Adds style cop (#109)
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parent
3e715bcb60
commit
556a17aba8
1725 changed files with 33831 additions and 38046 deletions
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@ -40,8 +40,6 @@ namespace Server.Items
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}
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}
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#region Resmelt.cs
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private bool Resmelt(Mobile from, Item item, CraftResource resource)
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{
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try
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@ -80,9 +78,9 @@ namespace Server.Items
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Type resourceType = info.ResourceTypes[0];
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Item ingot = (Item)ActivatorUtil.CreateInstance(resourceType);
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if (item is DragonBardingDeed || item is BaseArmor armor && armor.PlayerConstructed ||
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item is BaseWeapon weapon && weapon.PlayerConstructed ||
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item is BaseClothing clothing && clothing.PlayerConstructed)
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if (item is DragonBardingDeed || (item is BaseArmor armor && armor.PlayerConstructed) ||
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(item is BaseWeapon weapon && weapon.PlayerConstructed) ||
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(item is BaseClothing clothing && clothing.PlayerConstructed))
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{
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double mining = from.Skills.Mining.Value;
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if (mining > 100.0)
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@ -123,22 +121,18 @@ namespace Server.Items
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return false;
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}
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#endregion
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#region Checks
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private bool Resmeltables() //Where context menu checks for metal items and dragon barding deeds
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private bool Resmeltables() // Where context menu checks for metal items and dragon barding deeds
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{
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foreach (Item i in Items)
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return i?.Deleted == false && (
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i is BaseWeapon weapon && CraftResources.GetType(weapon.Resource) == CraftResourceType.Metal ||
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i is BaseArmor armor && CraftResources.GetType(armor.Resource) == CraftResourceType.Metal ||
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(i is BaseWeapon weapon && CraftResources.GetType(weapon.Resource) == CraftResourceType.Metal) ||
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(i is BaseArmor armor && CraftResources.GetType(armor.Resource) == CraftResourceType.Metal) ||
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i is DragonBardingDeed);
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return false;
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}
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private bool Scissorables() //Where context menu checks for Leather items and cloth items
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private bool Scissorables() // Where context menu checks for Leather items and cloth items
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{
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foreach (Item i in Items)
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{
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@ -146,17 +140,13 @@ namespace Server.Items
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continue;
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if (i is BaseClothing || i is Cloth || i is BoltOfCloth || i is Hides || i is BonePile ||
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i is BaseArmor armor && CraftResources.GetType(armor.Resource) == CraftResourceType.Leather)
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(i is BaseArmor armor && CraftResources.GetType(armor.Resource) == CraftResourceType.Leather))
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return true;
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}
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return false;
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}
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#endregion
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#region Salvaging
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private void SalvageIngots(Mobile from)
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{
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if (from.Backpack.FindItemsByType<BaseTool>().All(tool => tool.CraftSystem != DefBlacksmithy.CraftSystem))
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@ -185,8 +175,8 @@ namespace Server.Items
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if (item?.Deleted != false)
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continue;
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if (item is BaseArmor armor && Resmelt(from, armor, armor.Resource) ||
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item is BaseWeapon weapon && Resmelt(from, weapon, weapon.Resource) ||
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if ((item is BaseArmor armor && Resmelt(from, armor, armor.Resource)) ||
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(item is BaseWeapon weapon && Resmelt(from, weapon, weapon.Resource)) ||
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item is DragonBardingDeed)
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salvaged++;
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else
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@ -253,13 +243,9 @@ namespace Server.Items
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SalvageCloth(from);
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}
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#endregion
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#region ContextMenuEntries
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private class SalvageAllEntry : ContextMenuEntry
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{
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private SalvageBag m_Bag;
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private readonly SalvageBag m_Bag;
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public SalvageAllEntry(SalvageBag bag, bool enabled)
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: base(6276)
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@ -284,7 +270,7 @@ namespace Server.Items
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private class SalvageIngotsEntry : ContextMenuEntry
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{
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private SalvageBag m_Bag;
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private readonly SalvageBag m_Bag;
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public SalvageIngotsEntry(SalvageBag bag, bool enabled)
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: base(6277)
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@ -309,7 +295,7 @@ namespace Server.Items
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private class SalvageClothEntry : ContextMenuEntry
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{
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private SalvageBag m_Bag;
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private readonly SalvageBag m_Bag;
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public SalvageClothEntry(SalvageBag bag, bool enabled)
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: base(6278)
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@ -332,10 +318,6 @@ namespace Server.Items
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}
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}
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#endregion
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#region Serialization
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public SalvageBag(Serial serial)
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: base(serial)
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{
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@ -354,7 +336,5 @@ namespace Server.Items
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int version = reader.ReadEncodedInt();
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}
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#endregion
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}
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}
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