Adds style cop (#109)
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3e715bcb60
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1725 changed files with 33831 additions and 38046 deletions
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@ -1,71 +1,84 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace Server.Engines.Harvest
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{
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public class HarvestDefinition
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{
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public int BankWidth{ get; set; }
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public int BankWidth { get; set; }
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public int BankHeight{ get; set; }
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public int BankHeight { get; set; }
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public int MinTotal{ get; set; }
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public int MinTotal { get; set; }
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public int MaxTotal{ get; set; }
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public int MaxTotal { get; set; }
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public int[] Tiles{ get; set; }
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public int[] Tiles { get; set; }
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public bool RangedTiles{ get; set; }
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public bool RangedTiles { get; set; }
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public TimeSpan MinRespawn{ get; set; }
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public TimeSpan MinRespawn { get; set; }
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public TimeSpan MaxRespawn{ get; set; }
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public TimeSpan MaxRespawn { get; set; }
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public int MaxRange{ get; set; }
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public int MaxRange { get; set; }
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public int ConsumedPerHarvest{ get; set; }
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public int ConsumedPerHarvest { get; set; }
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public int ConsumedPerFeluccaHarvest{ get; set; }
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public int ConsumedPerFeluccaHarvest { get; set; }
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public bool PlaceAtFeetIfFull{ get; set; }
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public bool PlaceAtFeetIfFull { get; set; }
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public SkillName Skill{ get; set; }
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public SkillName Skill { get; set; }
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public int[] EffectActions{ get; set; }
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public int[] EffectActions { get; set; }
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public int[] EffectCounts{ get; set; }
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public int[] EffectCounts { get; set; }
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public int[] EffectSounds{ get; set; }
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public int[] EffectSounds { get; set; }
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public TimeSpan EffectSoundDelay{ get; set; }
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public TimeSpan EffectSoundDelay { get; set; }
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public TimeSpan EffectDelay{ get; set; }
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public TimeSpan EffectDelay { get; set; }
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public object NoResourcesMessage{ get; set; }
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public TextDefinition NoResourcesMessage { get; set; }
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public object OutOfRangeMessage{ get; set; }
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public TextDefinition OutOfRangeMessage { get; set; }
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public object TimedOutOfRangeMessage{ get; set; }
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public TextDefinition TimedOutOfRangeMessage { get; set; }
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public object DoubleHarvestMessage{ get; set; }
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public TextDefinition DoubleHarvestMessage { get; set; }
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public object FailMessage{ get; set; }
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public TextDefinition FailMessage { get; set; }
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public object PackFullMessage{ get; set; }
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public TextDefinition PackFullMessage { get; set; }
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public object ToolBrokeMessage{ get; set; }
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public TextDefinition ToolBrokeMessage { get; set; }
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public HarvestResource[] Resources{ get; set; }
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public HarvestResource[] Resources { get; set; }
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public HarvestVein[] Veins{ get; set; }
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private HarvestVein[] m_Veins;
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public BonusHarvestResource[] BonusResources{ get; set; }
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public HarvestVein[] Veins
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{
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get => m_Veins;
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set
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{
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m_Veins = value;
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VeinWeights = m_Veins.Aggregate<HarvestVein, uint>(0, (current, t) => current + t.VeinChance);
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}
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}
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public bool RaceBonus{ get; set; }
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public BonusHarvestResource[] BonusResources { get; set; }
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public bool RandomizeVeins{ get; set; }
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public bool RaceBonus { get; set; }
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public Dictionary<Map, Dictionary<Point2D, HarvestBank>> Banks{ get; }
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public bool RandomizeVeins { get; set; }
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public uint VeinWeights { get; private set; }
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public Dictionary<Map, Dictionary<Point2D, HarvestBank>> Banks { get; }
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= new Dictionary<Map, Dictionary<Point2D, HarvestBank>>();
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public void SendMessageTo(Mobile from, object message)
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@ -100,28 +113,18 @@ namespace Server.Engines.Harvest
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if (Veins.Length == 1)
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return Veins[0];
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double randomValue;
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if (RandomizeVeins) return GetVeinFrom(Utility.Random(1000u));
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if (RandomizeVeins)
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{
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randomValue = Utility.RandomDouble();
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}
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else
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{
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Random random = new Random(x * 17 + y * 11 + map.MapID * 3);
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randomValue = random.NextDouble();
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}
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return GetVeinFrom(randomValue);
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// TODO: Introduce pulling primes from a config and writing them if they don't exist to the config
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using Xoshiro256PlusPlus random = new Xoshiro256PlusPlus((ulong)(x * 17 + y * 11 + map.MapID * 3));
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return GetVeinFrom(random.Next(VeinWeights));
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}
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public HarvestVein GetVeinFrom(double randomValue)
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public HarvestVein GetVeinFrom(uint randomValue)
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{
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if (Veins.Length == 1)
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return Veins[0];
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randomValue *= 100;
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for (int i = 0; i < Veins.Length; ++i)
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{
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if (randomValue <= Veins[i].VeinChance)
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