Adds style cop (#109)

This commit is contained in:
Kamron Batman 2020-04-26 00:16:02 -07:00 committed by GitHub
parent 3e715bcb60
commit 556a17aba8
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
1725 changed files with 33831 additions and 38046 deletions

View file

@ -27,7 +27,7 @@ namespace Server.Items
public override TimeSpan DecayTime => TimeSpan.FromDays(1.0);
[CommandProperty(AccessLevel.GameMaster)]
public SecureLevel Level{ get; set; }
public SecureLevel Level { get; set; }
public abstract void CreatePieces();
@ -101,15 +101,15 @@ namespace Server.Items
}
public static bool ValidateDefault(Mobile from, BaseBoard board) =>
!board.Deleted && (from.AccessLevel >= AccessLevel.GameMaster || from.Alive &&
(board.IsChildOf(from.Backpack) || !(board.RootParent is Mobile) &&
!board.Deleted && (from.AccessLevel >= AccessLevel.GameMaster || (from.Alive &&
(board.IsChildOf(from.Backpack) || (!(board.RootParent is Mobile) &&
board.Map == from.Map && from.InRange(board.GetWorldLocation(), 1) &&
BaseHouse.FindHouseAt(board)?.IsOwner(from) == true));
BaseHouse.FindHouseAt(board)?.IsOwner(from) == true))));
public class DefaultEntry : ContextMenuEntry
{
private BaseBoard m_Board;
private Mobile m_From;
private readonly BaseBoard m_Board;
private readonly Mobile m_From;
public DefaultEntry(Mobile from, BaseBoard board) : base(6162,
from.AccessLevel >= AccessLevel.GameMaster ? -1 : 1)

View file

@ -8,7 +8,7 @@ namespace Server.Items
{
}
public BaseBoard Board{ get; set; }
public BaseBoard Board { get; set; }
public override bool IsVirtualItem => true;
@ -31,14 +31,14 @@ namespace Server.Items
switch (version)
{
case 0:
{
Board = (BaseBoard)reader.ReadItem();
{
Board = (BaseBoard)reader.ReadItem();
if (Board == null || Parent == null)
Delete();
if (Board == null || Parent == null)
Delete();
break;
}
break;
}
}
}

View file

@ -21,13 +21,13 @@ namespace Server.Engines.Mahjong
Wind = (MahjongWind)reader.ReadInt();
}
public MahjongGame Game{ get; }
public MahjongGame Game { get; }
public Point2D Position{ get; private set; }
public Point2D Position { get; private set; }
public MahjongPieceDirection Direction{ get; private set; }
public MahjongPieceDirection Direction { get; private set; }
public MahjongWind Wind{ get; private set; }
public MahjongWind Wind { get; private set; }
public MahjongPieceDim Dimensions => GetDimensions(Position, Direction);

View file

@ -19,11 +19,11 @@ namespace Server.Engines.Mahjong
Second = reader.ReadInt();
}
public MahjongGame Game{ get; }
public MahjongGame Game { get; }
public int First{ get; private set; }
public int First { get; private set; }
public int Second{ get; private set; }
public int Second { get; private set; }
public void RollDices(Mobile from)
{

