Adds style cop (#109)

This commit is contained in:
Kamron Batman 2020-04-26 00:16:02 -07:00 • committed by GitHub
parent 3e715bcb60
commit 556a17aba8
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GPG key ID: 4AEE18F83AFDEB23
1725 changed files with 33831 additions and 38046 deletions

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@ -9,9 +9,9 @@ namespace Server.Engines.Mahjong
{
EnsureCapacity(9);
m_Stream.Write(game.Serial);
m_Stream.Write((byte)0);
m_Stream.Write((byte)0x19);
Stream.Write(game.Serial);
Stream.Write((byte)0);
Stream.Write((byte)0x19);
}
}
@ -23,12 +23,12 @@ namespace Server.Engines.Mahjong
EnsureCapacity(11 + 45 * players.Seats);
m_Stream.Write(game.Serial);
m_Stream.Write((byte)0);
m_Stream.Write((byte)0x2);
Stream.Write(game.Serial);
Stream.Write((byte)0);
Stream.Write((byte)0x2);
m_Stream.Write((byte)0);
m_Stream.Write((byte)players.Seats);
Stream.Write((byte)0);
Stream.Write((byte)players.Seats);
int n = 0;
for (int i = 0; i < players.Seats; i++)
@ -37,40 +37,40 @@ namespace Server.Engines.Mahjong
if (mobile != null)
{
m_Stream.Write(mobile.Serial);
m_Stream.Write(players.DealerPosition == i ? (byte)0x1 : (byte)0x2);
m_Stream.Write((byte)i);
Stream.Write(mobile.Serial);
Stream.Write(players.DealerPosition == i ? (byte)0x1 : (byte)0x2);
Stream.Write((byte)i);
if (game.ShowScores || mobile == to)
m_Stream.Write(players.GetScore(i));
Stream.Write(players.GetScore(i));
else
m_Stream.Write(0);
Stream.Write(0);
m_Stream.Write((short)0);
m_Stream.Write((byte)0);
Stream.Write((short)0);
Stream.Write((byte)0);
m_Stream.Write(players.IsPublic(i));
Stream.Write(players.IsPublic(i));
m_Stream.WriteAsciiFixed(mobile.Name, 30);
m_Stream.Write(!players.IsInGamePlayer(i));
Stream.WriteAsciiFixed(mobile.Name, 30);
Stream.Write(!players.IsInGamePlayer(i));
n++;
}
else if (game.ShowScores)
{
m_Stream.Write(0);
m_Stream.Write((byte)0x2);
m_Stream.Write((byte)i);
Stream.Write(0);
Stream.Write((byte)0x2);
Stream.Write((byte)i);
m_Stream.Write(players.GetScore(i));
Stream.Write(players.GetScore(i));
m_Stream.Write((short)0);
m_Stream.Write((byte)0);
Stream.Write((short)0);
Stream.Write((byte)0);
m_Stream.Write(players.IsPublic(i));
Stream.Write(players.IsPublic(i));
m_Stream.WriteAsciiFixed("", 30);
m_Stream.Write(true);
Stream.WriteAsciiFixed("", 30);
Stream.Write(true);
n++;
}
@ -78,8 +78,8 @@ namespace Server.Engines.Mahjong
if (n != players.Seats)
{
m_Stream.Seek(10, SeekOrigin.Begin);
m_Stream.Write((byte)n);
Stream.Seek(10, SeekOrigin.Begin);
Stream.Write((byte)n);
}
}
}
@ -90,25 +90,25 @@ namespace Server.Engines.Mahjong
{
EnsureCapacity(13);
m_Stream.Write(game.Serial);
m_Stream.Write((byte)0);
m_Stream.Write((byte)0x5);
Stream.Write(game.Serial);
Stream.Write((byte)0);
Stream.Write((byte)0x5);
m_Stream.Write((short)0);
m_Stream.Write((byte)0);
Stream.Write((short)0);
Stream.Write((byte)0);
m_Stream.Write((byte)((game.ShowScores ? 0x1 : 0x0) | (game.SpectatorVision ? 0x2 : 0x0)));
Stream.Write((byte)((game.ShowScores ? 0x1 : 0x0) | (game.SpectatorVision ? 0x2 : 0x0)));
m_Stream.Write((byte)game.Dices.First);
m_Stream.Write((byte)game.Dices.Second);
Stream.Write((byte)game.Dices.First);
Stream.Write((byte)game.Dices.Second);
m_Stream.Write((byte)game.DealerIndicator.Wind);
