Adds style cop (#109)
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3e715bcb60
commit
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1725 changed files with 33831 additions and 38046 deletions
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@ -44,7 +44,7 @@ namespace Server.Mobiles
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else
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PackItem(new BlackPearl(4));
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//PackItem( new SpecialFishingNet() );
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// PackItem( new SpecialFishingNet() );
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}
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public DeepSeaSerpent(Serial serial) : base(serial)
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@ -6,8 +6,7 @@ namespace Server.Mobiles
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public class Leviathan : BaseCreature
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{
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[Constructible]
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public Leviathan(Mobile fisher = null) :
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base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
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public Leviathan(Mobile fisher = null) : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Fisher = fisher;
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@ -66,7 +65,7 @@ namespace Server.Mobiles
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public override string CorpseName => "a leviathan corpse";
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public Mobile Fisher{ get; set; }
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public Mobile Fisher { get; set; }
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public override string DefaultName => "a leviathan";
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@ -81,7 +80,7 @@ namespace Server.Mobiles
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public override int TreasureMapLevel => 5;
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public static Type[] Artifacts{ get; } =
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public static Type[] Artifacts { get; } =
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{
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// Decorations
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typeof(CandelabraOfSouls),
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@ -161,7 +160,7 @@ namespace Server.Mobiles
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{
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base.OnDeath(c);
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if (Fisher != null && 25 > Utility.Random(100))
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if (Fisher != null && Utility.Random(100) < 25)
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GiveArtifactTo(Fisher);
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Fisher = null;
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@ -3,7 +3,7 @@ namespace Server.Mobiles
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[TypeAlias("Server.Mobiles.OphidianJusticar", "Server.Mobiles.OphidianZealot")]
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public class OphidianArchmage : BaseCreature
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{
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private static string[] m_Names =
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private static readonly string[] m_Names =
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{
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"an ophidian justicar",
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"an ophidian zealot"
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@ -3,7 +3,7 @@ namespace Server.Mobiles
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[TypeAlias("Server.Mobiles.OphidianShaman")]
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public class OphidianMage : BaseCreature
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{
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private static string[] m_Names =
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private static readonly string[] m_Names =
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{
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"an ophidian apprentice mage",
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"an ophidian shaman"
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@ -47,7 +47,7 @@ namespace Server.Mobiles
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PackItem(new RawFishSteak());
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//PackItem( new SpecialFishingNet() );
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// PackItem( new SpecialFishingNet() );
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}
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public SeaSerpent(Serial serial) : base(serial)
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@ -82,7 +82,7 @@ namespace Server.Mobiles
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{
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base.OnGotMeleeAttack(attacker);
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if (!Core.SE && 0.2 > Utility.RandomDouble() && attacker is BaseCreature c && c.Controlled &&
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if (!Core.SE && Utility.RandomDouble() < 0.2 && attacker is BaseCreature c && c.Controlled &&
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c.ControlMaster != null)
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{
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c.ControlTarget = c.ControlMaster;
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