View file

@ -34,15 +34,15 @@ namespace Server.Engines.Mahjong
{
}
public MahjongTile[] Tiles{ get; private set; }
public MahjongTile[] Tiles { get; private set; }
public MahjongDealerIndicator DealerIndicator{ get; private set; }
public MahjongDealerIndicator DealerIndicator { get; private set; }
public MahjongWallBreakIndicator WallBreakIndicator{ get; private set; }
public MahjongWallBreakIndicator WallBreakIndicator { get; private set; }
public MahjongDices Dices{ get; private set; }
public MahjongDices Dices { get; private set; }
public MahjongPlayers Players{ get; private set; }
public MahjongPlayers Players { get; private set; }
[CommandProperty(AccessLevel.GameMaster)]
public bool ShowScores
@ -87,7 +87,7 @@ namespace Server.Engines.Mahjong
}
[CommandProperty(AccessLevel.GameMaster)]
public SecureLevel Level{ get; set; }
public SecureLevel Level { get; set; }
private void BuildHorizontalWall(ref int index, int x, int y, int stackLevel, MahjongPieceDirection direction,
MahjongTileTypeGenerator typeGenerator)
@ -242,43 +242,43 @@ namespace Server.Engines.Mahjong
switch (version)
{
case 1:
{
Level = (SecureLevel)reader.ReadInt();
{
Level = (SecureLevel)reader.ReadInt();
goto case 0;
}
goto case 0;
}
case 0:
{
if (version < 1)
Level = SecureLevel.CoOwners;
{
if (version < 1)
Level = SecureLevel.CoOwners;
int length = reader.ReadInt();
Tiles = new MahjongTile[length];
int length = reader.ReadInt();
Tiles = new MahjongTile[length];
for (int i = 0; i < length; i++)
Tiles[i] = new MahjongTile(this, reader);
for (int i = 0; i < length; i++)
Tiles[i] = new MahjongTile(this, reader);
DealerIndicator = new MahjongDealerIndicator(this, reader);
DealerIndicator = new MahjongDealerIndicator(this, reader);
WallBreakIndicator = new MahjongWallBreakIndicator(this, reader);
WallBreakIndicator = new MahjongWallBreakIndicator(this, reader);
Dices = new MahjongDices(this, reader);
Dices = new MahjongDices(this, reader);
Players = new MahjongPlayers(this, reader);
Players = new MahjongPlayers(this, reader);
m_ShowScores = reader.ReadBool();
m_SpectatorVision = reader.ReadBool();
m_ShowScores = reader.ReadBool();
m_SpectatorVision = reader.ReadBool();
m_LastReset = DateTime.UtcNow;
m_LastReset = DateTime.UtcNow;
break;
}
break;
}
}
}
private class ResetGameEntry : ContextMenuEntry
{
private MahjongGame m_Game;
private readonly MahjongGame m_Game;
public ResetGameEntry(MahjongGame game) : base(6162) => m_Game = game;

View file

@ -6,7 +6,7 @@ namespace Server.Engines.Mahjong
public sealed class MahjongPacketHandlers
{
private static OnMahjongPacketReceive[] m_SubCommandDelegates = new OnMahjongPacketReceive[0x100];
private static readonly OnMahjongPacketReceive[] m_SubCommandDelegates = new OnMahjongPacketReceive[0x100];
public static void RegisterSubCommand(int subCmd, OnMahjongPacketReceive onReceive)
{

View file

@ -2,11 +2,11 @@ namespace Server.Engines.Mahjong
{
public struct MahjongPieceDim
{
public Point2D Position{ get; }
public Point2D Position { get; }
public int Width{ get; }
public int Width { get; }
public int Height{ get; }
public int Height { get; }
public MahjongPieceDim(Point2D position, int width, int height)
{

View file

@ -4,11 +4,11 @@ namespace Server.Engines.Mahjong
{
public class MahjongPlayers
{
private bool[] m_InGame;
private Mobile[] m_Players;
private bool[] m_PublicHand;
private int[] m_Scores;
private List<Mobile> m_Spectators;
private readonly bool[] m_InGame;
private readonly Mobile[] m_Players;
private readonly bool[] m_PublicHand;
private readonly int[] m_Scores;
private readonly List<Mobile> m_Spectators;
public MahjongPlayers(MahjongGame game, int maxPlayers, int baseScore)
{
@ -47,11 +47,11 @@ namespace Server.Engines.Mahjong
DealerPosition = reader.ReadInt();
}
public MahjongGame Game{ get; }
public MahjongGame Game { get; }
public int Seats => m_Players.Length;
public Mobile Dealer => m_Players[DealerPosition];
public int DealerPosition{ get; private set; }
public int DealerPosition { get; private set; }
public Mobile GetPlayer(int index)
{

View file

@ -30,18 +30,18 @@ namespace Server.Engines.Mahjong
Flipped = reader.ReadBool();
}
public MahjongGame Game{ get; }
public MahjongGame Game { get; }
public int Number{ get; }
public int Number { get; }
public MahjongTileType Value{ get; }
public MahjongTileType Value { get; }
public Point2D Position => m_Position;
public int StackLevel{ get; private set; }
public int StackLevel { get; private set; }
public MahjongPieceDirection Direction{ get; private set; }
public MahjongPieceDirection Direction { get; private set; }
public bool Flipped{ get; private set; }
public bool Flipped { get; private set; }
public MahjongPieceDim Dimensions => GetDimensions(m_Position, Direction);
@ -60,8 +60,8 @@ namespace Server.Engines.Mahjong
int curHandArea = Dimensions.GetHandArea();
int newHandArea = dim.GetHandArea();
if (!IsMovable || !dim.IsValid() || validHandArea >= 0 &&
(curHandArea >= 0 && curHandArea != validHandArea || newHandArea >= 0 && newHandArea != validHandArea))
if (!IsMovable || !dim.IsValid() || (validHandArea >= 0 &&
((curHandArea >= 0 && curHandArea != validHandArea) || (newHandArea >= 0 && newHandArea != validHandArea))))
return;
m_Position = position;

