Adds style cop (#109)
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3e715bcb60
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1725 changed files with 33831 additions and 38046 deletions
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@ -9,7 +9,7 @@ namespace Server.Engines.PartySystem
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public class Party : IParty
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{
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public const int Capacity = 10;
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private List<Mobile> m_Listeners; // staff listening
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private readonly List<Mobile> m_Listeners; // staff listening
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public Party(Mobile leader)
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{
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@ -24,11 +24,11 @@ namespace Server.Engines.PartySystem
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public int Count => Members.Count;
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public bool Active => Members.Count > 1;
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public Mobile Leader{ get; }
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public Mobile Leader { get; }
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public List<PartyMemberInfo> Members{ get; }
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public List<PartyMemberInfo> Members { get; }
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public List<Mobile> Candidates{ get; }
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public List<Mobile> Candidates { get; }
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public PartyMemberInfo this[int index] => Members[index];
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@ -217,7 +217,7 @@ namespace Server.Engines.PartySystem
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if (!force && ourFaction != null && theirFaction != null && ourFaction != theirFaction)
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return;
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// : joined the party.
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// : joined the party.
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SendToAll(new MessageLocalizedAffix(Serial.MinusOne, -1, MessageType.Label, 0x3B2, 3, 1008094, "",
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AffixType.Prepend | AffixType.System, from.Name, ""));
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@ -229,7 +229,7 @@ namespace Server.Engines.PartySystem
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public void OnDecline(Mobile from, Mobile leader)
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{
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// : Does not wish to join the party.
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// : Does not wish to join the party.
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leader.SendLocalizedMessage(1008091, false, from.Name);
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from.SendLocalizedMessage(1008092); // You notify them that you do not wish to join the party.
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@ -316,7 +316,7 @@ namespace Server.Engines.PartySystem
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if (!p.Candidates.Contains(target))
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p.Candidates.Add(target);
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// : You are invited to join the party. Type /accept to join or /decline to decline the offer.
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// : You are invited to join the party. Type /accept to join or /decline to decline the offer.
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target.Send(new MessageLocalizedAffix(Serial.MinusOne, -1, MessageType.Label, 0x3B2, 3, 1008089, "",
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AffixType.Prepend | AffixType.System, from.Name, ""));
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@ -421,7 +421,7 @@ namespace Server.Engines.PartySystem
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private class RejoinTimer : Timer
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{
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private Mobile m_Mobile;
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private readonly Mobile m_Mobile;
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public RejoinTimer(Mobile m) : base(TimeSpan.FromSeconds(1.0)) => m_Mobile = m;
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