Adds style cop (#109)

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Kamron Batman 2020-04-26 00:16:02 -07:00 • committed by GitHub
parent 3e715bcb60
commit 556a17aba8
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GPG key ID: 4AEE18F83AFDEB23
1725 changed files with 33831 additions and 38046 deletions

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@ -12,7 +12,7 @@ namespace Server.Items
{
public abstract class WeaponAbility
{
public static WeaponAbility[] Abilities{ get; } = {
public static WeaponAbility[] Abilities { get; } = {
null,
new ArmorIgnore(),
new BleedAttack(),
@ -81,7 +81,7 @@ namespace Server.Items
public static readonly WeaponAbility Disrobe = Abilities[30];
private static Dictionary<Mobile, WeaponAbilityContext> m_PlayersTable = new Dictionary<Mobile, WeaponAbilityContext>();
private static readonly Dictionary<Mobile, WeaponAbilityContext> m_PlayersTable = new Dictionary<Mobile, WeaponAbilityContext>();
public virtual int BaseMana => 0;
@ -90,7 +90,7 @@ namespace Server.Items
public virtual bool RequiresSE => false;
public static Dictionary<Mobile, WeaponAbility> Table{ get; } = new Dictionary<Mobile, WeaponAbility>();
public static Dictionary<Mobile, WeaponAbility> Table { get; } = new Dictionary<Mobile, WeaponAbility>();
public virtual bool ValidatesDuringHit => true;
@ -254,8 +254,6 @@ namespace Server.Items
return false;
}
#region Dueling
string option = null;
if (this is ArmorIgnore)
@ -305,18 +303,15 @@ namespace Server.Items
else if (this is ArmorPierce)
option = "Armor Pierce";
if (option != null && !DuelContext.AllowSpecialAbility(from, option, true))
return false;
#endregion
return CheckSkills(from) && CheckMana(from, false);
}
public static bool IsWeaponAbility(Mobile m, WeaponAbility a) =>
a == null || !m.Player || m.Weapon is BaseWeapon weapon &&
(weapon.PrimaryAbility == a || weapon.SecondaryAbility == a);
a == null || !m.Player || (m.Weapon is BaseWeapon weapon &&
(weapon.PrimaryAbility == a || weapon.SecondaryAbility == a));
public static WeaponAbility GetCurrentAbility(Mobile m)
{
@ -425,7 +420,7 @@ namespace Server.Items
private class WeaponAbilityTimer : Timer
{
private Mobile m_Mobile;
private readonly Mobile m_Mobile;
public WeaponAbilityTimer(Mobile from) : base(TimeSpan.FromSeconds(3.0))
{
@ -444,7 +439,7 @@ namespace Server.Items
{
public WeaponAbilityContext(Timer timer) => Timer = timer;
public Timer Timer{ get; }
public Timer Timer { get; }
}
}
}