Adds style cop (#109)
This commit is contained in:
parent
3e715bcb60
commit
556a17aba8
1725 changed files with 33831 additions and 38046 deletions
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@ -4,7 +4,7 @@ namespace Server.Items
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{
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public class PowerScroll : SpecialScroll
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{
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private static SkillName[] m_Skills =
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private static readonly SkillName[] m_Skills =
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{
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SkillName.Blacksmith,
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SkillName.Tailoring,
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@ -30,7 +30,7 @@ namespace Server.Items
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SkillName.Peacemaking
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};
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private static SkillName[] m_AOSSkills =
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private static readonly SkillName[] m_AOSSkills =
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{
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SkillName.Chivalry,
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SkillName.Focus,
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@ -40,13 +40,13 @@ namespace Server.Items
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SkillName.SpiritSpeak
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};
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private static SkillName[] m_SESkills =
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private static readonly SkillName[] m_SESkills =
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{
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SkillName.Ninjitsu,
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SkillName.Bushido
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};
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private static SkillName[] m_MLSkills =
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private static readonly SkillName[] m_MLSkills =
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{
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SkillName.Spellweaving
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};
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@ -65,7 +65,7 @@ namespace Server.Items
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};
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*/
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private static List<SkillName> _Skills = new List<SkillName>();
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private static readonly List<SkillName> _Skills = new List<SkillName>();
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[Constructible]
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public PowerScroll(SkillName skill = SkillName.Alchemy, double value = 0.0) : base(skill, value)
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@ -80,11 +80,13 @@ namespace Server.Items
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{
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}
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/* Using a scroll increases the maximum amount of a specific skill or your maximum statistics.
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* When used, the effect is not immediately seen without a gain of points with that skill or statistics.
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* You can view your maximum skill values in your skills window.
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* You can view your maximum statistic value in your statistics window.
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*/
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public override int Message =>
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1049469; /* Using a scroll increases the maximum amount of a specific skill or your maximum statistics.
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* When used, the effect is not immediately seen without a gain of points with that skill or statistics.
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* You can view your maximum skill values in your skills window.
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* You can view your maximum statistic value in your statistics window. */
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1049469;
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public override int Title
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{
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@ -92,11 +94,13 @@ namespace Server.Items
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{
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double level = (Value - 105.0) / 5.0;
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/* Wonderous Scroll (105 Skill): OR
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* Exalted Scroll (110 Skill): OR
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* Mythical Scroll (115 Skill): OR
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* Legendary Scroll (120 Skill):
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*/
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if (level >= 0.0 && level <= 3.0 && Value % 5.0 == 0.0)
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return 1049635 + (int)level; /* Wonderous Scroll (105 Skill): OR
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* Exalted Scroll (110 Skill): OR
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* Mythical Scroll (115 Skill): OR
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* Legendary Scroll (120 Skill): */
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return 1049635 + (int)level;
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return 0;
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}
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@ -154,10 +158,12 @@ namespace Server.Items
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double level = (Value - 105.0) / 5.0;
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if (level >= 0.0 && level <= 3.0 && Value % 5.0 == 0.0)
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list.Add(1049639 + (int)level, GetNameLocalized()); /* a wonderous scroll of ~1_type~ (105 Skill) OR
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* an exalted scroll of ~1_type~ (110 Skill) OR
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* a mythical scroll of ~1_type~ (115 Skill) OR
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* a legendary scroll of ~1_type~ (120 Skill) */
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/* a wonderous scroll of ~1_type~ (105 Skill) OR
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* an exalted scroll of ~1_type~ (110 Skill) OR
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* a mythical scroll of ~1_type~ (115 Skill) OR
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* a legendary scroll of ~1_type~ (120 Skill)
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*/
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list.Add(1049639 + (int)level, GetNameLocalized());
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else
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list.Add("a power scroll of {0} ({1} Skill)", GetName(), Value);
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}
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@ -20,10 +20,12 @@ namespace Server.Items
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public override int LabelNumber => 1078604; // Scroll of Alacrity
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/* Using a Scroll of Transcendence for a given skill will permanently increase your current
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* level in that skill by the amount of points displayed on the scroll.
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* As you may not gain skills beyond your maximum skill cap, any excess points will be lost.
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*/
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public override int Message =>
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1078602; /*Using a Scroll of Transcendence for a given skill will permanently increase your current
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*level in that skill by the amount of points displayed on the scroll.
