Adds style cop (#109)
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3e715bcb60
commit
556a17aba8
1725 changed files with 33831 additions and 38046 deletions
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@ -49,11 +49,11 @@ namespace Server.Gumps
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private static readonly int BackWidth = BorderSize + TotalWidth + BorderSize;
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private static readonly int BackHeight = BorderSize + TotalHeight + BorderSize;
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private Mobile m_From;
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private readonly Mobile m_From;
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private SkillsGumpGroup m_Selected;
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private Skill m_Skill;
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private Mobile m_Target;
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private readonly SkillsGumpGroup m_Selected;
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private readonly Skill m_Skill;
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private readonly Mobile m_Target;
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public EditSkillGump(Mobile from, Mobile target, Skill skill, SkillsGumpGroup selected) : base(GumpOffsetX,
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GumpOffsetY)
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@ -190,11 +190,11 @@ namespace Server.Gumps
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private static readonly int IndentWidth = 12;
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private Mobile m_From;
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private readonly Mobile m_From;
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private SkillsGumpGroup[] m_Groups;
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private SkillsGumpGroup m_Selected;
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private Mobile m_Target;
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private readonly SkillsGumpGroup[] m_Groups;
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private readonly SkillsGumpGroup m_Selected;
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private readonly Mobile m_Target;
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public SkillsGump(Mobile from, Mobile target, SkillsGumpGroup selected = null) : base(GumpOffsetX, GumpOffsetY)
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{
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@ -363,78 +363,78 @@ namespace Server.Gumps
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switch (type)
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{
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case 0:
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{
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if (index >= 0 && index < m_Groups.Length)
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{
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SkillsGumpGroup newSelection = m_Groups[index];
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if (m_Selected != newSelection)
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m_From.SendGump(new SkillsGump(m_From, m_Target, newSelection));
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else
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m_From.SendGump(new SkillsGump(m_From, m_Target));
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}
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break;
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}
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case 1:
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{
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if (m_Selected != null && index >= 0 && index < m_Selected.Skills.Length)
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{
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Skill sk = m_Target.Skills[m_Selected.Skills[index]];
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if (sk != null)
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if (index >= 0 && index < m_Groups.Length)
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{
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if (m_From.AccessLevel >= AccessLevel.GameMaster)
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SkillsGumpGroup newSelection = m_Groups[index];
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if (m_Selected != newSelection)
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m_From.SendGump(new SkillsGump(m_From, m_Target, newSelection));
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else
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m_From.SendGump(new SkillsGump(m_From, m_Target));
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}
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break;
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}
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case 1:
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{
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if (m_Selected != null && index >= 0 && index < m_Selected.Skills.Length)
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{
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Skill sk = m_Target.Skills[m_Selected.Skills[index]];
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if (sk != null)
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{
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m_From.SendGump(new EditSkillGump(m_From, m_Target, sk, m_Selected));
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if (m_From.AccessLevel >= AccessLevel.GameMaster)
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{
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m_From.SendGump(new EditSkillGump(m_From, m_Target, sk, m_Selected));
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}
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else
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{
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m_From.SendMessage("You may not change that.");
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m_From.SendGump(new SkillsGump(m_From, m_Target, m_Selected));
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}
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}
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else
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{
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m_From.SendMessage("You may not change that.");
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m_From.SendGump(new SkillsGump(m_From, m_Target, m_Selected));
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}
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}
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else
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{
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m_From.SendGump(new SkillsGump(m_From, m_Target, m_Selected));
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}
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}
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break;
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}
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break;
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}
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case 2:
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{
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if (m_Selected != null && index >= 0 && index < m_Selected.Skills.Length)
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{
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Skill sk = m_Target.Skills[m_Selected.Skills[index]];
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if (sk != null)
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if (m_Selected != null && index >= 0 && index < m_Selected.Skills.Length)
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{
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if (m_From.AccessLevel >= AccessLevel.GameMaster)
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switch (sk.Lock)
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{
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case SkillLock.Up:
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sk.SetLockNoRelay(SkillLock.Down);
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sk.Update();
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break;
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case SkillLock.Down:
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sk.SetLockNoRelay(SkillLock.Locked);
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sk.Update();
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break;
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case SkillLock.Locked:
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sk.SetLockNoRelay(SkillLock.Up);
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sk.Update();
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break;
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}
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else
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m_From.SendMessage("You may not change that.");
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Skill sk = m_Target.Skills[m_Selected.Skills[index]];
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m_From.SendGump(new SkillsGump(m_From, m_Target, m_Selected));
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if (sk != null)
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{
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if (m_From.AccessLevel >= AccessLevel.GameMaster)
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switch (sk.Lock)
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{
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case SkillLock.Up:
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sk.SetLockNoRelay(SkillLock.Down);
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sk.Update();
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break;
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case SkillLock.Down:
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sk.SetLockNoRelay(SkillLock.Locked);
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sk.Update();
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break;
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case SkillLock.Locked:
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sk.SetLockNoRelay(SkillLock.Up);
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sk.Update();
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break;
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}
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else
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m_From.SendMessage("You may not change that.");
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m_From.SendGump(new SkillsGump(m_From, m_Target, m_Selected));
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}
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}
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}
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break;
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}
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break;
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}
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}
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}
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@ -451,11 +451,11 @@ namespace Server.Gumps
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Array.Sort(Skills, new SkillNameComparer());
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}
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public string Name{ get; }
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public string Name { get; }
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public SkillName[] Skills{ get; }
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public SkillName[] Skills { get; }
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public static SkillsGumpGroup[] Groups{ get; } =
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public static SkillsGumpGroup[] Groups { get; } =
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{
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new SkillsGumpGroup("Crafting", new[]
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{
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