnMobile_LowCeilingBlocksSpawn()
{
SkipIfNoTileData();
var map = Map.Felucca;
const int x = 1400;
const int y = 1400;
@ -99,11 +86,9 @@ public class CanSpawnMobileTileDataTests
}
}
[SkippableFact]
[Fact]
public void CanSpawnMobile_HighCeilingAllowsSpawn()
{
SkipIfNoTileData();
var map = Map.Felucca;
const int x = 1450;
const int y = 1450;
@ -124,11 +109,9 @@ public class CanSpawnMobileTileDataTests
}
}
[SkippableFact]
[Fact]
public void CanSpawnMobile_BlockerOutsideZRangeIgnored()
{
SkipIfNoTileData();
var map = Map.Felucca;
const int x = 1475;
const int y = 1475;
@ -150,11 +133,9 @@ public class CanSpawnMobileTileDataTests
}
}
[SkippableFact]
[Fact]
public void CanSpawnMobile_WaterSurfaceForSwimmingMob()
{
SkipIfNoTileData();
var map = Map.Felucca;
const int x = 1550;
const int y = 1550;
@ -176,11 +157,9 @@ public class CanSpawnMobileTileDataTests
}
}
[SkippableFact]
[Fact]
public void CanSpawnMobile_WorldItemSurfaceWorks()
{
SkipIfNoTileData();
var map = Map.Felucca;
const int x = 1650;
const int y = 1650;

View file

@ -13,7 +13,7 @@ public class StaticTileEnumeratorTests
var map = Map.Felucca;
var location = new Point2D(200, 200);
// Real map files may have statics here; without them there are none. Either way the multi adds nothing.
// The synthetic map has no statics here; the multi must add nothing to the statics-only walk.
var mapStatics = CollectTiles(map, location, includeStatics: true, includeMultis: false);
TestMulti multi = null;

View file

@ -0,0 +1,79 @@
using Xunit;
namespace Server.Tests.Maps;
[Collection("Sequential Server Tests")]
public class TileMatrixInjectionTests
{
// Not registered in Map.Maps, and no data directory holds map96.mul, so this matrix has no file streams.
private static Map NewFilelessMap() => new(0x60, 0x60, 0x60, 64, 64, 0, "inject-test", MapRules.TrammelRules);
[Fact]
public void InjectedLandBlock_IsReturned_WithNoMapFile()
{
var tiles = NewFilelessMap().Tiles;
var block = new LandTile[64];
block[9] = new LandTile(0x10, 7);
tiles.SetLandBlock(1, 1, block);
var tile = tiles.GetLandTile(9, 9);
Assert.Equal(0x10, tile.ID);
Assert.Equal(7, tile.Z);
}
[Fact]
public void UninjectedLand_IsIdZeroAtZZero()
{
var tile = NewFilelessMap().Tiles.GetLandTile(30, 30);
Assert.Equal(0, tile.ID);
Assert.Equal(0, tile.Z);
}
[Fact]
public void InjectedStaticBlock_IsReturned_WithNoStaticFiles()
{
var tiles = NewFilelessMap().Tiles;
var block = new StaticTile[8][][];
for (var x = 0; x < 8; x++)
{
block[x] = new StaticTile[8][];
for (var y = 0; y < 8; y++)
{
block[x][y] = [];
}
}
block[1][1] = [new StaticTile(0x20, 5)];
tiles.SetStaticBlock(1, 1, block);
var cell = tiles.GetStaticBlock(1, 1)[1][1];
Assert.Single(cell);
Assert.Equal(0x20, cell[0].ID);
Assert.Equal(5, cell[0].Z);
}
[Fact]
public void ClearingABlock_RestoresTheDefault()
{
var tiles = NewFilelessMap().Tiles;
var block = new LandTile[64];
block[9] = new LandTile(0x10, 7);
tiles.SetLandBlock(1, 1, block);
tiles.SetLandBlock(1, 1, null);
Assert.Equal(0, tiles.GetLandTile(9, 9).ID);
}
[Fact]
public void OutOfRange_StillReturnsDefault()
{
var tiles = NewFilelessMap().Tiles;
Assert.Equal(0, tiles.GetLandBlock(-1, 0)[0].ID);
Assert.Equal(0, tiles.GetLandBlock(8, 0)[0].ID);
}
}