Adds style cop (#109)
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3e715bcb60
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1725 changed files with 33831 additions and 38046 deletions
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@ -10,7 +10,7 @@ namespace Server.Gumps
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public class ClientGump : Gump
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{
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private const int LabelColor32 = 0xFFFFFF;
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private NetState m_State;
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private readonly NetState m_State;
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public ClientGump(Mobile from, NetState state, string initialText = "") : base(30, 20)
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{
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@ -158,137 +158,137 @@ namespace Server.Gumps
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switch (info.ButtonID)
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{
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case 1: // Tell
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{
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TextRelay text = info.GetTextEntry(0);
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if (text != null)
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{
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focus.SendMessage(0x482, "{0} tells you:", from.Name);
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focus.SendMessage(0x482, text.Text);
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TextRelay text = info.GetTextEntry(0);
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CommandLogging.WriteLine(from, "{0} {1} telling {2} \"{3}\" ", from.AccessLevel,
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CommandLogging.Format(from), CommandLogging.Format(focus), text.Text);
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if (text != null)
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{
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focus.SendMessage(0x482, "{0} tells you:", from.Name);
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focus.SendMessage(0x482, text.Text);
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CommandLogging.WriteLine(from, "{0} {1} telling {2} \"{3}\" ", from.AccessLevel,
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CommandLogging.Format(from), CommandLogging.Format(focus), text.Text);
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}
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from.SendGump(new ClientGump(from, m_State));
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break;
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}
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from.SendGump(new ClientGump(from, m_State));
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break;
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}
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case 4: // Props
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{
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Resend(from, info);
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if (!BaseCommand.IsAccessible(from, focus))
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{
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from.SendLocalizedMessage(500447); // That is not accessible.
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}
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else
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{
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from.SendGump(new PropertiesGump(from, focus));
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CommandLogging.WriteLine(from, "{0} {1} opening properties gump of {2} ", from.AccessLevel,
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CommandLogging.Format(from), CommandLogging.Format(focus));
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}
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Resend(from, info);
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break;
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}
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if (!BaseCommand.IsAccessible(from, focus))
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{
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from.SendLocalizedMessage(500447); // That is not accessible.
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}
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else
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{
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from.SendGump(new PropertiesGump(from, focus));
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CommandLogging.WriteLine(from, "{0} {1} opening properties gump of {2} ", from.AccessLevel,
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CommandLogging.Format(from), CommandLogging.Format(focus));
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}
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break;
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}
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case 5: // Go to
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{
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if (focus.Map == null || focus.Map == Map.Internal)
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{
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from.SendMessage("That character is not in the world.");
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}
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else
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{
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from.MoveToWorld(focus.Location, focus.Map);
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Resend(from, info);
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if (focus.Map == null || focus.Map == Map.Internal)
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{
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from.SendMessage("That character is not in the world.");
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}
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else
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{
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from.MoveToWorld(focus.Location, focus.Map);
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Resend(from, info);
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CommandLogging.WriteLine(from, "{0} {1} going to {2}, Location {3}, Map {4}", from.AccessLevel,
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CommandLogging.Format(from), CommandLogging.Format(focus), focus.Location, focus.Map);
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}
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CommandLogging.WriteLine(from, "{0} {1} going to {2}, Location {3}, Map {4}", from.AccessLevel,
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CommandLogging.Format(from), CommandLogging.Format(focus), focus.Location, focus.Map);
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}
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break;
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}
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break;
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}
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case 6: // Get
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{
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if (from.Map == null || from.Map == Map.Internal)
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{
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from.SendMessage("You cannot bring that person here.");
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if (from.Map == null || from.Map == Map.Internal)
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{
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from.SendMessage("You cannot bring that person here.");
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}
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else
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{
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focus.MoveToWorld(from.Location, from.Map);
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Resend(from, info);
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CommandLogging.WriteLine(from, "{0} {1} bringing {2} to Location {3}, Map {4}", from.AccessLevel,
