Adds style cop (#109)
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3e715bcb60
commit
556a17aba8
1725 changed files with 33831 additions and 38046 deletions
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@ -9,9 +9,9 @@ namespace Server.Engines.Mahjong
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{
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EnsureCapacity(9);
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m_Stream.Write(game.Serial);
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m_Stream.Write((byte)0);
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m_Stream.Write((byte)0x19);
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Stream.Write(game.Serial);
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Stream.Write((byte)0);
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Stream.Write((byte)0x19);
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}
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}
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@ -23,12 +23,12 @@ namespace Server.Engines.Mahjong
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EnsureCapacity(11 + 45 * players.Seats);
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m_Stream.Write(game.Serial);
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m_Stream.Write((byte)0);
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m_Stream.Write((byte)0x2);
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Stream.Write(game.Serial);
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Stream.Write((byte)0);
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Stream.Write((byte)0x2);
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m_Stream.Write((byte)0);
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m_Stream.Write((byte)players.Seats);
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Stream.Write((byte)0);
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Stream.Write((byte)players.Seats);
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int n = 0;
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for (int i = 0; i < players.Seats; i++)
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@ -37,40 +37,40 @@ namespace Server.Engines.Mahjong
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if (mobile != null)
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{
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m_Stream.Write(mobile.Serial);
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m_Stream.Write(players.DealerPosition == i ? (byte)0x1 : (byte)0x2);
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m_Stream.Write((byte)i);
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Stream.Write(mobile.Serial);
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Stream.Write(players.DealerPosition == i ? (byte)0x1 : (byte)0x2);
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Stream.Write((byte)i);
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if (game.ShowScores || mobile == to)
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m_Stream.Write(players.GetScore(i));
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Stream.Write(players.GetScore(i));
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else
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m_Stream.Write(0);
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Stream.Write(0);
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m_Stream.Write((short)0);
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m_Stream.Write((byte)0);
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Stream.Write((short)0);
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Stream.Write((byte)0);
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m_Stream.Write(players.IsPublic(i));
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Stream.Write(players.IsPublic(i));
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m_Stream.WriteAsciiFixed(mobile.Name, 30);
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m_Stream.Write(!players.IsInGamePlayer(i));
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Stream.WriteAsciiFixed(mobile.Name, 30);
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Stream.Write(!players.IsInGamePlayer(i));
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n++;
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}
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else if (game.ShowScores)
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{
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m_Stream.Write(0);
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m_Stream.Write((byte)0x2);
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m_Stream.Write((byte)i);
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Stream.Write(0);
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Stream.Write((byte)0x2);
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Stream.Write((byte)i);
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m_Stream.Write(players.GetScore(i));
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Stream.Write(players.GetScore(i));
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m_Stream.Write((short)0);
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m_Stream.Write((byte)0);
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Stream.Write((short)0);
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Stream.Write((byte)0);
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m_Stream.Write(players.IsPublic(i));
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Stream.Write(players.IsPublic(i));
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m_Stream.WriteAsciiFixed("", 30);
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m_Stream.Write(true);
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Stream.WriteAsciiFixed("", 30);
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Stream.Write(true);
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n++;
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}
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@ -78,8 +78,8 @@ namespace Server.Engines.Mahjong
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if (n != players.Seats)
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{
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m_Stream.Seek(10, SeekOrigin.Begin);
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m_Stream.Write((byte)n);
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Stream.Seek(10, SeekOrigin.Begin);
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Stream.Write((byte)n);
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}
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}
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}
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@ -90,25 +90,25 @@ namespace Server.Engines.Mahjong
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{
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EnsureCapacity(13);
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m_Stream.Write(game.Serial);
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m_Stream.Write((byte)0);
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m_Stream.Write((byte)0x5);
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Stream.Write(game.Serial);
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Stream.Write((byte)0);
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Stream.Write((byte)0x5);
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m_Stream.Write((short)0);
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m_Stream.Write((byte)0);
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Stream.Write((short)0);
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Stream.Write((byte)0);
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m_Stream.Write((byte)((game.ShowScores ? 0x1 : 0x0) | (game.SpectatorVision ? 0x2 : 0x0)));
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Stream.Write((byte)((game.ShowScores ? 0x1 : 0x0) | (game.SpectatorVision ? 0x2 : 0x0)));
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m_Stream.Write((byte)game.Dices.First);
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m_Stream.Write((byte)game.Dices.Second);
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Stream.Write((byte)game.Dices.First);
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Stream.Write((byte)game.Dices.Second);
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m_Stream.Write((byte)game.DealerIndicator.Wind);
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m_Stream.Write((short)game.DealerIndicator.Position.Y);
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m_Stream.Write((short)game.DealerIndicator.Position.X);