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*As you may not gain skills beyond your maximum skill cap, any excess points will be lost.*/
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1078602;
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public override string DefaultTitle => "<basefont color=#FFFFFF>Scroll of Alacrity:</basefont>";
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@ -39,20 +41,17 @@ namespace Server.Items
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if (!(base.CanUse(from) && from is PlayerMobile pm))
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return false;
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#region Mondain's Legacy
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MLQuestContext context = MLQuestSystem.GetContext(pm);
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if (context != null)
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foreach (MLQuestInstance instance in context.QuestInstances)
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foreach (BaseObjectiveInstance objective in instance.Objectives)
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if (!objective.Expired && objective is GainSkillObjectiveInstance objectiveInstance &&
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objectiveInstance.Handles(Skill))
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{
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from.SendMessage("You are already under the effect of an enhanced skillgain quest.");
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return false;
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}
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#endregion
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foreach (BaseObjectiveInstance objective in instance.Objectives)
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if (!objective.Expired && objective is GainSkillObjectiveInstance objectiveInstance &&
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objectiveInstance.Handles(Skill))
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{
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from.SendMessage("You are already under the effect of an enhanced skillgain quest.");
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return false;
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}
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if (pm.AcceleratedStart > DateTime.UtcNow)
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{
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@ -73,9 +72,10 @@ namespace Server.Items
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if (tskill >= tcap || from.Skills[Skill].Lock != SkillLock.Up)
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{
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from.SendLocalizedMessage(
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1094935); /*You cannot increase this skill at this time. The skill may be locked or set to lower in your skill menu.
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*If you are at your total skill cap, you must use a Powerscroll to increase your current skill cap.*/
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/* You cannot increase this skill at this time. The skill may be locked or set to lower in your skill menu.
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* If you are at your total skill cap, you must use a Powerscroll to increase your current skill cap.
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*/
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from.SendLocalizedMessage(1094935);
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return;
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}
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@ -112,7 +112,7 @@ namespace Server.Items
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{
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base.Deserialize(reader);
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int version = InheritsItem ? 0 : reader.ReadInt(); //Required for SpecialScroll insertion
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int version = InheritsItem ? 0 : reader.ReadInt(); // Required for SpecialScroll insertion
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LootType = LootType.Cursed;
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Insured = false;
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@ -20,10 +20,12 @@ namespace Server.Items
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public override int LabelNumber => 1094934; // Scroll of Transcendence
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/* Using a Scroll of Transcendence for a given skill will permanently increase your current
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* level in that skill by the amount of points displayed on the scroll.
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* As you may not gain skills beyond your maximum skill cap, any excess points will be lost.
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*/
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public override int Message =>
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1094933; /*Using a Scroll of Transcendence for a given skill will permanently increase your current
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*level in that skill by the amount of points displayed on the scroll.
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*As you may not gain skills beyond your maximum skill cap, any excess points will be lost.*/
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1094933;
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public override string DefaultTitle =>
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$"<basefont color=#FFFFFF>Scroll of Transcendence ({Value} Skill):</basefont>";
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@ -50,20 +52,17 @@ namespace Server.Items
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if (!(base.CanUse(from) && from is PlayerMobile pm))
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return false;
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#region Mondain's Legacy
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MLQuestContext context = MLQuestSystem.GetContext(pm);
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if (context != null)
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foreach (MLQuestInstance instance in context.QuestInstances)
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foreach (BaseObjectiveInstance objective in instance.Objectives)
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if (!objective.Expired && objective is GainSkillObjectiveInstance objectiveInstance &&
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objectiveInstance.Handles(Skill))
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{
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from.SendMessage("You are already under the effect of an enhanced skillgain quest.");
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return false;
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}
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#endregion
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foreach (BaseObjectiveInstance objective in instance.Objectives)
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if (!objective.Expired && objective is GainSkillObjectiveInstance objectiveInstance &&
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objectiveInstance.Handles(Skill))
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{
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from.SendMessage("You are already under the effect of an enhanced skillgain quest.");
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return false;
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}
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if (pm.AcceleratedStart > DateTime.UtcNow)
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{
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@ -111,9 +110,11 @@ namespace Server.Items
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if (!canGain)
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{
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/* You cannot increase this skill at this time. The skill may be locked or set to lower in your skill menu.
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* If you are at your total skill cap, you must use a Powerscroll to increase your current skill cap.
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*/
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from.SendLocalizedMessage(
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1094935); /*You cannot increase this skill at this time. The skill may be locked or set to lower in your skill menu.
