Adds style cop (#109)
This commit is contained in:
parent
3e715bcb60
commit
556a17aba8
1725 changed files with 33831 additions and 38046 deletions
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@ -80,8 +80,8 @@ namespace Server.Items
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private class ResurrectEntry : ContextMenuEntry
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{
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private AnkhOfSacrificeAddon m_Ankh;
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private Mobile m_Mobile;
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private readonly AnkhOfSacrificeAddon m_Ankh;
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private readonly Mobile m_Mobile;
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public ResurrectEntry(Mobile mobile, AnkhOfSacrificeAddon ankh) : base(6195, 2)
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{
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@ -100,8 +100,8 @@ namespace Server.Items
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private class LockKarmaEntry : ContextMenuEntry
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{
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private AnkhOfSacrificeAddon m_Ankh;
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private PlayerMobile m_Mobile;
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private readonly AnkhOfSacrificeAddon m_Ankh;
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private readonly PlayerMobile m_Mobile;
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public LockKarmaEntry(PlayerMobile mobile, AnkhOfSacrificeAddon ankh) : base(mobile.KarmaLocked ? 6197 : 6196, 2)
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{
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@ -201,7 +201,7 @@ namespace Server.Items
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public const int Start = 0x15AE;
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public const int End = 0x15F4;
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private BannerDeed m_Banner;
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private readonly BannerDeed m_Banner;
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public InternalGump(BannerDeed banner) : base(100, 200)
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{
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@ -217,7 +217,6 @@ namespace Server.Items
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AddBackground(25, 0, 520, 230, 0xA28);
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AddLabel(70, 12, 0x3E3, "Choose a Banner:");
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int itemID = Start;
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for (int i = 1; i <= 4; i++)
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@ -254,8 +253,8 @@ namespace Server.Items
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private class InternalTarget : Target
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{
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private BannerDeed m_Banner;
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private int m_ItemID;
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private readonly BannerDeed m_Banner;
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private readonly int m_ItemID;
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public InternalTarget(BannerDeed banner, int itemID) : base(-1, true, TargetFlags.None)
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{
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@ -336,10 +335,10 @@ namespace Server.Items
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private class FacingGump : Gump
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{
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private BannerDeed m_Banner;
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private BaseHouse m_House;
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private int m_ItemID;
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private Point3D m_Location;
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private readonly BannerDeed m_Banner;
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private readonly BaseHouse m_House;
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private readonly int m_ItemID;
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private readonly Point3D m_Location;
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public FacingGump(BannerDeed banner, int itemID, Point3D location, BaseHouse house) : base(150, 50)
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{
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@ -7,7 +7,7 @@ namespace Server.Items
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{
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public class RewardBrazier : Item, IRewardItem
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{
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private static int[] m_Art =
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private static readonly int[] m_Art =
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{
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0x19AA, 0x19BB
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};
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@ -204,7 +204,7 @@ namespace Server.Items
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private class InternalGump : Gump
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{
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private RewardBrazierDeed m_Brazier;
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private readonly RewardBrazierDeed m_Brazier;
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public InternalGump(RewardBrazierDeed brazier) : base(100, 200)
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{
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@ -47,7 +47,7 @@ namespace Server.Items
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public class CannonAddon : BaseAddon
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{
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private static int[] m_Effects =
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private static readonly int[] m_Effects =
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{
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0x36B0, 0x3728, 0x3709, 0x36FE
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};
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@ -63,37 +63,37 @@ namespace Server.Items
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switch (direction)
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{
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case CannonDirection.North:
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{
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AddComponent(new CannonAddonComponent(0xE8D), 0, 0, 0);
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AddComponent(new CannonAddonComponent(0xE8C), 0, 1, 0);
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AddComponent(new CannonAddonComponent(0xE8B), 0, 2, 0);
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{
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AddComponent(new CannonAddonComponent(0xE8D), 0, 0, 0);
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AddComponent(new CannonAddonComponent(0xE8C), 0, 1, 0);
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AddComponent(new CannonAddonComponent(0xE8B), 0, 2, 0);
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break;
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}
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break;
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}
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case CannonDirection.East:
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{
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AddComponent(new CannonAddonComponent(0xE96), 0, 0, 0);
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AddComponent(new CannonAddonComponent(0xE95), -1, 0, 0);
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AddComponent(new CannonAddonComponent(0xE94), -2, 0, 0);
