Adds style cop (#109)

This commit is contained in:
Kamron Batman 2020-04-26 00:16:02 -07:00 • committed by GitHub
parent 3e715bcb60
commit 556a17aba8
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GPG key ID: 4AEE18F83AFDEB23
1725 changed files with 33831 additions and 38046 deletions

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@ -14,22 +14,22 @@ namespace Server.Items
public override int LabelNumber => 1062421; // bulletin board (south)
[Constructible]
public PlayerBBSouth() : base( 0x2311 ) => Weight = 15.0;
public PlayerBBSouth() : base(0x2311) => Weight = 15.0;
public PlayerBBSouth( Serial serial ) : base( serial )
public PlayerBBSouth(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer )
public override void Serialize(IGenericWriter writer)
{
base.Serialize( writer );
base.Serialize(writer);
writer.Write( 0 ); // version
writer.Write(0); // version
}
public override void Deserialize( IGenericReader reader )
public override void Deserialize(IGenericReader reader)
{
base.Deserialize( reader );
base.Deserialize(reader);
int version = reader.ReadInt();
}
@ -40,22 +40,22 @@ namespace Server.Items
public override int LabelNumber => 1062420; // bulletin board (east)
[Constructible]
public PlayerBBEast() : base( 0x2312 ) => Weight = 15.0;
public PlayerBBEast() : base(0x2312) => Weight = 15.0;
public PlayerBBEast( Serial serial ) : base( serial )
public PlayerBBEast(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer )
public override void Serialize(IGenericWriter writer)
{
base.Serialize( writer );
base.Serialize(writer);
writer.Write( 0 ); // version
writer.Write(0); // version
}
public override void Deserialize( IGenericReader reader )
public override void Deserialize(IGenericReader reader)
{
base.Deserialize( reader );
base.Deserialize(reader);
int version = reader.ReadInt();
}
@ -67,117 +67,117 @@ namespace Server.Items
public PlayerBBMessage Greeting { get; set; }
[CommandProperty( AccessLevel.GameMaster )]
[CommandProperty(AccessLevel.GameMaster)]
public string Title { get; set; }
[CommandProperty( AccessLevel.GameMaster )]
[CommandProperty(AccessLevel.GameMaster)]
public SecureLevel Level { get; set; }
public BasePlayerBB( int itemID ) : base( itemID )
public BasePlayerBB(int itemID) : base(itemID)
{
Messages = new List<PlayerBBMessage>();
Level = SecureLevel.Anyone;
}
public BasePlayerBB( Serial serial ) : base( serial )
public BasePlayerBB(Serial serial) : base(serial)
{
}
public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
{
base.GetContextMenuEntries( from, list );
SetSecureLevelEntry.AddTo( from, this, list );
base.GetContextMenuEntries(from, list);
SetSecureLevelEntry.AddTo(from, this, list);
}
public override void Serialize(IGenericWriter writer )
public override void Serialize(IGenericWriter writer)
{
base.Serialize( writer );
base.Serialize(writer);
writer.Write( 1 );
writer.Write(1);
writer.Write( (int) Level );
writer.Write((int)Level);
writer.Write( Title );
writer.Write(Title);
if ( Greeting != null )
if (Greeting != null)
{
writer.Write( true );
Greeting.Serialize( writer );
writer.Write(true);
Greeting.Serialize(writer);
}
else
{
writer.Write( false );
writer.Write(false);
}
writer.WriteEncodedInt( Messages.Count );
writer.WriteEncodedInt(Messages.Count);
for ( int i = 0; i < Messages.Count; ++i )
Messages[i].Serialize( writer );
for (int i = 0; i < Messages.Count; ++i)
Messages[i].Serialize(writer);
}
public override void Deserialize( IGenericReader reader )
public override void Deserialize(IGenericReader reader)
{
base.Deserialize( reader );
base.Deserialize(reader);
int version = reader.ReadInt();
switch ( version )
switch (version)
{
case 1:
{
Level = (SecureLevel)reader.ReadInt();
goto case 0;
}
{
