Adds style cop (#109)

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Kamron Batman 2020-04-26 00:16:02 -07:00 • committed by GitHub
parent 3e715bcb60
commit 556a17aba8
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1725 changed files with 33831 additions and 38046 deletions

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@ -95,7 +95,7 @@ namespace Server.Items
private class InternalTarget : Target
{
private Bandage m_Bandage;
private readonly Bandage m_Bandage;
public InternalTarget(Bandage bandage) : base(Bandage.Range, false, TargetFlags.Beneficial) => m_Bandage = bandage;
@ -144,7 +144,7 @@ namespace Server.Items
public class BandageContext
{
private static Dictionary<Mobile, BandageContext> m_Table = new Dictionary<Mobile, BandageContext>();
private static readonly Dictionary<Mobile, BandageContext> m_Table = new Dictionary<Mobile, BandageContext>();
public BandageContext(Mobile healer, Mobile patient, TimeSpan delay)
{
@ -155,13 +155,13 @@ namespace Server.Items
Timer.Start();
}
public Mobile Healer{ get; }
public Mobile Healer { get; }
public Mobile Patient{ get; }
public Mobile Patient { get; }
public int Slips{ get; set; }
public int Slips { get; set; }
public Timer Timer{ get; private set; }
public Timer Timer { get; private set; }
public void Slip()
{
@ -227,9 +227,8 @@ namespace Server.Items
double anatomy = Healer.Skills[secondarySkill].Value;
double chance = (healing - 68.0) / 50.0 - Slips * 0.02;
if ((checkSkills = healing >= 80.0 && anatomy >= 80.0) && chance > Utility.RandomDouble()
|| Core.SE && petPatient is FactionWarHorse && petPatient.ControlMaster == Healer
) //TODO: Dbl check doesn't check for faction of the horse here?
if (((checkSkills = healing >= 80.0 && anatomy >= 80.0) && chance > Utility.RandomDouble())
|| (Core.SE && petPatient is FactionWarHorse && petPatient.ControlMaster == Healer)) // TODO: Dbl check doesn't check for faction of the horse here?
{
if (Patient.Map?.CanFit(Patient.Location, 16, false, false) != true)
{
@ -494,7 +493,7 @@ namespace Server.Items
m_Table[healer] = context;
if (!onSelf)
patient.SendLocalizedMessage(1008078, false, healer.Name); // : Attempting to heal you.
patient.SendLocalizedMessage(1008078, false, healer.Name); // : Attempting to heal you.
healer.SendLocalizedMessage(500956); // You begin applying the bandages.
return context;
@ -505,7 +504,7 @@ namespace Server.Items
private class InternalTimer : Timer
{
private BandageContext m_Context;
private readonly BandageContext m_Context;
public InternalTimer(BandageContext context, TimeSpan delay) : base(delay)
{