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{
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AddComponent(new CannonAddonComponent(0xE96), 0, 0, 0);
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AddComponent(new CannonAddonComponent(0xE95), -1, 0, 0);
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AddComponent(new CannonAddonComponent(0xE94), -2, 0, 0);
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break;
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}
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break;
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}
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case CannonDirection.South:
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{
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AddComponent(new CannonAddonComponent(0xE91), 0, 0, 0);
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AddComponent(new CannonAddonComponent(0xE92), 0, -1, 0);
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AddComponent(new CannonAddonComponent(0xE93), 0, -2, 0);
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{
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AddComponent(new CannonAddonComponent(0xE91), 0, 0, 0);
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AddComponent(new CannonAddonComponent(0xE92), 0, -1, 0);
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AddComponent(new CannonAddonComponent(0xE93), 0, -2, 0);
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break;
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}
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break;
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}
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default:
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{
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AddComponent(new CannonAddonComponent(0xE8E), 0, 0, 0);
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AddComponent(new CannonAddonComponent(0xE8F), 1, 0, 0);
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AddComponent(new CannonAddonComponent(0xE90), 2, 0, 0);
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{
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AddComponent(new CannonAddonComponent(0xE8E), 0, 0, 0);
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AddComponent(new CannonAddonComponent(0xE8F), 1, 0, 0);
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AddComponent(new CannonAddonComponent(0xE90), 2, 0, 0);
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break;
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}
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break;
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}
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}
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}
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@ -114,7 +114,7 @@ namespace Server.Items
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public CannonDirection CannonDirection{ get; private set; }
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public CannonDirection CannonDirection { get; private set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public int Charges
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@ -245,7 +245,7 @@ namespace Server.Items
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private class InternalTarget : Target
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{
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private CannonAddon m_Cannon;
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private readonly CannonAddon m_Cannon;
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public InternalTarget(CannonAddon cannon) : base(12, true, TargetFlags.None) => m_Cannon = cannon;
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@ -314,8 +314,8 @@ namespace Server.Items
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private class InternalGump : Gump
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{
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private CannonAddon m_Cannon;
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private PotionKeg m_Keg;
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private readonly CannonAddon m_Cannon;
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private readonly PotionKeg m_Keg;
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public InternalGump(CannonAddon cannon, PotionKeg keg) : base(50, 50)
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{
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@ -373,7 +373,8 @@ namespace Server.Items
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public override BaseAddon Addon => new CannonAddon(m_Direction)
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{
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Charges = m_Charges, IsRewardItem = m_IsRewardItem
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Charges = m_Charges,
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IsRewardItem = m_IsRewardItem
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};
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[CommandProperty(AccessLevel.GameMaster)]
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@ -42,8 +42,8 @@ namespace Server.Items
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}
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public bool CouldFit(IPoint3D p, Map map) =>
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map?.CanFit(p.X, p.Y, p.Z, ItemData.Height) == true && (FacingSouth
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&& BaseAddon.IsWall(p.X, p.Y - 1, p.Z, map)
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map?.CanFit(p.X, p.Y, p.Z, ItemData.Height) == true && ((FacingSouth
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&& BaseAddon.IsWall(p.X, p.Y - 1, p.Z, map))
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|| BaseAddon.IsWall(p.X - 1, p.Y, p.Z, map));
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[CommandProperty(AccessLevel.GameMaster)]
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@ -185,7 +185,7 @@ namespace Server.Items
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0x1583 => 0x1634,
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0x1584 => 0x1637,
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0x1585 => 0x1636,
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_ => (east + 1)
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_ => east + 1
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};
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}
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@ -195,7 +195,7 @@ namespace Server.Items
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public const int End = 0x1585;
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private int m_Page;
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private DecorativeShieldDeed m_Shield;
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private readonly DecorativeShieldDeed m_Shield;
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public InternalGump(DecorativeShieldDeed shield, int page = 1) : base(150, 50)
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{
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@ -243,8 +243,8 @@ namespace Server.Items
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public override void OnResponse(NetState sender, RelayInfo info)
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{
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if (m_Shield?.Deleted != false || info.ButtonID < Start || info.ButtonID > End ||
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((info.ButtonID & 0x1) != 0 || info.ButtonID >= 0x1582) &&
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(info.ButtonID < 0x1582 || info.ButtonID > 0x1585))
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(((info.ButtonID & 0x1) != 0 || info.ButtonID >= 0x1582) &&
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(info.ButtonID < 0x1582 || info.ButtonID > 0x1585)))
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return;
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sender.Mobile.SendLocalizedMessage(1049780); // Where would you like to place this decoration?