Level = (SecureLevel)reader.ReadInt();
goto case 0;
}
case 0:
{
if ( version < 1 )
Level = SecureLevel.Anyone;
{
if (version < 1)
Level = SecureLevel.Anyone;
Title = reader.ReadString();
Title = reader.ReadString();
if ( reader.ReadBool() )
Greeting = new PlayerBBMessage( reader );
if (reader.ReadBool())
Greeting = new PlayerBBMessage(reader);
int count = reader.ReadEncodedInt();
int count = reader.ReadEncodedInt();
Messages = new List<PlayerBBMessage>( count );
Messages = new List<PlayerBBMessage>(count);
for ( int i = 0; i < count; ++i )
Messages.Add( new PlayerBBMessage( reader ) );
for (int i = 0; i < count; ++i)
Messages.Add(new PlayerBBMessage(reader));
break;
}
break;
}
}
}
public static bool CheckAccess( BaseHouse house, Mobile from )
public static bool CheckAccess(BaseHouse house, Mobile from)
{
if ( house.Public || !house.IsAosRules )
return !house.IsBanned( from );
if (house.Public || !house.IsAosRules)
return !house.IsBanned(from);
return house.HasAccess( from );
return house.HasAccess(from);
}
public override void OnDoubleClick( Mobile from )
public override void OnDoubleClick(Mobile from)
{
BaseHouse house = BaseHouse.FindHouseAt( this );
BaseHouse house = BaseHouse.FindHouseAt(this);
if ( house?.HasLockedDownItem( this ) != true )
from.SendLocalizedMessage( 1062396 ); // This bulletin board must be locked down in a house to be usable.
else if ( !from.InRange( GetWorldLocation(), 2 ) || !from.InLOS( this ) )
from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 1019045 ); // I can't reach that.
else if ( CheckAccess( house, from ) )
from.SendGump( new PlayerBBGump( from, house, this, 0 ) );
if (house?.HasLockedDownItem(this) != true)
from.SendLocalizedMessage(1062396); // This bulletin board must be locked down in a house to be usable.
else if (!from.InRange(GetWorldLocation(), 2) || !from.InLOS(this))
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that.
else if (CheckAccess(house, from))
from.SendGump(new PlayerBBGump(from, house, this, 0));
}
public class PostPrompt : Prompt
{
private int m_Page;
private BaseHouse m_House;
private BasePlayerBB m_Board;
private bool m_Greeting;
private readonly int m_Page;
private readonly BaseHouse m_House;
private readonly BasePlayerBB m_Board;
private readonly bool m_Greeting;
public PostPrompt( int page, BaseHouse house, BasePlayerBB board, bool greeting )
public PostPrompt(int page, BaseHouse house, BasePlayerBB board, bool greeting)
{
m_Page = page;
m_House = house;
@ -185,334 +185,334 @@ namespace Server.Items
m_Greeting = greeting;
}
public override void OnCancel( Mobile from )
public override void OnCancel(Mobile from)
{
OnResponse( from, "" );
OnResponse(from, "");
}
public override void OnResponse( Mobile from, string text )
public override void OnResponse(Mobile from, string text)
{
int page = m_Page;
BaseHouse house = m_House;
BasePlayerBB board = m_Board;
if ( house?.HasLockedDownItem( board ) != true )
if (house?.HasLockedDownItem(board) != true)
{
from.SendLocalizedMessage( 1062396 ); // This bulletin board must be locked down in a house to be usable.
from.SendLocalizedMessage(1062396); // This bulletin board must be locked down in a house to be usable.
return;
}
if ( !from.InRange( board.GetWorldLocation(), 2 ) || !from.InLOS( board ) )
if (!from.InRange(board.GetWorldLocation(), 2) || !from.InLOS(board))
{
from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 1019045 ); // I can't reach that.
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that.
return;
}
if ( !CheckAccess( house, from ) )
if (!CheckAccess(house, from))
{
from.SendLocalizedMessage( 1062398 ); // You are not allowed to post to this bulletin board.
from.SendLocalizedMessage(1062398); // You are not allowed to post to this bulletin board.
return;
}
if ( m_Greeting && !house.IsOwner( from ) ) return;
if (m_Greeting && !house.IsOwner(from)) return;
text = text.Trim();
if ( text.Length > 255 )
text = text.Substring( 0, 255 );
if (text.Length > 255)
text = text.Substring(0, 255);
if ( text.Length > 0 )
if (text.Length > 0)
{
PlayerBBMessage message = new PlayerBBMessage( DateTime.UtcNow, from, text );
PlayerBBMessage message = new PlayerBBMessage(DateTime.UtcNow, from, text);
if ( m_Greeting )
if (m_Greeting)
{
board.Greeting = message;
}
else
{
board.Messages.Add( message );
board.Messages.Add(message);
if ( board.Messages.Count > 50 )
if (board.Messages.Count > 50)
{
board.Messages.RemoveAt( 0 );
board.Messages.RemoveAt(0);
if ( page > 0 )
if (page > 0)
--page;
}
}
}
from.SendGump( new PlayerBBGump( from, house, board, page ) );
from.SendGump(new PlayerBBGump(from, house, board, page));
}
}
public class SetTitlePrompt : Prompt
{
private int m_Page;
private BaseHouse m_House;
private BasePlayerBB m_Board;
private readonly int m_Page;
private readonly BaseHouse m_House;
private readonly BasePlayerBB m_Board;
public SetTitlePrompt( int page, BaseHouse house, BasePlayerBB board )
public SetTitlePrompt(int page, BaseHouse house, BasePlayerBB board)
{
m_Page = page;
m_House = house;
m_Board = board;
}
public override void OnCancel( Mobile from )
public override void OnCancel(Mobile from)
{
OnResponse( from, "" );
OnResponse(from, "");
}
public override void OnResponse( Mobile from, string text )
public override void OnResponse(Mobile from, string text)
{
int page = m_Page;
BaseHouse house = m_House;
BasePlayerBB board = m_Board;
if ( house?.HasLockedDownItem( board ) != true )
if (house?.HasLockedDownItem(board) != true)
{
from.SendLocalizedMessage( 1062396 ); // This bulletin board must be locked down in a house to be usable.
from.SendLocalizedMessage(1062396); // This bulletin board must be locked down in a house to be usable.
return;
}
if ( !from.InRange( board.GetWorldLocation(), 2 ) || !from.InLOS( board ) )
if (!from.InRange(board.GetWorldLocation(), 2) || !from.InLOS(board))
{
from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 1019045 ); // I can't reach that.
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that.
return;
}
if ( !CheckAccess( house, from ) )
if (!CheckAccess(house, from))
{
from.SendLocalizedMessage( 1062398 ); // You are not allowed to post to this bulletin board.
from.SendLocalizedMessage(1062398); // You are not allowed to post to this bulletin board.
return;
}
text = text.Trim();
if ( text.Length > 255 )
text = text.Substring( 0, 255 );
if (text.Length > 255)
text = text.Substring(0, 255);
if ( text.Length > 0 )
if (text.Length > 0)
board.Title = text;
from.SendGump( new PlayerBBGump( from, house, board, page ) );
from.SendGump(new PlayerBBGump(from, house, board, page));
}
}
}
public class PlayerBBMessage
{
[CommandProperty( AccessLevel.GameMaster )]
[CommandProperty(AccessLevel.GameMaster)]
public DateTime Time { get; set; }
[CommandProperty( AccessLevel.GameMaster )]
[CommandProperty(AccessLevel.GameMaster)]
public Mobile Poster { get; set; }
[CommandProperty( AccessLevel.GameMaster )]
[CommandProperty(AccessLevel.GameMaster)]
public string Message { get; set; }
public PlayerBBMessage( DateTime time, Mobile poster, string message )
public PlayerBBMessage(DateTime time, Mobile poster, string message)
{
Time = time;
Poster = poster;
Message = message;
}
public PlayerBBMessage( IGenericReader reader )
public PlayerBBMessage(IGenericReader reader)
{
int version = reader.ReadEncodedInt();
switch ( version )
switch (version)
{
case 0:
{
Time = reader.ReadDateTime();
Poster = reader.ReadMobile();
Message = reader.ReadString();
break;
}
{
Time = reader.ReadDateTime();
Poster = reader.ReadMobile();
Message = reader.ReadString();
break;
}
}
}
public void Serialize(IGenericWriter writer )
public void Serialize(IGenericWriter writer)
{
writer.WriteEncodedInt( 0 ); // version
writer.WriteEncodedInt(0); // version
writer.Write( Time );
writer.Write( Poster );
writer.Write( Message );
writer.Write(Time);
writer.Write(Poster);
writer.Write(Message);
}
}
public class PlayerBBGump : Gump
{
private int m_Page;
private Mobile m_From;
private BaseHouse m_House;
private BasePlayerBB m_Board;
private readonly int m_Page;
private readonly Mobile m_From;
private readonly BaseHouse m_House;
private readonly BasePlayerBB m_Board;
private const int LabelColor = 0x7FFF;
private const int LabelHue = 1153;
public override void OnResponse( NetState sender, RelayInfo info )
public override void OnResponse(NetState sender, RelayInfo info)
{
int page = m_Page;
Mobile from = m_From;
BaseHouse house = m_House;
BasePlayerBB board = m_Board;
if ( house?.HasLockedDownItem( board ) != true )
if (house?.HasLockedDownItem(board) != true)
{
from.SendLocalizedMessage( 1062396 ); // This bulletin board must be locked down in a house to be usable.
from.SendLocalizedMessage(1062396); // This bulletin board must be locked down in a house to be usable.
return;
}
if ( !from.InRange( board.GetWorldLocation(), 2 ) || !from.InLOS( board ) )
if (!from.InRange(board.GetWorldLocation(), 2) || !from.InLOS(board))
{
from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 1019045 ); // I can't reach that.
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that.
return;
}
if ( !BasePlayerBB.CheckAccess( house, from ) )
if (!BasePlayerBB.CheckAccess(house, from))
{
from.SendLocalizedMessage( 1062398 ); // You are not allowed to post to this bulletin board.
from.SendLocalizedMessage(1062398); // You are not allowed to post to this bulletin board.
return;
}
switch ( info.ButtonID )
switch (info.ButtonID)
{
case 1: // Post message
{
from.Prompt = new BasePlayerBB.PostPrompt( page, house, board, false );
from.SendLocalizedMessage( 1062397 ); // Please enter your message:
{
from.Prompt = new BasePlayerBB.PostPrompt(page, house, board, false);
from.SendLocalizedMessage(1062397); // Please enter your message:
break;
}
break;
}
case 2: // Set title
{
if ( house.IsOwner( from ) )
{
from.Prompt = new BasePlayerBB.SetTitlePrompt( page, house, board );
from.SendLocalizedMessage( 1062402 ); // Enter new title:
}
break;
}
case 3: // Post greeting
{
if ( house.IsOwner( from ) )
{
from.Prompt = new BasePlayerBB.PostPrompt( page, house, board, true );
from.SendLocalizedMessage( 1062404 ); // Enter new greeting (this will always be the first post):
}
break;
}
case 4: // Scroll up
{
if ( page == 0 )
page = board.Messages.Count;
else
page -= 1;
from.SendGump( new PlayerBBGump( from, house, board, page ) );
break;
}
case 5: // Scroll down
{
page += 1;
page %= board.Messages.Count + 1;
from.SendGump( new PlayerBBGump( from, house, board, page ) );
break;
}
case 6: // Banish poster
{
if ( house.IsOwner( from ) )
{
if ( page >= 1 && page <= board.Messages.Count )
if (house.IsOwner(from))
{
PlayerBBMessage message = board.Messages[page - 1];
Mobile poster = message.Poster;
if ( poster == null )
{
from.SendGump( new PlayerBBGump( from, house, board, page ) );
return;
}
if ( poster.AccessLevel > AccessLevel.Player && from.AccessLevel <= poster.AccessLevel )
{
from.SendLocalizedMessage( 501354 ); // Uh oh...a bigger boot may be required.
}
else if ( house.IsFriend( poster ) )
{
from.SendLocalizedMessage( 1060750 ); // That person is a friend, co-owner, or owner of this house, and therefore cannot be banished!
}
else if ( poster is PlayerVendor )
{
from.SendLocalizedMessage( 501351 ); // You cannot eject a vendor.
}
else if ( house.Bans.Count >= BaseHouse.MaxBans )
{
from.SendLocalizedMessage( 501355 ); // The ban limit for this house has been reached!
}
else if ( house.IsBanned( poster ) )
{
from.SendLocalizedMessage( 501356 ); // This person is already banned!
}
else if ( poster is BaseCreature creature && creature.NoHouseRestrictions )
{
from.SendLocalizedMessage( 1062040 ); // You cannot ban that.
}
else
{
if ( !house.Bans.Contains( poster ) )
house.Bans.Add( poster );
from.SendLocalizedMessage( 1062417 ); // That person has been banned from this house.
if ( house.IsInside( poster ) && !BasePlayerBB.CheckAccess( house, poster ) )
poster.MoveToWorld( house.BanLocation, house.Map );
}
from.Prompt = new BasePlayerBB.SetTitlePrompt(page, house, board);
from.SendLocalizedMessage(1062402); // Enter new title:
}
from.SendGump( new PlayerBBGump( from, house, board, page ) );
break;
}
case 3: // Post greeting
{
if (house.IsOwner(from))
{
from.Prompt = new BasePlayerBB.PostPrompt(page, house, board, true);
from.SendLocalizedMessage(1062404); // Enter new greeting (this will always be the first post):
}
break;
}
break;
}
case 4: // Scroll up
{
if (page == 0)
page = board.Messages.Count;
else
page -= 1;
from.SendGump(new PlayerBBGump(from, house, board, page));
break;
}
case 5: // Scroll down
{
page += 1;
page %= board.Messages.Count + 1;
from.SendGump(new PlayerBBGump(from, house, board, page));
break;
}
case 6: // Banish poster
{
if (house.IsOwner(from))
{
if (page >= 1 && page <= board.Messages.Count)
{
PlayerBBMessage message = board.Messages[page - 1];
Mobile poster = message.Poster;
if (poster == null)
{
from.SendGump(new PlayerBBGump(from, house, board, page));
return;
}
if (poster.AccessLevel > AccessLevel.Player && from.AccessLevel <= poster.AccessLevel)
{
from.SendLocalizedMessage(501354); // Uh oh...a bigger boot may be required.
}
else if (house.IsFriend(poster))
{
from.SendLocalizedMessage(1060750); // That person is a friend, co-owner, or owner of this house, and therefore cannot be banished!
}
else if (poster is PlayerVendor)
{
from.SendLocalizedMessage(501351); // You cannot eject a vendor.
}
else if (house.Bans.Count >= BaseHouse.MaxBans)
{
from.SendLocalizedMessage(501355); // The ban limit for this house has been reached!
}
else if (house.IsBanned(poster))
{
from.SendLocalizedMessage(501356); // This person is already banned!
}
else if (poster is BaseCreature creature && creature.NoHouseRestrictions)
{
from.SendLocalizedMessage(1062040); // You cannot ban that.
}
else
{
if (!house.Bans.Contains(poster))
house.Bans.Add(poster);
from.SendLocalizedMessage(1062417); // That person has been banned from this house.
if (house.IsInside(poster) && !BasePlayerBB.CheckAccess(house, poster))
poster.MoveToWorld(house.BanLocation, house.Map);
}
}
from.SendGump(new PlayerBBGump(from, house, board, page));
}
break;
}
case 7: // Delete message
{
if ( house.IsOwner( from ) )
{
if ( page >= 1 && page <= board.Messages.Count )
board.Messages.RemoveAt( page - 1 );
if (house.IsOwner(from))
{
if (page >= 1 && page <= board.Messages.Count)
board.Messages.RemoveAt(page - 1);
from.SendGump( new PlayerBBGump( from, house, board, 0 ) );
from.SendGump(new PlayerBBGump(from, house, board, 0));
}
break;
}
break;
}
case 8: // Post props
{
if ( from.AccessLevel >= AccessLevel.GameMaster )
{
PlayerBBMessage message = board.Greeting;
if (from.AccessLevel >= AccessLevel.GameMaster)
{
PlayerBBMessage message = board.Greeting;
if ( page >= 1 && page <= board.Messages.Count )
message = board.Messages[page - 1];
if (page >= 1 && page <= board.Messages.Count)
message = board.Messages[page - 1];
from.SendGump( new PlayerBBGump( from, house, board, page ) );
from.SendGump( new PropertiesGump( from, message ) );
from.SendGump(new PlayerBBGump(from, house, board, page));
from.SendGump(new PropertiesGump(from, message));
}
break;
}
break;
}
}
}
public PlayerBBGump( Mobile from, BaseHouse house, BasePlayerBB board, int page ) : base( 50, 10 )
public PlayerBBGump(Mobile from, BaseHouse house, BasePlayerBB board, int page) : base(50, 10)
{
from.CloseGump<PlayerBBGump>();
@ -521,70 +521,70 @@ namespace Server.Items
m_House = house;
m_Board = board;
AddPage( 0 );
AddPage(0);
AddImage( 30, 30, 5400 );
AddImage(30, 30, 5400);
AddButton( 393, 145, 2084, 2084, 4); // Scroll up
AddButton( 390, 371, 2085, 2085, 5); // Scroll down
AddButton(393, 145, 2084, 2084, 4); // Scroll up
AddButton(390, 371, 2085, 2085, 5); // Scroll down
AddButton( 32, 183, 5412, 5413, 1); // Post message
AddButton(32, 183, 5412, 5413, 1); // Post message
if ( house.IsOwner( from ) )
if (house.IsOwner(from))
{
AddButton( 63, 90, 5601, 5605, 2);
AddHtmlLocalized( 81, 89, 230, 20, 1062400, LabelColor ); // Set title
AddButton(63, 90, 5601, 5605, 2);
AddHtmlLocalized(81, 89, 230, 20, 1062400, LabelColor); // Set title
AddButton( 63, 109, 5601, 5605, 3);
AddHtmlLocalized( 81, 108, 230, 20, 1062401, LabelColor ); // Post greeting
AddButton(63, 109, 5601, 5605, 3);
AddHtmlLocalized(81, 108, 230, 20, 1062401, LabelColor); // Post greeting
}
string title = board.Title;
if ( title != null )
AddHtml( 183, 68, 180, 23, title );
if (title != null)
AddHtml(183, 68, 180, 23, title);
AddHtmlLocalized( 385, 89, 60, 20, 1062409, LabelColor ); // Post
AddHtmlLocalized(385, 89, 60, 20, 1062409, LabelColor); // Post
AddLabel( 440, 89, LabelHue, page.ToString() );
AddLabel( 455, 89, LabelHue, "/" );
AddLabel( 470, 89, LabelHue, board.Messages.Count.ToString() );
AddLabel(440, 89, LabelHue, page.ToString());
AddLabel(455, 89, LabelHue, "/");
AddLabel(470, 89, LabelHue, board.Messages.Count.ToString());
PlayerBBMessage message = board.Greeting;
if ( page >= 1 && page <= board.Messages.Count )
if (page >= 1 && page <= board.Messages.Count)
message = board.Messages[page - 1];
AddImageTiled( 150, 220, 240, 1, 2700 ); // Separator
AddImageTiled(150, 220, 240, 1, 2700); // Separator
AddHtmlLocalized( 150, 180, 100, 20, 1062405, 16715 ); // Posted On:
AddHtmlLocalized( 150, 200, 100, 20, 1062406, 16715 ); // Posted By:
AddHtmlLocalized(150, 180, 100, 20, 1062405, 16715); // Posted On:
AddHtmlLocalized(150, 200, 100, 20, 1062406, 16715); // Posted By:
if ( message != null )
if (message != null)
{
AddHtml( 255, 180, 150, 20, message.Time.ToString( "yyyy-MM-dd HH:mm:ss" ) );
AddHtml(255, 180, 150, 20, message.Time.ToString("yyyy-MM-dd HH:mm:ss"));
Mobile poster = message.Poster;
string name = poster?.Name;
if ( name == null || (name = name.Trim()).Length == 0 )
if (name == null || (name = name.Trim()).Length == 0)
name = "Someone";
AddHtml( 255, 200, 150, 20, name );
AddHtml(255, 200, 150, 20, name);
AddHtml( 150, 240, 250, 100, message.Message ?? "" );
AddHtml(150, 240, 250, 100, message.Message ?? "");
if ( message != board.Greeting && house.IsOwner( from ) )
if (message != board.Greeting && house.IsOwner(from))
{
AddButton( 130, 395, 1209, 1210, 6);
AddHtmlLocalized( 150, 393, 150, 20, 1062410, LabelColor ); // Banish Poster
AddButton(130, 395, 1209, 1210, 6);
AddHtmlLocalized(150, 393, 150, 20, 1062410, LabelColor); // Banish Poster
AddButton( 310, 395, 1209, 1210, 7);
AddHtmlLocalized( 330, 393, 150, 20, 1062411, LabelColor ); // Delete Message
AddButton(310, 395, 1209, 1210, 7);
AddHtmlLocalized(330, 393, 150, 20, 1062411, LabelColor); // Delete Message
}
if ( from.AccessLevel >= AccessLevel.GameMaster )
AddButton( 135, 242, 1209, 1210, 8); // Post props
if (from.AccessLevel >= AccessLevel.GameMaster)
AddButton(135, 242, 1209, 1210, 8); // Post props
}
}
}