m_Stream.Write((short)game.DealerIndicator.Position.Y);
m_Stream.Write((short)game.DealerIndicator.Position.X);
m_Stream.Write((byte)game.DealerIndicator.Direction);
Stream.Write((byte)game.DealerIndicator.Wind);
Stream.Write((short)game.DealerIndicator.Position.Y);
Stream.Write((short)game.DealerIndicator.Position.X);
Stream.Write((byte)game.DealerIndicator.Direction);
m_Stream.Write((short)game.WallBreakIndicator.Position.Y);
m_Stream.Write((short)game.WallBreakIndicator.Position.X);
Stream.Write((short)game.WallBreakIndicator.Position.Y);
Stream.Write((short)game.WallBreakIndicator.Position.X);
}
}
@ -121,37 +121,37 @@ namespace Server.Engines.Mahjong
EnsureCapacity(11 + 9 * tiles.Length);
m_Stream.Write(game.Serial);
m_Stream.Write((byte)0);
m_Stream.Write((byte)0x4);
Stream.Write(game.Serial);
Stream.Write((byte)0);
Stream.Write((byte)0x4);
m_Stream.Write((short)tiles.Length);
Stream.Write((short)tiles.Length);
foreach (MahjongTile tile in tiles)
{
m_Stream.Write((byte)tile.Number);
Stream.Write((byte)tile.Number);
if (tile.Flipped)
{
int hand = tile.Dimensions.GetHandArea();
if (hand < 0 || players.IsPublic(hand) || players.GetPlayer(hand) == to ||
game.SpectatorVision && players.IsSpectator(to))
m_Stream.Write((byte)tile.Value);
(game.SpectatorVision && players.IsSpectator(to)))
Stream.Write((byte)tile.Value);
else
m_Stream.Write((byte)0);
Stream.Write((byte)0);
}
else
{
m_Stream.Write((byte)0);
Stream.Write((byte)0);
}
m_Stream.Write((short)tile.Position.Y);
m_Stream.Write((short)tile.Position.X);
m_Stream.Write((byte)tile.StackLevel);
m_Stream.Write((byte)tile.Direction);
Stream.Write((short)tile.Position.Y);
Stream.Write((short)tile.Position.X);
Stream.Write((byte)tile.StackLevel);
Stream.Write((byte)tile.Direction);
m_Stream.Write(tile.Flipped ? (byte)0x10 : (byte)0x0);
Stream.Write(tile.Flipped ? (byte)0x10 : (byte)0x0);
}
}
}
@ -165,33 +165,33 @@ namespace Server.Engines.Mahjong
EnsureCapacity(18);
m_Stream.Write(tile.Game.Serial);
m_Stream.Write((byte)0);
m_Stream.Write((byte)0x3);
Stream.Write(tile.Game.Serial);
Stream.Write((byte)0);
Stream.Write((byte)0x3);
m_Stream.Write((byte)tile.Number);
Stream.Write((byte)tile.Number);
if (tile.Flipped)
{
int hand = tile.Dimensions.GetHandArea();
if (hand < 0 || players.IsPublic(hand) || players.GetPlayer(hand) == to ||
game.SpectatorVision && players.IsSpectator(to))
m_Stream.Write((byte)tile.Value);
(game.SpectatorVision && players.IsSpectator(to)))
Stream.Write((byte)tile.Value);
else
m_Stream.Write((byte)0);
Stream.Write((byte)0);
}
else
{
m_Stream.Write((byte)0);
Stream.Write((byte)0);
}
m_Stream.Write((short)tile.Position.Y);
m_Stream.Write((short)tile.Position.X);
m_Stream.Write((byte)tile.StackLevel);
m_Stream.Write((byte)tile.Direction);
Stream.Write((short)tile.Position.Y);
Stream.Write((short)tile.Position.X);
Stream.Write((byte)tile.StackLevel);
Stream.Write((byte)tile.Direction);
m_Stream.Write(tile.Flipped ? (byte)0x10 : (byte)0x0);
Stream.Write(tile.Flipped ? (byte)0x10 : (byte)0x0);
}
}
@ -201,9 +201,9 @@ namespace Server.Engines.Mahjong
{
EnsureCapacity(9);
m_Stream.Write(game.Serial);
m_Stream.Write((byte)0);
m_Stream.Write((byte)0x1A);
Stream.Write(game.Serial);
Stream.Write((byte)0);
Stream.Write((byte)0x1A);
}
}
}