fix: Updates Mysticism to use circles (#1123)

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Kamron Batman 2022-07-16 23:25:48 -07:00 • committed by GitHub
parent c5d1927df3
commit 54da2c94a5
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GPG key ID: 4AEE18F83AFDEB23
11 changed files with 97 additions and 66 deletions

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@ -12,7 +12,6 @@ namespace Server.Spells
* Mana requirements formula: (14 * (circle - 1)) + 2 = 50% probability
* Add or subtract 20 for max or min limits
*/
private static readonly double[] _requiredSkill = Core.ML ?
new[] { -46.0, -32.0, -18.0, -4.0, 10.0, 24.0, 38.0, 52.0, 66.0, 80.0 } :
new[] { -50.0, -30.0, 0.0, 10.0, 20.0, 30.0, 40.0, 50.0, 60.0, 70.0 };

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@ -64,11 +64,8 @@ namespace Server.Spells
{
if (m.Skills[MoveSkill].Value < RequiredSkill)
{
var args = $"{RequiredSkill:F1}\t{MoveSkill.ToString()}\t ";
m.SendLocalizedMessage(
1063013,
args
); // You need at least ~1_SKILL_REQUIREMENT~ ~2_SKILL_NAME~ skill to use that ability.
// You need at least ~1_SKILL_REQUIREMENT~ ~2_SKILL_NAME~ skill to use that ability.
m.SendLocalizedMessage(1063013, $"{RequiredSkill:F1}\t{MoveSkill}\t ");
return false;
}
@ -105,10 +102,8 @@ namespace Server.Spells
if (from.Mana < mana)
{
from.SendLocalizedMessage(
1060181,
mana.ToString()
); // You need ~1_MANA_REQUIREMENT~ mana to perform that attack
// You need ~1_MANA_REQUIREMENT~ mana to perform that attack
from.SendLocalizedMessage(1060181, mana.ToString());
return false;
}