Adds style cop (#109)
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3e715bcb60
commit
556a17aba8
1725 changed files with 33831 additions and 38046 deletions
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@ -46,7 +46,7 @@ namespace Server.Mobiles
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PackItem(new PowerCrystal());
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if (0.02 > Utility.RandomDouble())
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if (Utility.RandomDouble() < 0.02)
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PackItem(new BlackthornWelcomeBook());
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m_NextAbilityTime = DateTime.UtcNow + TimeSpan.FromSeconds(Utility.RandomMinMax(5, 30));
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@ -71,11 +71,11 @@ namespace Server.Mobiles
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{
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base.OnDeath(c);
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if (0.05 > Utility.RandomDouble())
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if (Utility.RandomDouble() < 0.05)
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{
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if (!IsParagon)
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{
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if (0.75 > Utility.RandomDouble())
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if (Utility.RandomDouble() < 0.75)
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c.DropItem(DawnsMusicGear.RandomCommon);
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else
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c.DropItem(DawnsMusicGear.RandomUncommon);
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@ -104,7 +104,7 @@ namespace Server.Mobiles
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{
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base.OnGaveMeleeAttack(defender);
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if (!m_Stunning && 0.3 > Utility.RandomDouble())
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if (!m_Stunning && Utility.RandomDouble() < 0.3)
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{
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m_Stunning = true;
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@ -36,7 +36,7 @@ namespace Server.Mobiles
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VirtualArmor = 32;
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if (0.025 > Utility.RandomDouble())
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if (Utility.RandomDouble() < 0.025)
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PackItem(new GargoylesPickaxe());
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}
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@ -40,7 +40,7 @@ namespace Server.Mobiles
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VirtualArmor = 50;
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if (0.2 > Utility.RandomDouble())
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if (Utility.RandomDouble() < 0.2)
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PackItem(new GargoylesPickaxe());
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}
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@ -65,7 +65,7 @@ namespace Server.Mobiles
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public override void OnDamagedBySpell(Mobile from)
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{
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if (from?.Alive == true && 0.4 > Utility.RandomDouble())
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if (from?.Alive == true && Utility.RandomDouble() < 0.4)
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ThrowHatchet(from);
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}
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@ -73,7 +73,7 @@ namespace Server.Mobiles
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{
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base.OnGotMeleeAttack(attacker);
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if (attacker?.Alive == true && attacker.Weapon is BaseRanged && 0.4 > Utility.RandomDouble())
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if (attacker?.Alive == true && attacker.Weapon is BaseRanged && Utility.RandomDouble() < 0.4)
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ThrowHatchet(attacker);
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}
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@ -38,7 +38,7 @@ namespace Server.Mobiles
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VirtualArmor = 50;
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if (0.2 > Utility.RandomDouble())
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if (Utility.RandomDouble() < 0.2)
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PackItem(new GargoylesPickaxe());
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}
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@ -46,7 +46,7 @@ namespace Server.Mobiles
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VirtualArmor = 16;
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if (0.7 > Utility.RandomDouble())
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if (Utility.RandomDouble() < 0.7)
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PackItem(new ArcaneGem());
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}
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@ -28,7 +28,6 @@ namespace Server.Mobiles
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SetResistance(ResistanceType.Poison, 55, 65);
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SetResistance(ResistanceType.Energy, 40, 50);
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SetSkill(SkillName.Necromancy, 89, 99.1);
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SetSkill(SkillName.SpiritSpeak, 90.0, 99.0);
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@ -38,10 +38,9 @@ namespace Server.Mobiles
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VirtualArmor = 30;
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PackReg(6);
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if (0.05 > Utility.RandomDouble())
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if (Utility.RandomDouble() < 0.05)
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PackItem(new OrcishKinMask());
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}
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@ -40,7 +40,7 @@ namespace Server.Mobiles
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PackReg(6);
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if (0.02 > Utility.RandomDouble())
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if (Utility.RandomDouble() < 0.02)
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PackStatue();
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}
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@ -47,7 +47,7 @@ namespace Server.Mobiles
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PackReg(10, 15);
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PackItem(new Bandage(Utility.RandomMinMax(1, 15)));
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if (0.1 > Utility.RandomDouble())
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if (Utility.RandomDouble() < 0.1)
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PackItem(new TribalBerry());
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AddItem(new BoneArms());
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@ -109,7 +109,7 @@ namespace Server.Mobiles
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{
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base.OnGotMeleeAttack(attacker);
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if (0.1 > Utility.RandomDouble())
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if (Utility.RandomDouble() < 0.1)
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BeginSavageDance();
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}
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@ -151,116 +151,116 @@ namespace Server.Mobiles
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return;
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IPooledEnumerable<Mobile> eable = GetMobilesInRange(8);
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switch (Utility.Random(3))
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{
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case 0: /* greater heal */
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{
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foreach (Mobile m in eable)
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{
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bool isFriendly = m is Savage || m is SavageRider || m is SavageShaman || m is SavageRidgeback;
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foreach (Mobile m in eable)
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{
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bool isFriendly = m is Savage || m is SavageRider || m is SavageShaman || m is SavageRidgeback;
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if (!isFriendly)
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continue;
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if (!isFriendly)
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continue;
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if (m.Poisoned || MortalStrike.IsWounded(m) || !CanBeBeneficial(m))
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continue;
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if (m.Poisoned || MortalStrike.IsWounded(m) || !CanBeBeneficial(m))
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continue;
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DoBeneficial(m);
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DoBeneficial(m);
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// Algorithm: (40% of magery) + (1-10)
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// Algorithm: (40% of magery) + (1-10)
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int toHeal = (int)(Skills.Magery.Value * 0.4);
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toHeal += Utility.Random(1, 10);
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int toHeal = (int)(Skills.Magery.Value * 0.4);
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toHeal += Utility.Random(1, 10);
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m.Heal(toHeal, this);
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m.Heal(toHeal, this);
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m.FixedParticles(0x376A, 9, 32, 5030, EffectLayer.Waist);
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m.PlaySound(0x202);
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m.FixedParticles(0x376A, 9, 32, 5030, EffectLayer.Waist);
