Adds style cop (#109)
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3e715bcb60
commit
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1725 changed files with 33831 additions and 38046 deletions
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@ -5,8 +5,7 @@ namespace Server.Mobiles
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public class CuSidhe : BaseMount
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{
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[Constructible]
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public CuSidhe(string name = null) :
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base(name, 277, 0x3E91, AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
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public CuSidhe(string name = null) : base(name, 277, 0x3E91, AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
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{
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double chance = Utility.RandomDouble() * 23301;
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@ -41,8 +40,8 @@ namespace Server.Mobiles
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SetSkill(SkillName.Anatomy, 65.5, 69.4);
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SetSkill(SkillName.Healing, 72.2, 98.9);
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Fame = 5000; //Guessing here
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Karma = 5000; //Guessing here
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Fame = 5000; // Guessing here
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Karma = 5000; // Guessing here
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Tamable = true;
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ControlSlots = 4;
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@ -51,8 +50,8 @@ namespace Server.Mobiles
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if (Utility.RandomDouble() < 0.2)
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PackItem(new TreasureMap(5, Map.Trammel));
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//if ( Utility.RandomDouble() < 0.1 )
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//PackItem( new ParrotItem() );
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// if (Utility.RandomDouble() < 0.1)
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// PackItem( new ParrotItem() );
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PackGold(500, 800);
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@ -5,7 +5,7 @@ namespace Server.Mobiles
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{
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public class Ferret : BaseCreature
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{
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private static string[] m_Vocabulary =
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private static readonly string[] m_Vocabulary =
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{
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"dook",
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"dook dook",
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@ -77,11 +77,11 @@ namespace Server.Mobiles
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Say(m_Vocabulary[Utility.Random(m_Vocabulary.Length)]);
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if (to != null && Utility.RandomBool())
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Timer.DelayCall(TimeSpan.FromSeconds(Utility.RandomMinMax(5, 8)), delegate { to.Talk(); });
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Timer.DelayCall(TimeSpan.FromSeconds(Utility.RandomMinMax(5, 8)), to.Talk);
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m_CanTalk = false;
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Timer.DelayCall(TimeSpan.FromSeconds(Utility.RandomMinMax(20, 30)), delegate { m_CanTalk = true; });
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Timer.DelayCall(TimeSpan.FromSeconds(Utility.RandomMinMax(20, 30)), () => { m_CanTalk = true; });
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}
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}
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@ -101,4 +101,4 @@ namespace Server.Mobiles
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m_CanTalk = true;
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}
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}
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}
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}
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@ -30,8 +30,8 @@ namespace Server.Mobiles
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SetSkill(SkillName.MagicResist, 32.8, 54.6);
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SetSkill(SkillName.Anatomy, 0, 0);
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Fame = 10000; //Guessing here
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Karma = 10000; //Guessing here
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Fame = 10000; // Guessing here
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Karma = 10000; // Guessing here
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VirtualArmor = 24;
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