Adds style cop (#109)
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parent
3e715bcb60
commit
556a17aba8
1725 changed files with 33831 additions and 38046 deletions
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@ -8,7 +8,7 @@ namespace Server.Mobiles
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{
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public class FanDancer : BaseCreature
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{
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private static HashSet<Mobile> m_Table = new HashSet<Mobile>();
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private static readonly HashSet<Mobile> m_Table = new HashSet<Mobile>();
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[Constructible]
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public FanDancer() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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@ -48,7 +48,7 @@ namespace Server.Mobiles
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AddItem(new Tessen());
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if (0.02 >= Utility.RandomDouble())
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if (Utility.RandomDouble() <= 0.02)
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PackItem(new OrigamiPaper());
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}
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@ -61,7 +61,6 @@ namespace Server.Mobiles
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public override bool Uncalmable => true;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.FilthyRich);
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@ -79,7 +78,7 @@ namespace Server.Mobiles
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{
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base.OnDamagedBySpell(attacker);
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if (0.8 > Utility.RandomDouble() && !attacker.InRange(this, 1))
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if (Utility.RandomDouble() < 0.8 && !attacker.InRange(this, 1))
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{
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/* Fan Throw
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* Effect: - To: "0x57D4F5B" - ItemId: "0x27A3" - ItemIdName: "Tessen" - FromLocation: "(992 299, 24)" - ToLocation: "(992 308, 22)" - Speed: "10" - Duration: "0" - FixedDirection: "False" - Explode: "False" - Hue: "0x0" - Render: "0x0"
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@ -96,7 +95,7 @@ namespace Server.Mobiles
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{
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base.OnGotMeleeAttack(attacker);
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if (0.8 > Utility.RandomDouble() && !attacker.InRange(this, 1))
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if (Utility.RandomDouble() < 0.8 && !attacker.InRange(this, 1))
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{
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/* Fan Throw
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* Effect: - To: "0x57D4F5B" - ItemId: "0x27A3" - ItemIdName: "Tessen" - FromLocation: "(992 299, 24)" - ToLocation: "(992 308, 22)" - Speed: "10" - Duration: "0" - FixedDirection: "False" - Explode: "False" - Hue: "0x0" - Render: "0x0"
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@ -113,7 +112,7 @@ namespace Server.Mobiles
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{
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base.OnGaveMeleeAttack(defender);
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if (!IsFanned(defender) && 0.05 > Utility.RandomDouble())
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if (!IsFanned(defender) && Utility.RandomDouble() < 0.05)
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{
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/* Fanning Fire
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* Graphic: Type: "3" From: "0x57D4F5B" To: "0x0" ItemId: "0x3709" ItemIdName: "fire column" FromLocation: "(994 325, 16)" ToLocation: "(994 325, 16)" Speed: "10" Duration: "30" FixedDirection: "True" Explode: "False" Hue: "0x0" RenderMode: "0x0" Effect: "0x34" ExplodeEffect: "0x1" ExplodeSound: "0x0" Serial: "0x57D4F5B" Layer: "5" Unknown: "0x0"
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@ -136,7 +135,7 @@ namespace Server.Mobiles
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defender.PlaySound(0x208);
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// This should be done in place of the normal attack damage.
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//AOS.Damage( defender, this, Utility.RandomMinMax( 35, 45 ), 0, 100, 0, 0, 0 );
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// AOS.Damage( defender, this, Utility.RandomMinMax( 35, 45 ), 0, 100, 0, 0, 0 );
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defender.AddResistanceMod(mod);
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@ -164,8 +163,8 @@ namespace Server.Mobiles
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private class ExpireTimer : Timer
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{
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private Mobile m_Mobile;
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private ResistanceMod m_Mod;
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private readonly Mobile m_Mobile;
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private readonly ResistanceMod m_Mod;
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public ExpireTimer(Mobile m, ResistanceMod mod, TimeSpan delay) : base(delay)
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{
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