Adds style cop (#109)
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3e715bcb60
commit
556a17aba8
1725 changed files with 33831 additions and 38046 deletions
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@ -44,8 +44,8 @@ namespace Server.Items
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private class ResurrectEntry : ContextMenuEntry
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{
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private Item m_Item;
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private Mobile m_Mobile;
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private readonly Item m_Item;
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private readonly Mobile m_Mobile;
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public ResurrectEntry(Mobile mobile, Item item) : base(6195, ResurrectRange)
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{
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@ -63,7 +63,7 @@ namespace Server.Items
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private class LockKarmaEntry : ContextMenuEntry
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{
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private PlayerMobile m_Mobile;
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private readonly PlayerMobile m_Mobile;
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public LockKarmaEntry(PlayerMobile mobile) : base(mobile.KarmaLocked ? 6197 : 6196, LockRange) => m_Mobile = mobile;
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@ -81,7 +81,7 @@ namespace Server.Items
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private class TitheEntry : ContextMenuEntry
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{
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private Mobile m_Mobile;
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private readonly Mobile m_Mobile;
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public TitheEntry(Mobile mobile) : base(6198, TitheRange)
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{
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@ -7,7 +7,7 @@ namespace Server.Items
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{
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public abstract class BaseDoor : Item, ILockable, ITelekinesisable
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{
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private static Point3D[] m_Offsets =
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private static readonly Point3D[] m_Offsets =
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{
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new Point3D(-1, 1, 0),
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new Point3D(1, 1, 0),
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@ -74,19 +74,19 @@ namespace Server.Items
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public int OpenedID{ get; set; }
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public int OpenedID { get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public int ClosedID{ get; set; }
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public int ClosedID { get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public int OpenedSound{ get; set; }
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public int OpenedSound { get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public int ClosedSound{ get; set; }
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public int ClosedSound { get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public Point3D Offset{ get; set; }
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public Point3D Offset { get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public BaseDoor Link
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@ -104,10 +104,10 @@ namespace Server.Items
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public virtual bool UseChainedFunctionality => false;
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[CommandProperty(AccessLevel.GameMaster)]
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public bool Locked{ get; set; }
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public bool Locked { get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public uint KeyValue{ get; set; }
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public uint KeyValue { get; set; }
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public void OnTelekinesis(Mobile from)
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{
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@ -376,7 +376,7 @@ namespace Server.Items
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{
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from.LocalOverheadMessage(MessageType.Regular, 0x3B2,
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502502); // That is locked, but you open it with your godly powers.
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//from.Send( new MessageLocalized( Serial, ItemID, MessageType.Regular, 0x3B2, 3, 502502, "", "" ) ); // That is locked, but you open it with your godly powers.
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// from.Send( new MessageLocalized( Serial, ItemID, MessageType.Regular, 0x3B2, 3, 502502, "", "" ) ); // That is locked, but you open it with your godly powers.
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}
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else if (Key.ContainsKey(from.Backpack, KeyValue))
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{
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@ -470,30 +470,30 @@ namespace Server.Items
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switch (version)
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{
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case 0:
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{
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KeyValue = reader.ReadUInt();
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m_Open = reader.ReadBool();
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Locked = reader.ReadBool();
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OpenedID = reader.ReadInt();
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ClosedID = reader.ReadInt();
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OpenedSound = reader.ReadInt();
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ClosedSound = reader.ReadInt();
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Offset = reader.ReadPoint3D();
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m_Link = reader.ReadItem() as BaseDoor;
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{
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KeyValue = reader.ReadUInt();
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m_Open = reader.ReadBool();
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Locked = reader.ReadBool();
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OpenedID = reader.ReadInt();
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ClosedID = reader.ReadInt();
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OpenedSound = reader.ReadInt();
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ClosedSound = reader.ReadInt();
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Offset = reader.ReadPoint3D();
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m_Link = reader.ReadItem() as BaseDoor;
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m_Timer = new InternalTimer(this);
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m_Timer = new InternalTimer(this);
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if (m_Open)
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m_Timer.Start();
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if (m_Open)
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m_Timer.Start();
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break;
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}
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break;
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}
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}
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}
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private class InternalTimer : Timer
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{
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private BaseDoor m_Door;
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private readonly BaseDoor m_Door;
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public InternalTimer(BaseDoor door) : base(TimeSpan.FromSeconds(20.0), TimeSpan.FromSeconds(10.0))
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{
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@ -11,7 +11,7 @@ namespace Server.Items
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SouthCCW,
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NorthCW,
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//Sliding Doors
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// Sliding Doors
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SouthSW,
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SouthSE,
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WestSS,
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@ -102,10 +102,10 @@ namespace Server.Items
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public DoorFacing Facing{ get; set; }
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public DoorFacing Facing { get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public SecureLevel Level{ get; set; }
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public SecureLevel Level { get; set; }
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public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
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{
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@ -182,18 +182,18 @@ namespace Server.Items
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switch (version)
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{
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case 1:
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{
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Level = (SecureLevel)reader.ReadInt();
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goto case 0;
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}
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{
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Level = (SecureLevel)reader.ReadInt();
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goto case 0;
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}
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case 0:
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{
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if (version < 1)
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Level = SecureLevel.Anyone;
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{
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if (version < 1)
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Level = SecureLevel.Anyone;
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Facing = (DoorFacing)reader.ReadInt();
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break;
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}
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Facing = (DoorFacing)reader.ReadInt();
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break;
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}
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}
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}
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@ -239,7 +239,7 @@ namespace Server.Items
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h = bs;
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break;
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//No way to test the 'insideness' of SE Sliding doors on OSI, so leaving them default to false until further information gained
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// No way to test the 'insideness' of SE Sliding doors on OSI, so leaving them default to false until further information gained
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default: return false;
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}
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@ -45,10 +45,10 @@ namespace Server.Items
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switch (version)
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{
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case 0:
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{
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m_LabelNumber = reader.ReadInt();
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break;
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}
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{
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m_LabelNumber = reader.ReadInt();
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break;
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}
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}
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}
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}
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