Adds style cop (#109)
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3e715bcb60
commit
556a17aba8
1725 changed files with 33831 additions and 38046 deletions
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@ -5,7 +5,7 @@ namespace Server.Mobiles
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{
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public class EtherealWarrior : BaseCreature
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{
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private static TimeSpan ResurrectDelay = TimeSpan.FromSeconds(2.0);
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private static readonly TimeSpan ResurrectDelay = TimeSpan.FromSeconds(2.0);
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private DateTime m_NextResurrect;
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@ -38,7 +38,7 @@ namespace Server.Mobiles
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Karma = 7000;
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VirtualArmor = 100;
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if (0.02 > Utility.RandomDouble())
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if (Utility.RandomDouble() < 0.02)
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PackStatue();
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}
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@ -10,7 +10,7 @@ namespace Server.Mobiles
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public EnergyVortex()
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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if (Core.SE && 0.002 > Utility.RandomDouble()) // Per OSI FoF, it's a 1/500 chance.
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if (Core.SE && Utility.RandomDouble() < 0.002) // Per OSI FoF, it's a 1/500 chance.
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{
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// Llama vortex!
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Body = 0xDC;
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@ -51,7 +51,6 @@ namespace Server.Mobiles
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ControlSlots = Core.SE ? 2 : 1;
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}
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public EnergyVortex(Serial serial)
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: base(serial)
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{
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@ -9,8 +9,7 @@ namespace Server.Mobiles
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private bool m_Stunning;
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[Constructible]
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public Golem(bool summoned = false, double scalar = 1.0) :
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base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.4, 0.8)
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public Golem(bool summoned = false, double scalar = 1.0) : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.4, 0.8)
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{
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Body = 752;
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@ -57,16 +56,16 @@ namespace Server.Mobiles
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{
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PackItem(new IronIngot(Utility.RandomMinMax(13, 21)));
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if (0.1 > Utility.RandomDouble())
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if (Utility.RandomDouble() < 0.1)
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PackItem(new PowerCrystal());
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if (0.15 > Utility.RandomDouble())
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if (Utility.RandomDouble() < 0.15)
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PackItem(new ClockworkAssembly());
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if (0.2 > Utility.RandomDouble())
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if (Utility.RandomDouble() < 0.2)
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PackItem(new ArcaneGem());
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if (0.25 > Utility.RandomDouble())
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if (Utility.RandomDouble() < 0.25)
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PackItem(new Gears());
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}
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@ -102,11 +101,11 @@ namespace Server.Mobiles
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{
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base.OnDeath(c);
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if (0.05 > Utility.RandomDouble())
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if (Utility.RandomDouble() < 0.05)
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{
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if (!IsParagon)
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{
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if (0.75 > Utility.RandomDouble())
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if (Utility.RandomDouble() < 0.75)
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c.DropItem(DawnsMusicGear.RandomCommon);
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else
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c.DropItem(DawnsMusicGear.RandomUncommon);
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@ -150,7 +149,7 @@ namespace Server.Mobiles
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{
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base.OnGaveMeleeAttack(defender);
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if (!m_Stunning && 0.3 > Utility.RandomDouble())
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if (!m_Stunning && Utility.RandomDouble() < 0.3)
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{
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m_Stunning = true;
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@ -57,7 +57,7 @@ namespace Server.Mobiles
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public override string CorpseName => "a plague beast corpse";
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[CommandProperty(AccessLevel.GameMaster)]
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public int TotalDevoured{ get; set; }
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public int TotalDevoured { get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public int DevourGoal
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@ -67,15 +67,13 @@ namespace Server.Mobiles
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public bool HasMetalChest{ get; private set; }
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public bool HasMetalChest { get; private set; }
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public override string DefaultName => "a plague beast";
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public override bool AutoDispel => true;
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public override Poison PoisonImmune => Poison.Lethal;
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#region IDevourer Members
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public bool Devour(Corpse corpse)
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{
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if (corpse?.Owner == null) // sorry we can't devour because the corpse's owner is null
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@ -99,8 +97,6 @@ namespace Server.Mobiles
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return true;
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}
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#endregion
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public override void GenerateLoot()
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{
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AddLoot(LootPack.FilthyRich);
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@ -119,7 +115,7 @@ namespace Server.Mobiles
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public override void OnDamagedBySpell(Mobile caster)
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{
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if (Map != null && caster != this && 0.25 > Utility.RandomDouble())
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if (Map != null && caster != this && Utility.RandomDouble() < 0.25)
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{
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BaseCreature spawn = new PlagueSpawn(this);
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@ -135,7 +131,7 @@ namespace Server.Mobiles
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public override void OnGotMeleeAttack(Mobile attacker)
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{
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if (Map != null && attacker != this && 0.25 > Utility.RandomDouble())
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if (Map != null && attacker != this && Utility.RandomDouble() < 0.25)
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{
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BaseCreature spawn = new PlagueSpawn(this);
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@ -175,12 +171,12 @@ namespace Server.Mobiles
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switch (version)
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{
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case 1:
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{
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HasMetalChest = reader.ReadBool();
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TotalDevoured = reader.ReadInt();
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m_DevourGoal = reader.ReadInt();
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break;
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}
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{
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HasMetalChest = reader.ReadBool();
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TotalDevoured = reader.ReadInt();
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m_DevourGoal = reader.ReadInt();
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break;
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}
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}
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}
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@ -50,7 +50,7 @@ namespace Server.Mobiles
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public override Poison PoisonImmune => Poison.Lethal;
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[CommandProperty(AccessLevel.GameMaster)]
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public Mobile OpenedBy{ get; set; }
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public Mobile OpenedBy { get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public bool IsBleeding
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@ -268,7 +268,7 @@ namespace Server.Mobiles
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private class DecayTimer : Timer
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{
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private PlagueBeastLord m_Lord;
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private readonly PlagueBeastLord m_Lord;
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public DecayTimer(PlagueBeastLord lord, int count = 0, int deadline = 120) : base(TimeSpan.Zero, TimeSpan.FromSeconds(1))
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{
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@ -277,9 +277,9 @@ namespace Server.Mobiles
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Deadline = deadline;
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}
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public int Count{ get; private set; }
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public int Count { get; private set; }
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public int Deadline{ get; private set; }
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public int Deadline { get; private set; }
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protected override void OnTick()
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{
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@ -7,8 +7,7 @@ namespace Server.Mobiles
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public class PlagueSpawn : BaseCreature
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{
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[Constructible]
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public PlagueSpawn(Mobile owner = null) :
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base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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public PlagueSpawn(Mobile owner = null) : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Owner = owner;
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ExpireTime = DateTime.UtcNow + TimeSpan.FromMinutes(1.0);
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@ -75,10 +74,10 @@ namespace Server.Mobiles
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public override string CorpseName => "a plague spawn corpse";
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[CommandProperty(AccessLevel.GameMaster)]
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public Mobile Owner{ get; set; }
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public Mobile Owner { get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public DateTime ExpireTime{ get; set; }
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public DateTime ExpireTime { get; set; }
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public override bool AlwaysMurderer => true;
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@ -93,7 +93,8 @@ namespace Server.Mobiles
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private class InternalTimer : Timer
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{
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private Mobile m_Mobile, m_From;
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private readonly Mobile m_Mobile;
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private readonly Mobile m_From;
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public InternalTimer(Mobile m, Mobile from) : base(TimeSpan.FromSeconds(1.0))
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{
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