Adds style cop (#109)
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1725 changed files with 33831 additions and 38046 deletions
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@ -6,11 +6,11 @@ namespace Server.Misc
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// As of B36 PlayerMobile implements movement packet throttling which more reliably controls movement speeds
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public static class Fastwalk
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{
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private static int MaxSteps = 4; // Maximum number of queued steps until fastwalk is detected
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private static bool Enabled = false; // Is fastwalk detection enabled?
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private static bool UOTDOverride = false; // Should UO:TD clients not be checked for fastwalk?
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private static readonly int MaxSteps = 4; // Maximum number of queued steps until fastwalk is detected
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private static readonly bool Enabled = false; // Is fastwalk detection enabled?
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private static readonly bool UOTDOverride = false; // Should UO:TD clients not be checked for fastwalk?
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private static AccessLevel
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private static readonly AccessLevel
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AccessOverride = AccessLevel.GameMaster; // Anyone with this or higher access level is not checked for fastwalk
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public static void Initialize()
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@ -26,7 +26,7 @@ namespace Server.Misc
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public static void OnFastWalk(FastWalkEventArgs e)
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{
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e.Blocked = true; //disallow this fastwalk
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e.Blocked = true; // disallow this fastwalk
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Console.WriteLine("Client: {0}: Fast movement detected (name={1})", e.NetState, e.NetState.Mobile.Name);
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}
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}
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