View file

@ -18,7 +18,7 @@ namespace Server.Engines.Mahjong
}
}
public List<MahjongTileType> LeftTileTypes{ get; }
public List<MahjongTileType> LeftTileTypes { get; }
public MahjongTileType Next()
{

View file

@ -17,9 +17,9 @@ namespace Server.Engines.Mahjong
Position = reader.ReadPoint2D();
}
public MahjongGame Game{ get; }
public MahjongGame Game { get; }
public Point2D Position{ get; private set; }
public Point2D Position { get; private set; }
public MahjongPieceDim Dimensions => GetDimensions(Position);

View file

@ -9,9 +9,9 @@ namespace Server.Engines.Mahjong
{
EnsureCapacity(9);
m_Stream.Write(game.Serial);
m_Stream.Write((byte)0);
m_Stream.Write((byte)0x19);
Stream.Write(game.Serial);
Stream.Write((byte)0);
Stream.Write((byte)0x19);
}
}
@ -23,12 +23,12 @@ namespace Server.Engines.Mahjong
EnsureCapacity(11 + 45 * players.Seats);
m_Stream.Write(game.Serial);
m_Stream.Write((byte)0);
m_Stream.Write((byte)0x2);
Stream.Write(game.Serial);
Stream.Write((byte)0);
Stream.Write((byte)0x2);
m_Stream.Write((byte)0);
m_Stream.Write((byte)players.Seats);
Stream.Write((byte)0);
Stream.Write((byte)players.Seats);
int n = 0;
for (int i = 0; i < players.Seats; i++)
@ -37,40 +37,40 @@ namespace Server.Engines.Mahjong
if (mobile != null)
{
m_Stream.Write(mobile.Serial);
m_Stream.Write(players.DealerPosition == i ? (byte)0x1 : (byte)0x2);
m_Stream.Write((byte)i);
Stream.Write(mobile.Serial);
Stream.Write(players.DealerPosition == i ? (byte)0x1 : (byte)0x2);
Stream.Write((byte)i);
if (game.ShowScores || mobile == to)
m_Stream.Write(players.GetScore(i));
Stream.Write(players.GetScore(i));
else
m_Stream.Write(0);
Stream.Write(0);
m_Stream.Write((short)0);
m_Stream.Write((byte)0);
Stream.Write((short)0);
Stream.Write((byte)0);
m_Stream.Write(players.IsPublic(i));
Stream.Write(players.IsPublic(i));
m_Stream.WriteAsciiFixed(mobile.Name, 30);
m_Stream.Write(!players.IsInGamePlayer(i));
Stream.WriteAsciiFixed(mobile.Name, 30);
Stream.Write(!players.IsInGamePlayer(i));
n++;
}
else if (game.ShowScores)
{
m_Stream.Write(0);
m_Stream.Write((byte)0x2);
m_Stream.Write((byte)i);
Stream.Write(0);
Stream.Write((byte)0x2);
Stream.Write((byte)i);
m_Stream.Write(players.GetScore(i));
Stream.Write(players.GetScore(i));
m_Stream.Write((short)0);
m_Stream.Write((byte)0);
Stream.Write((short)0);
Stream.Write((byte)0);
m_Stream.Write(players.IsPublic(i));
Stream.Write(players.IsPublic(i));
m_Stream.WriteAsciiFixed("", 30);
m_Stream.Write(true);
Stream.WriteAsciiFixed("", 30);
Stream.Write(true);
n++;
}
@ -78,8 +78,8 @@ namespace Server.Engines.Mahjong
if (n != players.Seats)
{
m_Stream.Seek(10, SeekOrigin.Begin);
m_Stream.Write((byte)n);
Stream.Seek(10, SeekOrigin.Begin);
Stream.Write((byte)n);
}
}
}
@ -90,25 +90,25 @@ namespace Server.Engines.Mahjong
{
EnsureCapacity(13);
m_Stream.Write(game.Serial);
m_Stream.Write((byte)0);
m_Stream.Write((byte)0x5);
Stream.Write(game.Serial);
Stream.Write((byte)0);
Stream.Write((byte)0x5);
m_Stream.Write((short)0);
m_Stream.Write((byte)0);
Stream.Write((short)0);
Stream.Write((byte)0);
m_Stream.Write((byte)((game.ShowScores ? 0x1 : 0x0) | (game.SpectatorVision ? 0x2 : 0x0)));
Stream.Write((byte)((game.ShowScores ? 0x1 : 0x0) | (game.SpectatorVision ? 0x2 : 0x0)));
m_Stream.Write((byte)game.Dices.First);
m_Stream.Write((byte)game.Dices.Second);
Stream.Write((byte)game.Dices.First);
