Adds style cop (#109)

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Kamron Batman 2020-04-26 00:16:02 -07:00 • committed by GitHub
parent 3e715bcb60
commit 556a17aba8
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GPG key ID: 4AEE18F83AFDEB23
1725 changed files with 33831 additions and 38046 deletions

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@ -42,8 +42,8 @@ namespace Server.Items
}
public bool CouldFit(IPoint3D p, Map map) =>
map?.CanFit(p.X, p.Y, p.Z, ItemData.Height) == true && (FacingSouth
&& BaseAddon.IsWall(p.X, p.Y - 1, p.Z, map)
map?.CanFit(p.X, p.Y, p.Z, ItemData.Height) == true && ((FacingSouth
&& BaseAddon.IsWall(p.X, p.Y - 1, p.Z, map))
|| BaseAddon.IsWall(p.X - 1, p.Y, p.Z, map));
[CommandProperty(AccessLevel.GameMaster)]
@ -185,7 +185,7 @@ namespace Server.Items
0x1583 => 0x1634,
0x1584 => 0x1637,
0x1585 => 0x1636,
_ => (east + 1)
_ => east + 1
};
}
@ -195,7 +195,7 @@ namespace Server.Items
public const int End = 0x1585;
private int m_Page;
private DecorativeShieldDeed m_Shield;
private readonly DecorativeShieldDeed m_Shield;
public InternalGump(DecorativeShieldDeed shield, int page = 1) : base(150, 50)
{
@ -243,8 +243,8 @@ namespace Server.Items
public override void OnResponse(NetState sender, RelayInfo info)
{
if (m_Shield?.Deleted != false || info.ButtonID < Start || info.ButtonID > End ||
((info.ButtonID & 0x1) != 0 || info.ButtonID >= 0x1582) &&
(info.ButtonID < 0x1582 || info.ButtonID > 0x1585))
(((info.ButtonID & 0x1) != 0 || info.ButtonID >= 0x1582) &&
(info.ButtonID < 0x1582 || info.ButtonID > 0x1585)))
return;
sender.Mobile.SendLocalizedMessage(1049780); // Where would you like to place this decoration?
@ -254,8 +254,8 @@ namespace Server.Items
private class InternalTarget : Target
{
private int m_ItemID;
private DecorativeShieldDeed m_Shield;
private readonly int m_ItemID;
private readonly DecorativeShieldDeed m_Shield;
public InternalTarget(DecorativeShieldDeed shield, int itemID) : base(-1, true, TargetFlags.None)
{
@ -332,10 +332,10 @@ namespace Server.Items
private class FacingGump : Gump
{
private BaseHouse m_House;
private int m_ItemID;
private Point3D m_Location;
private DecorativeShieldDeed m_Shield;
private readonly BaseHouse m_House;
private readonly int m_ItemID;
private readonly Point3D m_Location;
private readonly DecorativeShieldDeed m_Shield;
public FacingGump(DecorativeShieldDeed shield, int itemID, Point3D location, BaseHouse house) : base(150, 50)
{