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m.PlaySound(0x202);
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}
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break;
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}
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break;
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}
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case 1: /* lightning */
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{
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foreach (Mobile m in eable)
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{
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bool isFriendly = m is Savage || m is SavageRider || m is SavageShaman || m is SavageRidgeback;
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if (isFriendly)
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continue;
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if (!CanBeHarmful(m))
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continue;
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DoHarmful(m);
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double damage;
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if (Core.AOS)
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foreach (Mobile m in eable)
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{
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int baseDamage = 6 + (int)(Skills.EvalInt.Value / 5.0);
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bool isFriendly = m is Savage || m is SavageRider || m is SavageShaman || m is SavageRidgeback;
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damage = Utility.RandomMinMax(baseDamage, baseDamage + 3);
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}
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else
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{
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damage = Utility.Random(12, 9);
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if (isFriendly)
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continue;
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if (!CanBeHarmful(m))
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continue;
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DoHarmful(m);
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double damage;
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if (Core.AOS)
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{
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int baseDamage = 6 + (int)(Skills.EvalInt.Value / 5.0);
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damage = Utility.RandomMinMax(baseDamage, baseDamage + 3);
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}
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else
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{
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damage = Utility.Random(12, 9);
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}
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m.BoltEffect(0);
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SpellHelper.Damage(TimeSpan.FromSeconds(0.25), m, this, damage, 0, 0, 0, 0, 100);
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}
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m.BoltEffect(0);
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SpellHelper.Damage(TimeSpan.FromSeconds(0.25), m, this, damage, 0, 0, 0, 0, 100);
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break;
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}
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break;
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}
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case 2: /* poison */
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{
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foreach (Mobile m in eable)
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{
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bool isFriendly = m is Savage || m is SavageRider || m is SavageShaman || m is SavageRidgeback;
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foreach (Mobile m in eable)
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{
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bool isFriendly = m is Savage || m is SavageRider || m is SavageShaman || m is SavageRidgeback;
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if (isFriendly)
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continue;
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if (isFriendly)
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continue;
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if (!CanBeHarmful(m))
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continue;
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if (!CanBeHarmful(m))
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continue;
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DoHarmful(m);
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DoHarmful(m);
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m.Spell?.OnCasterHurt();
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m.Spell?.OnCasterHurt();
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m.Paralyzed = false;
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m.Paralyzed = false;
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double total = Skills.Magery.Value + Skills.Poisoning.Value;
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double total = Skills.Magery.Value + Skills.Poisoning.Value;
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double dist = GetDistanceToSqrt(m);
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double dist = GetDistanceToSqrt(m);
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if (dist >= 3.0)
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total -= (dist - 3.0) * 10.0;
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if (dist >= 3.0)
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total -= (dist - 3.0) * 10.0;
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int level;
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int level;
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if (total >= 200.0 && Utility.Random(1, 100) <= 10)
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level = 3;
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else if (total > 170.0)
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level = 2;
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else if (total > 130.0)
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level = 1;
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else
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level = 0;
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if (total >= 200.0 && Utility.Random(1, 100) <= 10)
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level = 3;
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else if (total > 170.0)
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level = 2;
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else if (total > 130.0)
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level = 1;
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else
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level = 0;
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m.ApplyPoison(this, Poison.GetPoison(level));
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m.ApplyPoison(this, Poison.GetPoison(level));
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m.FixedParticles(0x374A, 10, 15, 5021, EffectLayer.Waist);
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m.PlaySound(0x474);
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m.FixedParticles(0x374A, 10, 15, 5021, EffectLayer.Waist);
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m.PlaySound(0x474);
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}
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break;
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}
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break;
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}
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}
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eable.Free();
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}
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@ -61,8 +61,8 @@ namespace Server.Mobiles
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foreach (Mobile m in eable)
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{
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if (m == this || !CanBeHarmful(m) ||
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!(m.Player || m is BaseCreature creature &&
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(creature.Controlled || creature.Summoned || creature.Team != Team)))
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!(m.Player || (m is BaseCreature creature &&
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(creature.Controlled || creature.Summoned || creature.Team != Team))))
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continue;
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DoHarmful(m);
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@ -70,7 +70,7 @@ namespace Server.Mobiles
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m.FixedParticles(0x374A, 10, 15, 5013, 0x496, 0, EffectLayer.Waist);
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m.PlaySound(0x231);
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//m.SendMessage( "You feel the life drain out of you!" );
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// m.SendMessage( "You feel the life drain out of you!" );
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int toDrain = Utility.RandomMinMax(10, 40);
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@ -85,7 +85,7 @@ namespace Server.Mobiles
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{
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base.OnGaveMeleeAttack(defender);
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if (0.1 >= Utility.RandomDouble())
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if (Utility.RandomDouble() <= 0.1)
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DrainLife();
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}
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@ -93,7 +93,7 @@ namespace Server.Mobiles
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{
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base.OnGotMeleeAttack(attacker);
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if (0.1 >= Utility.RandomDouble())
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if (Utility.RandomDouble() <= 0.1)
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DrainLife();
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}
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