Adds style cop (#109)

This commit is contained in:
Kamron Batman 2020-04-26 00:16:02 -07:00 committed by GitHub
parent 3e715bcb60
commit 556a17aba8
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GPG key ID: 4AEE18F83AFDEB23
1725 changed files with 33831 additions and 38046 deletions

View file

@ -42,16 +42,16 @@ namespace Server.Engines.Doom
}
[CommandProperty(AccessLevel.GameMaster)]
public string TypeName{ get; set; }
public string TypeName { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public BaseDoor Door{ get; set; }
public BaseDoor Door { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public BaseAddon Addon{ get; set; }
public BaseAddon Addon { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public GauntletSpawner Sequence{ get; set; }
public GauntletSpawner Sequence { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public bool HasCompleted
@ -74,7 +74,7 @@ namespace Server.Engines.Doom
}
[CommandProperty(AccessLevel.GameMaster)]
public Rectangle2D RegionBounds{ get; set; }
public Rectangle2D RegionBounds { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public GauntletSpawnerState State
@ -145,11 +145,11 @@ namespace Server.Engines.Doom
}
}
public List<Mobile> Creatures{ get; set; }
public List<Mobile> Creatures { get; set; }
public List<BaseTrap> Traps{ get; set; }
public List<BaseTrap> Traps { get; set; }
public Region Region{ get; set; }
public Region Region { get; set; }
public override string DefaultName => "doom spawner";
@ -199,13 +199,13 @@ namespace Server.Engines.Doom
int random = Utility.Random(100);
if (22 > random)
if (random < 22)
trap = new SawTrap(Utility.RandomBool() ? SawTrapType.WestFloor : SawTrapType.NorthFloor);
else if (44 > random)
else if (random < 44)
trap = new SpikeTrap(Utility.RandomBool() ? SpikeTrapType.WestFloor : SpikeTrapType.NorthFloor);
else if (66 > random)
else if (random < 66)
trap = new GasTrap(Utility.RandomBool() ? GasTrapType.NorthWall : GasTrapType.WestWall);
else if (88 > random)
else if (random < 88)
trap = new FireColumnTrap();
else
trap = new MushroomTrap();
@ -382,31 +382,31 @@ namespace Server.Engines.Doom
switch (version)
{
case 1:
{
RegionBounds = reader.ReadRect2D();
Traps = reader.ReadStrongItemList<BaseTrap>();
goto case 0;
}
case 0:
{
if (version < 1)
{
Traps = new List<BaseTrap>();
RegionBounds = new Rectangle2D(X - 40, Y - 40, 80, 80);
RegionBounds = reader.ReadRect2D();
Traps = reader.ReadStrongItemList<BaseTrap>();
goto case 0;
}
case 0:
{
if (version < 1)
{
Traps = new List<BaseTrap>();
RegionBounds = new Rectangle2D(X - 40, Y - 40, 80, 80);
}
Creatures = reader.ReadStrongMobileList();
Creatures = reader.ReadStrongMobileList();
TypeName = reader.ReadString();
Door = reader.ReadItem<BaseDoor>();
Addon = reader.ReadItem<BaseAddon>();
Sequence = reader.ReadItem<GauntletSpawner>();
TypeName = reader.ReadString();
Door = reader.ReadItem<BaseDoor>();
Addon = reader.ReadItem<BaseAddon>();
Sequence = reader.ReadItem<GauntletSpawner>();
State = (GauntletSpawnerState)reader.ReadInt();
State = (GauntletSpawnerState)reader.ReadInt();
break;
}
break;
}
}
}
@ -557,13 +557,13 @@ namespace Server.Engines.Doom
CreateVarietyDealer(492, 369);
for (int x = 434; x <= 478; ++x)
for (int y = 371; y <= 372; ++y)
{
Static item = new Static(0x524);
for (int y = 371; y <= 372; ++y)
{
Static item = new Static(0x524);
item.Hue = 1;
item.MoveToWorld(new Point3D(x, y, -1), Map.Malas);
}
item.Hue = 1;
item.MoveToWorld(new Point3D(x, y, -1), Map.Malas);
}
/* End supply room */
/* Begin gauntlet cycle */
@ -614,7 +614,6 @@ namespace Server.Engines.Doom
}
}
public class GauntletRegion : BaseRegion
{
private GauntletSpawner m_Spawner;