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@ -254,8 +254,8 @@ namespace Server.Items
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private class InternalTarget : Target
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{
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private int m_ItemID;
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private DecorativeShieldDeed m_Shield;
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private readonly int m_ItemID;
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private readonly DecorativeShieldDeed m_Shield;
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public InternalTarget(DecorativeShieldDeed shield, int itemID) : base(-1, true, TargetFlags.None)
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{
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@ -332,10 +332,10 @@ namespace Server.Items
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private class FacingGump : Gump
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{
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private BaseHouse m_House;
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private int m_ItemID;
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private Point3D m_Location;
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private DecorativeShieldDeed m_Shield;
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private readonly BaseHouse m_House;
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private readonly int m_ItemID;
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private readonly Point3D m_Location;
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private readonly DecorativeShieldDeed m_Shield;
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public FacingGump(DecorativeShieldDeed shield, int itemID, Point3D location, BaseHouse house) : base(150, 50)
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{
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@ -194,7 +194,7 @@ namespace Server.Items
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private class InternalTarget : Target
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{
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private FlamingHeadDeed m_Head;
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private readonly FlamingHeadDeed m_Head;
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public InternalTarget(FlamingHeadDeed head) : base(-1, true, TargetFlags.None) => m_Head = head;
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@ -202,13 +202,13 @@ namespace Server.Items
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{
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0x1B1E => 0x1B1D,
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0x1B7F => 0x1B7C,
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_ => (south + 1)
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_ => south + 1
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};
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}
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private class InternalGump : Gump
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{
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private HangingSkeletonDeed m_Skeleton;
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private readonly HangingSkeletonDeed m_Skeleton;
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public InternalGump(HangingSkeletonDeed skeleton) : base(100, 200)
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{
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@ -243,8 +243,8 @@ namespace Server.Items
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public override void OnResponse(NetState sender, RelayInfo info)
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{
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if (m_Skeleton?.Deleted != false || info.ButtonID != 0x1A03 && info.ButtonID != 0x1A05 &&
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info.ButtonID != 0x1A09 && info.ButtonID != 0x1B1E && info.ButtonID != 0x1B7F)
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if (m_Skeleton?.Deleted != false || (info.ButtonID != 0x1A03 && info.ButtonID != 0x1A05 &&
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info.ButtonID != 0x1A09 && info.ButtonID != 0x1B1E && info.ButtonID != 0x1B7F))
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return;
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sender.Mobile.SendLocalizedMessage(1049780); // Where would you like to place this decoration?