Stream.Write((byte)game.Dices.Second);
m_Stream.Write((byte)game.DealerIndicator.Wind);
m_Stream.Write((short)game.DealerIndicator.Position.Y);
m_Stream.Write((short)game.DealerIndicator.Position.X);
m_Stream.Write((byte)game.DealerIndicator.Direction);
Stream.Write((byte)game.DealerIndicator.Wind);
Stream.Write((short)game.DealerIndicator.Position.Y);
Stream.Write((short)game.DealerIndicator.Position.X);
Stream.Write((byte)game.DealerIndicator.Direction);
m_Stream.Write((short)game.WallBreakIndicator.Position.Y);
m_Stream.Write((short)game.WallBreakIndicator.Position.X);
Stream.Write((short)game.WallBreakIndicator.Position.Y);
Stream.Write((short)game.WallBreakIndicator.Position.X);
}
}
@ -121,37 +121,37 @@ namespace Server.Engines.Mahjong
EnsureCapacity(11 + 9 * tiles.Length);
m_Stream.Write(game.Serial);
m_Stream.Write((byte)0);
m_Stream.Write((byte)0x4);
Stream.Write(game.Serial);
Stream.Write((byte)0);
Stream.Write((byte)0x4);
m_Stream.Write((short)tiles.Length);
Stream.Write((short)tiles.Length);
foreach (MahjongTile tile in tiles)
{
m_Stream.Write((byte)tile.Number);
Stream.Write((byte)tile.Number);
if (tile.Flipped)
{
int hand = tile.Dimensions.GetHandArea();
if (hand < 0 || players.IsPublic(hand) || players.GetPlayer(hand) == to ||
game.SpectatorVision && players.IsSpectator(to))
m_Stream.Write((byte)tile.Value);
(game.SpectatorVision && players.IsSpectator(to)))
Stream.Write((byte)tile.Value);
else
m_Stream.Write((byte)0);
Stream.Write((byte)0);
}
else
{
m_Stream.Write((byte)0);
Stream.Write((byte)0);
}
m_Stream.Write((short)tile.Position.Y);
m_Stream.Write((short)tile.Position.X);
m_Stream.Write((byte)tile.StackLevel);
m_Stream.Write((byte)tile.Direction);
Stream.Write((short)tile.Position.Y);
Stream.Write((short)tile.Position.X);
Stream.Write((byte)tile.StackLevel);
Stream.Write((byte)tile.Direction);
m_Stream.Write(tile.Flipped ? (byte)0x10 : (byte)0x0);
Stream.Write(tile.Flipped ? (byte)0x10 : (byte)0x0);
}
}
}
@ -165,33 +165,33 @@ namespace Server.Engines.Mahjong
EnsureCapacity(18);
m_Stream.Write(tile.Game.Serial);
m_Stream.Write((byte)0);
m_Stream.Write((byte)0x3);
Stream.Write(tile.Game.Serial);
Stream.Write((byte)0);
Stream.Write((byte)0x3);
m_Stream.Write((byte)tile.Number);
Stream.Write((byte)tile.Number);
if (tile.Flipped)
{
int hand = tile.Dimensions.GetHandArea();
if (hand < 0 || players.IsPublic(hand) || players.GetPlayer(hand) == to ||
game.SpectatorVision && players.IsSpectator(to))
m_Stream.Write((byte)tile.Value);
(game.SpectatorVision && players.IsSpectator(to)))
Stream.Write((byte)tile.Value);
else
m_Stream.Write((byte)0);
Stream.Write((byte)0);
}
else
{
m_Stream.Write((byte)0);
Stream.Write((byte)0);
}
m_Stream.Write((short)tile.Position.Y);
m_Stream.Write((short)tile.Position.X);
m_Stream.Write((byte)tile.StackLevel);
m_Stream.Write((byte)tile.Direction);
Stream.Write((short)tile.Position.Y);
Stream.Write((short)tile.Position.X);
Stream.Write((byte)tile.StackLevel);
Stream.Write((byte)tile.Direction);
m_Stream.Write(tile.Flipped ? (byte)0x10 : (byte)0x0);
Stream.Write(tile.Flipped ? (byte)0x10 : (byte)0x0);
}
}
@ -201,9 +201,9 @@ namespace Server.Engines.Mahjong
{
EnsureCapacity(9);
m_Stream.Write(game.Serial);
m_Stream.Write((byte)0);
m_Stream.Write((byte)0x1A);
Stream.Write(game.Serial);
Stream.Write((byte)0);
Stream.Write((byte)0x1A);
}
}
}