Adds style cop (#109)
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parent
3e715bcb60
commit
556a17aba8
1725 changed files with 33831 additions and 38046 deletions
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@ -193,19 +193,19 @@ namespace Server.Ethics
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switch (version)
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{
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case 0:
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{
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int playerCount = reader.ReadEncodedInt();
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for (int i = 0; i < playerCount; ++i)
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{
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Player pl = new Player(this, reader);
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int playerCount = reader.ReadEncodedInt();
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if (pl.Mobile != null)
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Timer.DelayCall(TimeSpan.Zero, pl.CheckAttach);
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for (int i = 0; i < playerCount; ++i)
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{
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Player pl = new Player(this, reader);
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if (pl.Mobile != null)
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Timer.DelayCall(TimeSpan.Zero, pl.CheckAttach);
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}
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break;
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}
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break;
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}
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}
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}
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@ -18,7 +18,7 @@ namespace Server.Ethics
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: base(serial) =>
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Instance = this;
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public static EthicsPersistance Instance{ get; private set; }
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public static EthicsPersistance Instance { get; private set; }
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public override string DefaultName => "Ethics Persistance - Internal";
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@ -41,12 +41,12 @@ namespace Server.Ethics
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switch (version)
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{
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case 0:
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{
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for (int i = 0; i < Ethic.Ethics.Length; ++i)
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Ethic.Ethics[i].Deserialize(reader);
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{
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for (int i = 0; i < Ethic.Ethics.Length; ++i)
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Ethic.Ethics[i].Deserialize(reader);
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break;
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}
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break;
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}
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}
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}
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@ -31,37 +31,37 @@ namespace Server.Ethics
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switch (version)
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{
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case 0:
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{
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Mobile = reader.ReadMobile();
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{
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Mobile = reader.ReadMobile();
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Power = reader.ReadEncodedInt();
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History = reader.ReadEncodedInt();
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Power = reader.ReadEncodedInt();
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History = reader.ReadEncodedInt();
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Steed = reader.ReadMobile();
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Familiar = reader.ReadMobile();
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Steed = reader.ReadMobile();
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Familiar = reader.ReadMobile();
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m_Shield = reader.ReadDeltaTime();
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m_Shield = reader.ReadDeltaTime();
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break;
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}
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break;
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}
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}
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}
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public Ethic Ethic{ get; }
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public Ethic Ethic { get; }
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public Mobile Mobile{ get; }
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public Mobile Mobile { get; }
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[CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
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public int Power{ get; set; }
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public int Power { get; set; }
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[CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
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public int History{ get; set; }
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public int History { get; set; }
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[CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
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public Mobile Steed{ get; set; }
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public Mobile Steed { get; set; }
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[CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
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public Mobile Familiar{ get; set; }
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public Mobile Familiar { get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public bool IsShielded
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