View file

@ -5,11 +5,6 @@ using Server.Mobiles;
using Server.Network;
using Server.Spells;
/*
this is From me to you, Under no terms, Conditions... K? to apply you
just simply Unpatch/delete, Stick these in, Same location.. Restart
*/
namespace Server.Engines.Doom
{
public class LeverPuzzleController : Item
@ -96,12 +91,12 @@ namespace Server.Engines.Doom
/* SOUNDS */
private static int[] fs = { 0x144, 0x154 };
private static int[] ms = { 0x144, 0x14B };
private static int[] fs2 = { 0x13F, 0x154 };
private static int[] ms2 = { 0x13F, 0x14B };
private static int[] cs1 = { 0x244 };
private static int[] exp = { 0x307 };
private static readonly int[] fs = { 0x144, 0x154 };
private static readonly int[] ms = { 0x144, 0x14B };
private static readonly int[] fs2 = { 0x13F, 0x154 };
private static readonly int[] ms2 = { 0x13F, 0x14B };
private static readonly int[] cs1 = { 0x244 };
private static readonly int[] exp = { 0x307 };
private Timer l_Timer;
private LampRoomBox m_Box;
private Region m_LampRoom;
@ -151,15 +146,15 @@ namespace Server.Engines.Doom
}
[CommandProperty(AccessLevel.GameMaster)]
public ushort MyKey{ get; set; }
public ushort MyKey { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public ushort TheirKey{ get; set; }
public ushort TheirKey { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public bool Enabled{ get; set; }
public bool Enabled { get; set; }
public Mobile Successful{ get; private set; }
public Mobile Successful { get; private set; }
public bool CircleComplete
{
@ -196,12 +191,12 @@ namespace Server.Engines.Doom
e.Mobile.SendMessage("Lamp room puzzle successfully generated.");
}
public static Item AddLeverPuzzlePart(int[] Loc, Item newitem)
public static Item AddLeverPuzzlePart(int[] loc, Item newitem)
{
if (newitem?.Deleted != false)
installed = false;
else
newitem.MoveToWorld(new Point3D(Loc[0], Loc[1], Loc[2]), Map.Malas);
newitem.MoveToWorld(new Point3D(loc[0], loc[1], loc[2]), Map.Malas);
return newitem;
}
@ -369,8 +364,8 @@ namespace Server.Engines.Doom
private static bool IsValidDamagable(Mobile m) =>
m?.Deleted == false &&
(m.Player && m.Alive ||
m is BaseCreature bc && (bc.Controlled || bc.Summoned) && !bc.IsDeadBondedPet);
((m.Player && m.Alive) ||
(m is BaseCreature bc && (bc.Controlled || bc.Summoned) && !bc.IsDeadBondedPet));
public static void MoveMobileOut(Mobile m)
{
@ -387,7 +382,7 @@ namespace Server.Engines.Doom
public static bool AniSafe(Mobile m) => m?.BodyMod == 0 && m.Alive && !TransformationSpellHelper.UnderTransformation(m);
public static IEntity ZAdjustedIEFromMobile(Mobile m, int ZDelta) => new Entity(Serial.Zero, new Point3D(m.X, m.Y, m.Z + ZDelta), m.Map);
public static IEntity ZAdjustedIEFromMobile(Mobile m, int zDelta) => new Entity(Serial.Zero, new Point3D(m.X, m.Y, m.Z + zDelta), m.Map);
public static void DoDamage(Mobile m, int min, int max, bool poison)
{
@ -475,14 +470,14 @@ namespace Server.Engines.Doom
{
private int Count;
private LeverPuzzleController m_Controller;
private Mobile m_Player;
private readonly Mobile m_Player;
public RockTimer(Mobile player, LeverPuzzleController Controller)
public RockTimer(Mobile player, LeverPuzzleController controller)
: base(TimeSpan.Zero, TimeSpan.FromSeconds(.25))
{
Count = 0;
m_Player = player;
m_Controller = Controller;
m_Controller = controller;
}
private int Rock() => 0x1363 + Utility.Random(0, 11);
@ -547,7 +542,7 @@ namespace Server.Engines.Doom
public class LampRoomKickTimer : Timer
{
private Mobile m;
private readonly Mobile m;
public LampRoomKickTimer(Mobile player)
: base(TimeSpan.FromSeconds(.25)) =>

View file

@ -116,7 +116,7 @@ namespace Server.Engines.Doom
}
[CommandProperty(AccessLevel.GameMaster)]
public ushort Code{ get; private set; }
public ushort Code { get; private set; }
public override void OnDoubleClick(Mobile m)
{

View file

@ -5,7 +5,7 @@ namespace Server.Engines.Doom
{
public class LampRoomRegion : BaseRegion
{
private LeverPuzzleController m_Controller;
private readonly LeverPuzzleController m_Controller;
public LampRoomRegion(LeverPuzzleController controller)
: base(null, Map.Malas, Find(LeverPuzzleController.lr_Enter, Map.Malas), LeverPuzzleController.lr_Rect)
@ -43,7 +43,7 @@ namespace Server.Engines.Doom
{
if (m == m_Controller.Successful) return;
}
else if (m is BaseCreature bc && (bc.Controlled && bc.ControlMaster == m_Controller.Successful ||
else if (m is BaseCreature bc && ((bc.Controlled && bc.ControlMaster == m_Controller.Successful) ||
bc.Summoned))
{
return;