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*If you are at your total skill cap, you must use a Powerscroll to increase your current skill cap.*/
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1094935);
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return;
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}
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@ -140,7 +141,7 @@ namespace Server.Items
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{
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base.Deserialize(reader);
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int version = InheritsItem ? 0 : reader.ReadInt(); //Required for SpecialScroll insertion
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int version = InheritsItem ? 0 : reader.ReadInt(); // Required for SpecialScroll insertion
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LootType = LootType.Cursed;
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Insured = false;
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@ -18,23 +18,19 @@ namespace Server.Items
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{
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}
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#region Old Item Serialization Vars
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/* DO NOT USE! Only used in serialization of special scrolls that originally derived from Item */
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protected bool InheritsItem{ get; private set; }
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protected bool InheritsItem { get; private set; }
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#endregion
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public abstract int Message{ get; }
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public abstract int Message { get; }
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public virtual int Title => 0;
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public abstract string DefaultTitle{ get; }
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public abstract string DefaultTitle { get; }
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[CommandProperty(AccessLevel.GameMaster)]
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public SkillName Skill{ get; set; }
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public SkillName Skill { get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public double Value{ get; set; }
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public double Value { get; set; }
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public virtual string GetNameLocalized() => $"#{AosSkillBonuses.GetLabel(Skill)}";
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@ -94,36 +90,36 @@ namespace Server.Items
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switch (version)
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{
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case 1:
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{
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Skill = (SkillName)reader.ReadInt();
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Value = reader.ReadDouble();
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break;
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}
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case 0:
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{
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InheritsItem = true;
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if (!(this is StatCapScroll))
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{
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Skill = (SkillName)reader.ReadInt();
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else
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Skill = SkillName.Alchemy;
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if (this is ScrollofAlacrity)
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Value = 0.0;
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else if (this is StatCapScroll)
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Value = reader.ReadInt();
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else
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Value = reader.ReadDouble();
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break;
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}
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case 0:
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{
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InheritsItem = true;
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break;
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}
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if (!(this is StatCapScroll))
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Skill = (SkillName)reader.ReadInt();
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else
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Skill = SkillName.Alchemy;
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if (this is ScrollofAlacrity)
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Value = 0.0;
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else if (this is StatCapScroll)
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Value = reader.ReadInt();
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else
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Value = reader.ReadDouble();
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break;
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}
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}
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}
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public class InternalGump : Gump
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{
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private Mobile m_Mobile;
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private SpecialScroll m_Scroll;
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private readonly Mobile m_Mobile;
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private readonly SpecialScroll m_Scroll;
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public InternalGump(Mobile mobile, SpecialScroll scroll) : base(25, 50)
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{
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@ -11,11 +11,13 @@ namespace Server.Items
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{
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}
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/* Using a scroll increases the maximum amount of a specific skill or your maximum statistics.
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* When used, the effect is not immediately seen without a gain of points with that skill or statistics.
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* You can view your maximum skill values in your skills window.
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* You can view your maximum statistic value in your statistics window.
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*/
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public override int Message =>
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1049469; /* Using a scroll increases the maximum amount of a specific skill or your maximum statistics.
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* When used, the effect is not immediately seen without a gain of points with that skill or statistics.
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* You can view your maximum skill values in your skills window.
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* You can view your maximum statistic value in your statistics window. */
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1049469;
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public override int Title
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{
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@ -23,12 +25,14 @@ namespace Server.Items
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{
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int level = ((int)Value - 230) / 5;
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/* Wonderous Scroll (+5 Maximum Stats): OR
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* Exalted Scroll (+10 Maximum Stats): OR
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* Mythical Scroll (+15 Maximum Stats): OR
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* Legendary Scroll (+20 Maximum Stats): OR
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* Ultimate Scroll (+25 Maximum Stats):
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*/
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if (level >= 0 && level <= 4 && Value % 5 == 0)
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return 1049458 + level; /* Wonderous Scroll (+5 Maximum Stats): OR
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* Exalted Scroll (+10 Maximum Stats): OR
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* Mythical Scroll (+15 Maximum Stats): OR
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* Legendary Scroll (+20 Maximum Stats): OR
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* Ultimate Scroll (+25 Maximum Stats): */
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return 1049458 + level;
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return 0;
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}
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@ -42,11 +46,13 @@ namespace Server.Items
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int level = ((int)Value - 230) / 5;
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if (level >= 0 && level <= 4 && (int)Value % 5 == 0)
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list.Add(1049463 + level, "#1049476"); /* a wonderous scroll of ~1_type~ (+5 Maximum Stats) OR
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* an exalted scroll of ~1_type~ (+10 Maximum Stats) OR
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* a mythical scroll of ~1_type~ (+15 Maximum Stats) OR
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* a legendary scroll of ~1_type~ (+20 Maximum Stats) OR
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* an ultimate scroll of ~1_type~ (+25 Maximum Stats) */
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/* a wonderous scroll of ~1_type~ (+5 Maximum Stats) OR
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* an exalted scroll of ~1_type~ (+10 Maximum Stats) OR
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* a mythical scroll of ~1_type~ (+15 Maximum Stats) OR
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* a legendary scroll of ~1_type~ (+20 Maximum Stats) OR
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* an ultimate scroll of ~1_type~ (+25 Maximum Stats)
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*/
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list.Add(1049463 + level, "#1049476");
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else
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list.Add("a scroll of power ({0}{1} Maximum Stats)", Value - 225 >= 0 ? "+" : "", Value - 225);
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}
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@ -119,7 +125,7 @@ namespace Server.Items
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{
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base.Deserialize(reader);
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int version = InheritsItem ? 0 : reader.ReadInt(); //Required for SpecialScroll insertion
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int version = InheritsItem ? 0 : reader.ReadInt(); // Required for SpecialScroll insertion
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LootType = LootType.Cursed;
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Insured = false;
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