Adds style cop (#109)
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3e715bcb60
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1725 changed files with 33831 additions and 38046 deletions
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@ -9,7 +9,7 @@ namespace Server
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{
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public class UOAMVendorGenerator
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{
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//configuration
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// configuration
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private const int
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NPCCount = 2; // 2 npcs per type (so a mage spawner will spawn 2 npcs, a alchemist and herbalist spawner will spawn 4 npcs total)
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@ -17,8 +17,8 @@ namespace Server
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private const bool TotalRespawn = true; // Should we spawn them up right away?
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private const int Team = 0; // "team" the npcs are on
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private static int m_Count;
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private static TimeSpan MinTime = TimeSpan.FromMinutes(2.5); //min spawn time
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private static TimeSpan MaxTime = TimeSpan.FromMinutes(10.0); //max spawn time
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private static readonly TimeSpan MinTime = TimeSpan.FromMinutes(2.5); // min spawn time
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private static readonly TimeSpan MaxTime = TimeSpan.FromMinutes(10.0); // max spawn time
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public static void Initialize()
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{
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@ -164,7 +164,6 @@ namespace Server
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PlaceNPC(split[1], split[2], split[3], "Beekeeper");
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break;
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// Guilds & Misc
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case "-tinkers guild:":
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PlaceNPC(split[1], split[2], split[3], "TinkerGuildmaster");
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@ -231,9 +230,9 @@ namespace Server
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case "+Island:":
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case "+town:":
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break;
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/*default:
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Console.WriteLine(split[0]);
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break;*/
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/*default:
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Console.WriteLine(split[0]);
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break;*/
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}
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}
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}
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@ -252,11 +251,11 @@ namespace Server
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switch (map)
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{
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case 0: //Trammel and Felucca
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case 0: // Trammel and Felucca
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MakeSpawner(types, x, y, Map.Felucca);
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MakeSpawner(types, x, y, Map.Trammel);
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break;
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case 1: //Felucca
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case 1: // Felucca
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MakeSpawner(types, x, y, Map.Felucca);
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break;
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case 2:
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