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@ -254,8 +254,8 @@ namespace Server.Items
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private class InternalTarget : Target
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{
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private int m_ItemID;
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private HangingSkeletonDeed m_Skeleton;
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private readonly int m_ItemID;
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private readonly HangingSkeletonDeed m_Skeleton;
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public InternalTarget(HangingSkeletonDeed banner, int itemID) : base(-1, true, TargetFlags.None)
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{
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@ -332,10 +332,10 @@ namespace Server.Items
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private class FacingGump : Gump
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{
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private BaseHouse m_House;
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private int m_ItemID;
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private Point3D m_Location;
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private HangingSkeletonDeed m_Skeleton;
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private readonly BaseHouse m_House;
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private readonly int m_ItemID;
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private readonly Point3D m_Location;
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private readonly HangingSkeletonDeed m_Skeleton;
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public FacingGump(HangingSkeletonDeed banner, int itemID, Point3D location, BaseHouse house) : base(150, 50)
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{
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@ -88,16 +88,16 @@ namespace Server.Items
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public MiningCartType CartType{ get; private set; }
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public MiningCartType CartType { get; private set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public int Gems{ get; set; }
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public int Gems { get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public int Ore{ get; set; }
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public int Ore { get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public bool IsRewardItem{ get; set; }
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public bool IsRewardItem { get; set; }
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private void GiveResources()
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{
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@ -236,12 +236,8 @@ namespace Server.Items
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writer.WriteEncodedInt(1); // version
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#region version 1
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writer.Write((int)CartType);
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#endregion
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writer.Write(IsRewardItem);
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writer.Write(Gems);
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writer.Write(Ore);
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@ -308,10 +304,10 @@ namespace Server.Items
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public int Gems{ get; set; }
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public int Gems { get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public int Ore{ get; set; }
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public int Ore { get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public bool IsRewardItem
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@ -100,7 +100,6 @@ namespace Server.Items
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}
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}
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public override void GetProperties(ObjectPropertyList list)
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{
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base.GetProperties(list);
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@ -129,7 +128,7 @@ namespace Server.Items
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private class InternalGump : Gump
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{
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private PottedCactusDeed m_Cactus;
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private readonly PottedCactusDeed m_Cactus;
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public InternalGump(PottedCactusDeed cactus) : base(100, 200)
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{
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@ -223,7 +223,7 @@ namespace Server.Items
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private class InternalGump : Gump
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{
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private StoneAnkhDeed m_Deed;
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private readonly StoneAnkhDeed m_Deed;
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public InternalGump(StoneAnkhDeed deed) : base(150, 50)
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{
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@ -139,7 +139,6 @@ namespace Server.Items
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AddComponent(new WallBannerComponent(0x159D), 2, 0, 0);
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break;
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case 17:
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AddComponent(new WallBannerComponent(0x1610), 0, 0, 0);
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AddComponent(new WallBannerComponent(0x160F), 0, 1, 0);
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@ -350,11 +349,11 @@ namespace Server.Items
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private class InternalGump : Gump
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{
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private WallBannerDeed m_WallBanner;
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private readonly WallBannerDeed m_WallBanner;
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public InternalGump(WallBannerDeed WallBanner) : base(150, 50)
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public InternalGump(WallBannerDeed wallBanner) : base(150, 50)
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{
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m_WallBanner = WallBanner;
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m_WallBanner = wallBanner;
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Closable = true;
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Disposable = true;
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@ -189,7 +189,7 @@ namespace Server.Items
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private class TargetWeapon : Target
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{
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private WeaponEngravingTool m_Tool;
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private readonly WeaponEngravingTool m_Tool;
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public TargetWeapon(WeaponEngravingTool tool) : base(-1, true, TargetFlags.None) => m_Tool = tool;
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@ -212,8 +212,8 @@ namespace Server.Items
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private class InternalGump : Gump
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{
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private BaseWeapon m_Target;
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private WeaponEngravingTool m_Tool;
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private readonly BaseWeapon m_Target;
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private readonly WeaponEngravingTool m_Tool;
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public InternalGump(WeaponEngravingTool tool, BaseWeapon target) : base(0, 0)
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{
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@ -285,8 +285,8 @@ namespace Server.Items
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public class ConfirmGump : Gump
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{
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private WeaponEngravingTool m_Engraver;
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private Mobile m_Guildmaster;
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private readonly WeaponEngravingTool m_Engraver;
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private readonly Mobile m_Guildmaster;
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public ConfirmGump(WeaponEngravingTool engraver, Mobile guildmaster) : base(200, 200)
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{
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