Adds style cop (#109)
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3e715bcb60
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556a17aba8
1725 changed files with 33831 additions and 38046 deletions
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@ -7,8 +7,7 @@ namespace Server.Mobiles
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{
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public abstract class BaseChampion : BaseCreature
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{
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public BaseChampion(AIType aiType, FightMode mode = FightMode.Closest) :
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base(aiType, mode, 18, 1, 0.1, 0.2)
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public BaseChampion(AIType aiType, FightMode mode = FightMode.Closest) : base(aiType, mode, 18, 1, 0.1, 0.2)
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{
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}
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@ -19,12 +18,12 @@ namespace Server.Mobiles
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public override bool CanMoveOverObstacles => true;
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public override bool CanDestroyObstacles => true;
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public abstract ChampionSkullType SkullType{ get; }
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public abstract ChampionSkullType SkullType { get; }
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public abstract Type[] UniqueList{ get; }
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public abstract Type[] SharedList{ get; }
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public abstract Type[] DecorativeList{ get; }
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public abstract MonsterStatuetteType[] StatueTypes{ get; }
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public abstract Type[] UniqueList { get; }
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public abstract Type[] SharedList { get; }
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public abstract Type[] DecorativeList { get; }
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public abstract MonsterStatuetteType[] StatueTypes { get; }
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public virtual bool NoGoodies => false;
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@ -45,11 +44,11 @@ namespace Server.Mobiles
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public Item GetArtifact()
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{
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double random = Utility.RandomDouble();
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if (0.05 >= random)
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if (random <= 0.05)
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return CreateArtifact(UniqueList);
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if (0.15 >= random)
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if (random <= 0.15)
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return CreateArtifact(SharedList);
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if (0.30 >= random)
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if (random <= 0.30)
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return CreateArtifact(DecorativeList);
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return null;
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@ -80,9 +79,9 @@ namespace Server.Mobiles
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int level;
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double random = Utility.RandomDouble();
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if (0.05 >= random)
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if (random <= 0.05)
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level = 20;
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else if (0.4 >= random)
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else if (random <= 0.4)
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level = 15;
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else
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level = 10;
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@ -127,7 +126,7 @@ namespace Server.Mobiles
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else
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m.SendLocalizedMessage(1054030); // You have gained in Valor!
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//No delay on Valor gains
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// No delay on Valor gains
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}
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}
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@ -152,7 +151,7 @@ namespace Server.Mobiles
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public static void GivePowerScrollTo(Mobile m, PowerScroll ps)
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{
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if (ps == null || m == null) //sanity
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if (ps == null || m == null) // sanity
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return;
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m.SendLocalizedMessage(1049524); // You have received a scroll of power!
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@ -221,13 +220,13 @@ namespace Server.Mobiles
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if (map != null)
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for (int x = -12; x <= 12; ++x)
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for (int y = -12; y <= 12; ++y)
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{
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double dist = Math.Sqrt(x * x + y * y);
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for (int y = -12; y <= 12; ++y)
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{
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double dist = Math.Sqrt(x * x + y * y);
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if (dist <= 12)
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new GoodiesTimer(map, X + x, Y + y).Start();
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}
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if (dist <= 12)
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new GoodiesTimer(map, X + x, Y + y).Start();
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}
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}
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return base.OnBeforeDeath();
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@ -237,7 +236,7 @@ namespace Server.Mobiles
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{
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if (Map == Map.Felucca)
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{
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//TODO: Confirm SE change or AoS one too?
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// TODO: Confirm SE change or AoS one too?
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List<DamageStore> rights = GetLootingRights(DamageEntries, HitsMax);
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List<Mobile> toGive = new List<Mobile>();
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@ -260,8 +259,9 @@ namespace Server.Mobiles
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private class GoodiesTimer : Timer
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{
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private Map m_Map;
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private int m_X, m_Y;
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private readonly Map m_Map;
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private readonly int m_X;
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private readonly int m_Y;
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public GoodiesTimer(Map map, int x, int y) : base(TimeSpan.FromSeconds(Utility.RandomDouble() * 10.0))
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{
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@ -290,32 +290,32 @@ namespace Server.Mobiles
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g.MoveToWorld(new Point3D(m_X, m_Y, z), m_Map);
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if (0.5 >= Utility.RandomDouble())
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if (Utility.RandomDouble() <= 0.5)
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switch (Utility.Random(3))
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{
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case 0: // Fire column
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{
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Effects.SendLocationParticles(EffectItem.Create(g.Location, g.Map, EffectItem.DefaultDuration),
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0x3709, 10, 30, 5052);
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Effects.PlaySound(g, g.Map, 0x208);
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{
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Effects.SendLocationParticles(EffectItem.Create(g.Location, g.Map, EffectItem.DefaultDuration),
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0x3709, 10, 30, 5052);
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Effects.PlaySound(g, g.Map, 0x208);
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break;
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}
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break;
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}
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case 1: // Explosion
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{
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Effects.SendLocationParticles(EffectItem.Create(g.Location, g.Map, EffectItem.DefaultDuration),
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0x36BD, 20, 10, 5044);
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Effects.PlaySound(g, g.Map, 0x307);
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{
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Effects.SendLocationParticles(EffectItem.Create(g.Location, g.Map, EffectItem.DefaultDuration),
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0x36BD, 20, 10, 5044);
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Effects.PlaySound(g, g.Map, 0x307);
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break;
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}
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break;
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}
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case 2: // Ball of fire
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{
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Effects.SendLocationParticles(EffectItem.Create(g.Location, g.Map, EffectItem.DefaultDuration),
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0x36FE, 10, 10, 5052);
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{
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Effects.SendLocationParticles(EffectItem.Create(g.Location, g.Map, EffectItem.DefaultDuration),
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0x36FE, 10, 10, 5052);
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break;
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}
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break;
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}
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}
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}
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}
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