Adds style cop (#109)

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Kamron Batman 2020-04-26 00:16:02 -07:00 • committed by GitHub
parent 3e715bcb60
commit 556a17aba8
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GPG key ID: 4AEE18F83AFDEB23
1725 changed files with 33831 additions and 38046 deletions

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@ -47,7 +47,7 @@ namespace Server.Mobiles
PackReg(10, 15);
PackItem(new Bandage(Utility.RandomMinMax(1, 15)));
if (0.1 > Utility.RandomDouble())
if (Utility.RandomDouble() < 0.1)
PackItem(new TribalBerry());
AddItem(new BoneArms());
@ -109,7 +109,7 @@ namespace Server.Mobiles
{
base.OnGotMeleeAttack(attacker);
if (0.1 > Utility.RandomDouble())
if (Utility.RandomDouble() < 0.1)
BeginSavageDance();
}
@ -151,116 +151,116 @@ namespace Server.Mobiles
return;
IPooledEnumerable<Mobile> eable = GetMobilesInRange(8);
switch (Utility.Random(3))
{
case 0: /* greater heal */
{
foreach (Mobile m in eable)
{
bool isFriendly = m is Savage || m is SavageRider || m is SavageShaman || m is SavageRidgeback;
foreach (Mobile m in eable)
{
bool isFriendly = m is Savage || m is SavageRider || m is SavageShaman || m is SavageRidgeback;
if (!isFriendly)
continue;
if (!isFriendly)
continue;
if (m.Poisoned || MortalStrike.IsWounded(m) || !CanBeBeneficial(m))
continue;
if (m.Poisoned || MortalStrike.IsWounded(m) || !CanBeBeneficial(m))
continue;
DoBeneficial(m);
DoBeneficial(m);
// Algorithm: (40% of magery) + (1-10)
// Algorithm: (40% of magery) + (1-10)
int toHeal = (int)(Skills.Magery.Value * 0.4);
toHeal += Utility.Random(1, 10);
int toHeal = (int)(Skills.Magery.Value * 0.4);
toHeal += Utility.Random(1, 10);
m.Heal(toHeal, this);
m.Heal(toHeal, this);
m.FixedParticles(0x376A, 9, 32, 5030, EffectLayer.Waist);
m.PlaySound(0x202);
m.FixedParticles(0x376A, 9, 32, 5030, EffectLayer.Waist);
m.PlaySound(0x202);
}
break;
}
break;
}
case 1: /* lightning */
{
foreach (Mobile m in eable)
{
bool isFriendly = m is Savage || m is SavageRider || m is SavageShaman || m is SavageRidgeback;
if (isFriendly)
continue;
if (!CanBeHarmful(m))
continue;
DoHarmful(m);
double damage;
if (Core.AOS)
foreach (Mobile m in eable)
{
int baseDamage = 6 + (int)(Skills.EvalInt.Value / 5.0);
bool isFriendly = m is Savage || m is SavageRider || m is SavageShaman || m is SavageRidgeback;
damage = Utility.RandomMinMax(baseDamage, baseDamage + 3);
}
else
{
damage = Utility.Random(12, 9);
if (isFriendly)
continue;
if (!CanBeHarmful(m))
continue;
DoHarmful(m);
double damage;
if (Core.AOS)
{
int baseDamage = 6 + (int)(Skills.EvalInt.Value / 5.0);
damage = Utility.RandomMinMax(baseDamage, baseDamage + 3);
}
else
{
damage = Utility.Random(12, 9);
}
m.BoltEffect(0);
SpellHelper.Damage(TimeSpan.FromSeconds(0.25), m, this, damage, 0, 0, 0, 0, 100);
}
m.BoltEffect(0);
SpellHelper.Damage(TimeSpan.FromSeconds(0.25), m, this, damage, 0, 0, 0, 0, 100);
break;
}
break;
}
case 2: /* poison */
{
foreach (Mobile m in eable)
{
bool isFriendly = m is Savage || m is SavageRider || m is SavageShaman || m is SavageRidgeback;
foreach (Mobile m in eable)
{
bool isFriendly = m is Savage || m is SavageRider || m is SavageShaman || m is SavageRidgeback;
if (isFriendly)
continue;
if (isFriendly)
continue;
if (!CanBeHarmful(m))
continue;
if (!CanBeHarmful(m))
continue;
DoHarmful(m);
DoHarmful(m);
m.Spell?.OnCasterHurt();
m.Spell?.OnCasterHurt();
m.Paralyzed = false;
m.Paralyzed = false;
double total = Skills.Magery.Value + Skills.Poisoning.Value;
double total = Skills.Magery.Value + Skills.Poisoning.Value;
double dist = GetDistanceToSqrt(m);
double dist = GetDistanceToSqrt(m);
if (dist >= 3.0)
total -= (dist - 3.0) * 10.0;
if (dist >= 3.0)
total -= (dist - 3.0) * 10.0;
int level;
int level;
if (total >= 200.0 && Utility.Random(1, 100) <= 10)
level = 3;
else if (total > 170.0)
level = 2;
else if (total > 130.0)
level = 1;
else
level = 0;
if (total >= 200.0 && Utility.Random(1, 100) <= 10)
level = 3;
else if (total > 170.0)
level = 2;
else if (total > 130.0)
level = 1;
else
level = 0;
m.ApplyPoison(this, Poison.GetPoison(level));
m.ApplyPoison(this, Poison.GetPoison(level));
m.FixedParticles(0x374A, 10, 15, 5021, EffectLayer.Waist);
m.PlaySound(0x474);
m.FixedParticles(0x374A, 10, 15, 5021, EffectLayer.Waist);
m.PlaySound(0x474);
}
break;
}
break;
}
}
eable.Free();
}