Adds style cop (#109)
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parent
3e715bcb60
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1725 changed files with 33831 additions and 38046 deletions
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@ -5,7 +5,7 @@ namespace Server.Mobiles
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{
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public class Swoop : Eagle
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{
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private static Dictionary<Mobile, ExpireTimer> m_Table = new Dictionary<Mobile, ExpireTimer>();
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private static readonly Dictionary<Mobile, ExpireTimer> m_Table = new Dictionary<Mobile, ExpireTimer>();
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[Constructible]
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public Swoop()
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@ -48,13 +48,13 @@ namespace Server.Mobiles
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{
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base.OnDeath( c );
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if ( Utility.RandomDouble() < 0.025 )
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if (Utility.RandomDouble() < 0.025)
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{
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switch ( Utility.Random( 18 ) )
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{
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case 0: c.DropItem( new AssassinChest() ); break;
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case 1: c.DropItem( new AssassinArms() ); break;
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case 2: c.DropItem( new DeathChest() ); break;
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case 2: c.DropItem( new DeathChest() ); break;
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case 3: c.DropItem( new MyrmidonArms() ); break;
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case 4: c.DropItem( new MyrmidonLegs() ); break;
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case 5: c.DropItem( new MyrmidonGorget() ); break;
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@ -73,7 +73,7 @@ namespace Server.Mobiles
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}
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}
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if ( Utility.RandomDouble() < 0.1 )
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if (Utility.RandomDouble() < 0.1)
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c.DropItem( new ParrotItem() );
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}
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*/
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@ -100,7 +100,7 @@ namespace Server.Mobiles
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{
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base.OnGaveMeleeAttack(defender);
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if (0.1 <= Utility.RandomDouble())
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if (Utility.RandomDouble() >= 0.1)
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return;
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if (m_Table.TryGetValue(defender, out ExpireTimer timer))
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@ -142,8 +142,8 @@ namespace Server.Mobiles
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private class ExpireTimer : Timer
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{
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private Mobile m_Mobile;
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private ResistanceMod m_Mod;
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private readonly Mobile m_Mobile;
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private readonly ResistanceMod m_Mod;
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public ExpireTimer(Mobile m, ResistanceMod mod, TimeSpan delay)
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: base(delay)
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