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CommandLogging.Format(from), CommandLogging.Format(focus), from.Location, from.Map);
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}
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break;
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}
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else
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case 7: // Move
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{
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focus.MoveToWorld(from.Location, from.Map);
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from.Target = new MoveTarget(focus);
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Resend(from, info);
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CommandLogging.WriteLine(from, "{0} {1} bringing {2} to Location {3}, Map {4}", from.AccessLevel,
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CommandLogging.Format(from), CommandLogging.Format(focus), from.Location, from.Map);
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break;
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}
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break;
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}
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case 7: // Move
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{
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from.Target = new MoveTarget(focus);
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Resend(from, info);
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break;
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}
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case 8: // Kick
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{
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if (from.AccessLevel >= AccessLevel.GameMaster && from.AccessLevel > focus.AccessLevel)
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{
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focus.Say("I've been kicked!");
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if (from.AccessLevel >= AccessLevel.GameMaster && from.AccessLevel > focus.AccessLevel)
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{
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focus.Say("I've been kicked!");
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m_State.Dispose();
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m_State.Dispose();
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CommandLogging.WriteLine(from, "{0} {1} kicking {2} ", from.AccessLevel, CommandLogging.Format(from),
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CommandLogging.Format(focus));
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CommandLogging.WriteLine(from, "{0} {1} kicking {2} ", from.AccessLevel, CommandLogging.Format(from),
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CommandLogging.Format(focus));
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}
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break;
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}
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break;
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}
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case 9: // Kill
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{
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if (from.AccessLevel >= AccessLevel.GameMaster && from.AccessLevel > focus.AccessLevel)
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{
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focus.Kill();
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CommandLogging.WriteLine(from, "{0} {1} killing {2} ", from.AccessLevel, CommandLogging.Format(from),
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CommandLogging.Format(focus));
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if (from.AccessLevel >= AccessLevel.GameMaster && from.AccessLevel > focus.AccessLevel)
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{
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focus.Kill();
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CommandLogging.WriteLine(from, "{0} {1} killing {2} ", from.AccessLevel, CommandLogging.Format(from),
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CommandLogging.Format(focus));
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}
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Resend(from, info);
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break;
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}
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Resend(from, info);
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break;
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}
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case 10: //Res
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{
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if (from.AccessLevel >= AccessLevel.GameMaster && from.AccessLevel > focus.AccessLevel)
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case 10: // Res
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{
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focus.PlaySound(0x214);
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focus.FixedEffect(0x376A, 10, 16);
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if (from.AccessLevel >= AccessLevel.GameMaster && from.AccessLevel > focus.AccessLevel)
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{
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focus.PlaySound(0x214);
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focus.FixedEffect(0x376A, 10, 16);
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focus.Resurrect();
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focus.Resurrect();
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CommandLogging.WriteLine(from, "{0} {1} resurrecting {2} ", from.AccessLevel,
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CommandLogging.Format(from), CommandLogging.Format(focus));
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CommandLogging.WriteLine(from, "{0} {1} resurrecting {2} ", from.AccessLevel,
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CommandLogging.Format(from), CommandLogging.Format(focus));
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}
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Resend(from, info);
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break;
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}
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Resend(from, info);
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break;
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}
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case 11: // Skills
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{
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Resend(from, info);
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if (from.AccessLevel > focus.AccessLevel)
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{
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from.SendGump(new SkillsGump(from, focus));
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CommandLogging.WriteLine(from, "{0} {1} Opening Skills gump of {2} ", from.AccessLevel,
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CommandLogging.Format(from), CommandLogging.Format(focus));
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}
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Resend(from, info);
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break;
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}
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if (from.AccessLevel > focus.AccessLevel)
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{
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from.SendGump(new SkillsGump(from, focus));
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CommandLogging.WriteLine(from, "{0} {1} Opening Skills gump of {2} ", from.AccessLevel,
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CommandLogging.Format(from), CommandLogging.Format(focus));
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}
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break;
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}
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}
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}
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