Adds style cop (#109)
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3e715bcb60
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1725 changed files with 33831 additions and 38046 deletions
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@ -95,7 +95,7 @@ namespace Server.Items
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private class InternalTarget : Target
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{
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private Bandage m_Bandage;
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private readonly Bandage m_Bandage;
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public InternalTarget(Bandage bandage) : base(Bandage.Range, false, TargetFlags.Beneficial) => m_Bandage = bandage;
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@ -144,7 +144,7 @@ namespace Server.Items
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public class BandageContext
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{
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private static Dictionary<Mobile, BandageContext> m_Table = new Dictionary<Mobile, BandageContext>();
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private static readonly Dictionary<Mobile, BandageContext> m_Table = new Dictionary<Mobile, BandageContext>();
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public BandageContext(Mobile healer, Mobile patient, TimeSpan delay)
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{
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@ -155,13 +155,13 @@ namespace Server.Items
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Timer.Start();
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}
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public Mobile Healer{ get; }
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public Mobile Healer { get; }
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public Mobile Patient{ get; }
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public Mobile Patient { get; }
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public int Slips{ get; set; }
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public int Slips { get; set; }
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public Timer Timer{ get; private set; }
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public Timer Timer { get; private set; }
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public void Slip()
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{
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@ -227,9 +227,8 @@ namespace Server.Items
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double anatomy = Healer.Skills[secondarySkill].Value;
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double chance = (healing - 68.0) / 50.0 - Slips * 0.02;
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if ((checkSkills = healing >= 80.0 && anatomy >= 80.0) && chance > Utility.RandomDouble()
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|| Core.SE && petPatient is FactionWarHorse && petPatient.ControlMaster == Healer
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) //TODO: Dbl check doesn't check for faction of the horse here?
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if (((checkSkills = healing >= 80.0 && anatomy >= 80.0) && chance > Utility.RandomDouble())
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|| (Core.SE && petPatient is FactionWarHorse && petPatient.ControlMaster == Healer)) // TODO: Dbl check doesn't check for faction of the horse here?
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{
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if (Patient.Map?.CanFit(Patient.Location, 16, false, false) != true)
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{
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@ -494,7 +493,7 @@ namespace Server.Items
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m_Table[healer] = context;
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if (!onSelf)
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patient.SendLocalizedMessage(1008078, false, healer.Name); // : Attempting to heal you.
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patient.SendLocalizedMessage(1008078, false, healer.Name); // : Attempting to heal you.
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healer.SendLocalizedMessage(500956); // You begin applying the bandages.
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return context;
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@ -505,7 +504,7 @@ namespace Server.Items
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private class InternalTimer : Timer
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{
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private BandageContext m_Context;
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private readonly BandageContext m_Context;
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public InternalTimer(BandageContext context, TimeSpan delay) : base(delay)
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{
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@ -89,14 +89,13 @@ namespace Server.Items
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List<Mobile> targets = eable.Where(m =>
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{
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if (from == m || !SpellHelper.ValidIndirectTarget(from, m) || !from.CanBeHarmful(m, false)
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|| Core.AOS && !from.InLOS(m))
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|| (Core.AOS && !from.InLOS(m)))
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return false;
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if (m.Player)
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playerVsPlayer = true;
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return true;
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}).ToList();
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eable.Free();
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@ -194,7 +193,7 @@ namespace Server.Items
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private class InternalTarget : Target
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{
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private FireHorn m_Horn;
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private readonly FireHorn m_Horn;
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public InternalTarget(FireHorn horn) : base(Core.AOS ? 3 : 2, true, TargetFlags.Harmful) => m_Horn = horn;
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@ -105,11 +105,11 @@ namespace Server.Items
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switch (version)
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{
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case 0:
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{
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m_RecipeID = reader.ReadInt();
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{
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m_RecipeID = reader.ReadInt();
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break;
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}
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break;
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}
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}
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}
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}
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@ -23,8 +23,7 @@ namespace Server.Items
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private double m_SkillLevel;
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[Constructible]
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public RepairDeed(RepairSkillType skill, double level, bool normalizeLevel) :
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this(skill, level, null, normalizeLevel)
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public RepairDeed(RepairSkillType skill, double level, bool normalizeLevel) : this(skill, level, null, normalizeLevel)
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{
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}
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@ -95,7 +94,7 @@ namespace Server.Items
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if (m_Crafter != null)
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list.Add(1050043, m_Crafter.Name); // crafted by ~1_NAME~
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//On OSI it says it's exceptional. Intentional difference.
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// On OSI it says it's exceptional. Intentional difference.
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}
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public override void OnSingleClick(Mobile from)
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@ -176,13 +175,13 @@ namespace Server.Items
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switch (version)
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{
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case 0:
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{
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m_Skill = (RepairSkillType)reader.ReadInt();
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m_SkillLevel = reader.ReadDouble();
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m_Crafter = reader.ReadMobile();
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{
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m_Skill = (RepairSkillType)reader.ReadInt();
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m_SkillLevel = reader.ReadDouble();
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m_Crafter = reader.ReadMobile();
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break;
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}
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break;
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}
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}
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}
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@ -202,16 +201,15 @@ namespace Server.Items
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{
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}
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public TextDefinition NotNearbyMessage{ get; }
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public TextDefinition NotNearbyMessage { get; }
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public TextDefinition Name{ get; }
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public TextDefinition Name { get; }
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public CraftSystem System { get; }
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public CraftSystem System{ get; }
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public Type[] NearbyTypes { get; }
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public Type[] NearbyTypes{ get; }
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public static RepairSkillInfo[] Table{ get; } =
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public static RepairSkillInfo[] Table { get; } =
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{
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new RepairSkillInfo(DefBlacksmithy.CraftSystem, typeof(Blacksmith), 1047013, 1023015),
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new RepairSkillInfo(DefTailoring.CraftSystem, typeof(Tailor), 1061132, 1022981),
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