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m_Stream.Write((byte)game.DealerIndicator.Direction);
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Stream.Write((byte)game.DealerIndicator.Wind);
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Stream.Write((short)game.DealerIndicator.Position.Y);
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Stream.Write((short)game.DealerIndicator.Position.X);
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Stream.Write((byte)game.DealerIndicator.Direction);
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m_Stream.Write((short)game.WallBreakIndicator.Position.Y);
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m_Stream.Write((short)game.WallBreakIndicator.Position.X);
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Stream.Write((short)game.WallBreakIndicator.Position.Y);
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Stream.Write((short)game.WallBreakIndicator.Position.X);
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}
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}
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@ -121,37 +121,37 @@ namespace Server.Engines.Mahjong
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EnsureCapacity(11 + 9 * tiles.Length);
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m_Stream.Write(game.Serial);
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m_Stream.Write((byte)0);
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m_Stream.Write((byte)0x4);
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Stream.Write(game.Serial);
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Stream.Write((byte)0);
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Stream.Write((byte)0x4);
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m_Stream.Write((short)tiles.Length);
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Stream.Write((short)tiles.Length);
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foreach (MahjongTile tile in tiles)
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{
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m_Stream.Write((byte)tile.Number);
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Stream.Write((byte)tile.Number);
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if (tile.Flipped)
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{
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int hand = tile.Dimensions.GetHandArea();
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if (hand < 0 || players.IsPublic(hand) || players.GetPlayer(hand) == to ||
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game.SpectatorVision && players.IsSpectator(to))
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m_Stream.Write((byte)tile.Value);
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(game.SpectatorVision && players.IsSpectator(to)))
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Stream.Write((byte)tile.Value);
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else
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m_Stream.Write((byte)0);
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Stream.Write((byte)0);
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}
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else
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{
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m_Stream.Write((byte)0);
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Stream.Write((byte)0);
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}
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m_Stream.Write((short)tile.Position.Y);
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m_Stream.Write((short)tile.Position.X);
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m_Stream.Write((byte)tile.StackLevel);
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m_Stream.Write((byte)tile.Direction);
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Stream.Write((short)tile.Position.Y);
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Stream.Write((short)tile.Position.X);
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Stream.Write((byte)tile.StackLevel);
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Stream.Write((byte)tile.Direction);
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m_Stream.Write(tile.Flipped ? (byte)0x10 : (byte)0x0);
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Stream.Write(tile.Flipped ? (byte)0x10 : (byte)0x0);
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}
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}
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}
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@ -165,33 +165,33 @@ namespace Server.Engines.Mahjong
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EnsureCapacity(18);
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m_Stream.Write(tile.Game.Serial);
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m_Stream.Write((byte)0);
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m_Stream.Write((byte)0x3);
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Stream.Write(tile.Game.Serial);
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Stream.Write((byte)0);
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Stream.Write((byte)0x3);
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m_Stream.Write((byte)tile.Number);
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Stream.Write((byte)tile.Number);
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if (tile.Flipped)
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{
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int hand = tile.Dimensions.GetHandArea();
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if (hand < 0 || players.IsPublic(hand) || players.GetPlayer(hand) == to ||
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game.SpectatorVision && players.IsSpectator(to))
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m_Stream.Write((byte)tile.Value);
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(game.SpectatorVision && players.IsSpectator(to)))
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Stream.Write((byte)tile.Value);
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else
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m_Stream.Write((byte)0);
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Stream.Write((byte)0);
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}
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else
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{
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m_Stream.Write((byte)0);
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Stream.Write((byte)0);
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}
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m_Stream.Write((short)tile.Position.Y);
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m_Stream.Write((short)tile.Position.X);
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m_Stream.Write((byte)tile.StackLevel);
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m_Stream.Write((byte)tile.Direction);
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Stream.Write((short)tile.Position.Y);
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Stream.Write((short)tile.Position.X);
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Stream.Write((byte)tile.StackLevel);
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Stream.Write((byte)tile.Direction);
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m_Stream.Write(tile.Flipped ? (byte)0x10 : (byte)0x0);
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Stream.Write(tile.Flipped ? (byte)0x10 : (byte)0x0);
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}
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}
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@ -201,9 +201,9 @@ namespace Server.Engines.Mahjong
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{
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EnsureCapacity(9);
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m_Stream.Write(game.Serial);
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m_Stream.Write((byte)0);
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m_Stream.Write((byte)0x1A);
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Stream.Write(game.Serial);
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Stream.Write((byte)0);
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Stream.Write((byte)0x1A);
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}
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}
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}
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