#W# TreasureMaps: Maps now have there own gump. Level 6 maps are locked behind power scrolls. Need a min of 100.1 to attempt them.
This commit is contained in:
parent
c789630cd5
commit
555806150f
7 changed files with 116 additions and 202 deletions
58
Projects/UOContent/Gumps/TreasureLocationGump.cs
Normal file
58
Projects/UOContent/Gumps/TreasureLocationGump.cs
Normal file
|
|
@ -0,0 +1,58 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Gumps;
|
||||
using Server.Misc; // Needed for NameList.RandomName
|
||||
|
||||
namespace Server.Gumps
|
||||
{
|
||||
public class TreasureLocationGump : Gump
|
||||
{
|
||||
public TreasureLocationGump(int level, Point2D loc, Map map) : base(100, 100)
|
||||
{
|
||||
Closable = true;
|
||||
Disposable = true;
|
||||
Resizable = false;
|
||||
|
||||
AddPage(0);
|
||||
|
||||
AddBackground(0, 0, 350, 260, 9270);
|
||||
AddAlphaRegion(10, 10, 330, 240);
|
||||
|
||||
// Header
|
||||
AddHtml(0, 15, 350, 20, $"<CENTER><BASEFONT COLOR=#FFD700>Level {level} Treasure Map</BASEFONT></CENTER>", false, false);
|
||||
|
||||
// Fetch the narrative lore
|
||||
string flavorText = GetFlavorText(level, loc);
|
||||
|
||||
// Story Text Area
|
||||
AddHtml(25, 50, 300, 120, $"<BASEFONT COLOR=#FFFFFF>{flavorText}</BASEFONT>", false, false);
|
||||
|
||||
// Footer / Clean Coordinate Readout
|
||||
AddHtml(0, 180, 350, 20, $"<CENTER><BASEFONT COLOR=#AAAAAA>Facet: {map.Name}</BASEFONT></CENTER>", false, false);
|
||||
AddHtml(0, 205, 350, 20, $"<CENTER><BASEFONT COLOR=#FFFFFF>Target Coordinates: {loc.X}, {loc.Y}</BASEFONT></CENTER>", false, false);
|
||||
}
|
||||
|
||||
private string GetFlavorText(int level, Point2D loc)
|
||||
{
|
||||
// We use standard "male" or "female" generic name lists to ensure it never crashes looking for a custom list
|
||||
string randomMage = NameList.RandomName(Utility.RandomBool() ? "male" : "female");
|
||||
|
||||
return level switch
|
||||
{
|
||||
1 => $"In my haste I had to dump my treasure at {loc.X}, {loc.Y}. I hope to return for it soon before the scavengers find it.",
|
||||
|
||||
2 => $"The local guard patrol got too close. I buried the stash at {loc.X}, {loc.Y} and marked the spot. They'll never find it.",
|
||||
|
||||
3 => $"We lost half the crew to the beasts in these woods. I hid the remaining loot at {loc.X}, {loc.Y} so we can travel light.",
|
||||
|
||||
4 => $"The dead walk this land. I dared not carry the gold any further. I sealed it away at {loc.X}, {loc.Y}, but I fear they watch it now.",
|
||||
|
||||
5 => $"The Evil Mage {randomMage} found me! I stashed the treasure at {loc.X}, {loc.Y}. Be warned though, the treasure has a curse on it that I haven't figured out how to break yet.",
|
||||
|
||||
6 => $"A creature of ancient, unimaginable power claimed this territory. I buried the chest deep at {loc.X}, {loc.Y}. If you are reading this, I am already dead.",
|
||||
|
||||
_ => $"A modest stash of goods hidden away at {loc.X}, {loc.Y}."
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue