Adds style cop (#109)
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3e715bcb60
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1725 changed files with 33831 additions and 38046 deletions
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@ -12,9 +12,9 @@ namespace Server.Items
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Chance = chance;
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}
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public Poison Poison{ get; }
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public Poison Poison { get; }
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public double Chance{ get; }
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public double Chance { get; }
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}
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public abstract class BaseCurePotion : BasePotion
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@ -27,7 +27,7 @@ namespace Server.Items
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{
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}
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public abstract CureLevelInfo[] LevelInfo{ get; }
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public abstract CureLevelInfo[] LevelInfo { get; }
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public override void Serialize(IGenericWriter writer)
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{
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@ -2,7 +2,7 @@ namespace Server.Items
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{
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public class CurePotion : BaseCurePotion
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{
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private static CureLevelInfo[] m_OldLevelInfo =
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private static readonly CureLevelInfo[] m_OldLevelInfo =
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{
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new CureLevelInfo(Poison.Lesser, 1.00), // 100% chance to cure lesser poison
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new CureLevelInfo(Poison.Regular, 0.75), // 75% chance to cure regular poison
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@ -10,7 +10,7 @@ namespace Server.Items
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new CureLevelInfo(Poison.Deadly, 0.15) // 15% chance to cure deadly poison
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};
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private static CureLevelInfo[] m_AosLevelInfo =
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private static readonly CureLevelInfo[] m_AosLevelInfo =
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{
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new CureLevelInfo(Poison.Lesser, 1.00),
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new CureLevelInfo(Poison.Regular, 0.95),
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@ -2,7 +2,7 @@ namespace Server.Items
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{
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public class GreaterCurePotion : BaseCurePotion
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{
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private static CureLevelInfo[] m_OldLevelInfo =
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private static readonly CureLevelInfo[] m_OldLevelInfo =
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{
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new CureLevelInfo(Poison.Lesser, 1.00), // 100% chance to cure lesser poison
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new CureLevelInfo(Poison.Regular, 1.00), // 100% chance to cure regular poison
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@ -11,7 +11,7 @@ namespace Server.Items
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new CureLevelInfo(Poison.Lethal, 0.25) // 25% chance to cure lethal poison
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};
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private static CureLevelInfo[] m_AosLevelInfo =
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private static readonly CureLevelInfo[] m_AosLevelInfo =
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{
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new CureLevelInfo(Poison.Lesser, 1.00),
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new CureLevelInfo(Poison.Regular, 1.00),
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@ -2,14 +2,14 @@ namespace Server.Items
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{
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public class LesserCurePotion : BaseCurePotion
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{
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private static CureLevelInfo[] m_OldLevelInfo =
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private static readonly CureLevelInfo[] m_OldLevelInfo =
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{
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new CureLevelInfo(Poison.Lesser, 0.75), // 75% chance to cure lesser poison
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new CureLevelInfo(Poison.Regular, 0.50), // 50% chance to cure regular poison
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new CureLevelInfo(Poison.Greater, 0.15) // 15% chance to cure greater poison
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};
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private static CureLevelInfo[] m_AosLevelInfo =
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private static readonly CureLevelInfo[] m_AosLevelInfo =
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{
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new CureLevelInfo(Poison.Lesser, 0.75),
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new CureLevelInfo(Poison.Regular, 0.50),
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